Files
l2j_mobius/trunk/dist/game/data/stats/items/23100-23199.xml
2015-01-29 05:18:04 +00:00

821 lines
41 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="23100" name="Vesper Retributer of Fortune" additionalName="90-day" type="Weapon">
<!-- Max HP + 25%. Increases damage inflicted during PvP. Can be assigned an attribute. -->
<set name="icon" val="icon.weapon_vesper_retributer_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="S80" />
<set name="weight" val="1740" />
<set name="time" val="7776000" />
<for>
<add stat="pAtk" val="482.0" />
<add stat="mAtk" val="176.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
<add stat="rCrit" val="4.0" />
</for>
</item>
<item id="23101" name="Vesper Caster of Fortune" additionalName="90-day" type="Weapon">
<!-- Casting Spd. + 15%. Increases damage inflicted during PvP. Can be assigned an attribute. -->
<set name="icon" val="icon.weapon_vesper_caster_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="S80" />
<set name="weight" val="1080" />
<set name="time" val="7776000" />
<for>
<add stat="pAtk" val="317.0" />
<add stat="mAtk" val="234.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="accCombat" val="8.0" />
<add stat="rCrit" val="4.0" />
</for>
</item>
<item id="23102" name="Vesper Singer of Fortune" additionalName="90-day" type="Weapon">
<!-- Critical + 151. Increases damage inflicted during PvP. Can be assigned an attribute. -->
<set name="icon" val="icon.weapon_vesper_singer_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="S80" />
<set name="weight" val="1080" />
<set name="time" val="7776000" />
<for>
<add stat="pAtk" val="386.0" />
<add stat="mAtk" val="257.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
<add stat="rCrit" val="4.0" />
</for>
</item>
<item id="23103" name="Vesper Thrower of Fortune" additionalName="90-day" type="Weapon">
<!-- Critical + 133. Increases damage inflicted during PvP. Can be assigned an attribute. -->
<set name="icon" val="icon.weapon_vesper_thrower_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="BOW" />
<set name="crystal_type" val="S80" />
<set name="weight" val="1520" />
<set name="time" val="7776000" />
<for>
<add stat="pAtk" val="724.0" />
<add stat="mAtk" val="176.0" />
<add stat="pAtkSpd" val="293.0" />
<add stat="rCrit" val="12.0" />
</for>
</item>
<item id="23104" name="Vesper Pincer of Fortune" additionalName="90-day" type="Weapon">
<!-- Kamael-only weapon. \nCritical + 131. Has a chance of increasing all party members' P. Atk., M. Atk., and Heal Amount, and decreasing MP consumption during skill use during a Critical Attack. Increases damage inflicted during PvP. Can be assigned an attribute. -->
<set name="icon" val="icon.weapon_vesper_pincer_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="RAPIER" />
<set name="crystal_type" val="S80" />
<set name="weight" val="1280" />
<set name="time" val="7776000" />
<for>
<add stat="pAtk" val="359.0" />
<add stat="mAtk" val="176.0" />
<add stat="pAtkSpd" val="406.0" />
<add stat="rCrit" val="10.0" />
</for>
</item>
<item id="23105" name="Vesper Shooter of Fortune" additionalName="90-day" type="Weapon">
<!-- Kamael-only weapon. \nCritical + 133. Increases damage inflicted during PvP. Can be assigned an attribute. -->
<set name="icon" val="icon.weapon_vesper_schutze_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="CROSSBOW" />
<set name="crystal_type" val="S80" />
<set name="weight" val="1580" />
<set name="time" val="7776000" />
<for>
<add stat="pAtk" val="444.0" />
<add stat="mAtk" val="176.0" />
<add stat="pAtkSpd" val="303.0" />
<add stat="rCrit" val="10.0" />
</for>
</item>
<item id="23106" name="Vesper Nagan of Fortune" additionalName="90-day" type="Weapon">
<!-- Kamael-only weapon. \nCritical + 131. Increases damage inflicted during PvP. Can be assigned an attribute. -->
<set name="icon" val="icon.weapon_vesper_nagen_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="ANCIENTSWORD" />
<set name="crystal_type" val="S80" />
<set name="weight" val="1800" />
<set name="time" val="7776000" />
<for>
<add stat="pAtk" val="429.0" />
<add stat="mAtk" val="176.0" />
<add stat="pAtkSpd" val="350.0" />
<add stat="accCombat" val="2.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="23107" name="Vorpal Helmet of Fortune" additionalName="90-day" type="Armor">
<set name="icon" val="icon.armor_helmet_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="head" />
<set name="crystal_type" val="S80" />
<set name="weight" val="530" />
<set name="time" val="7776000" />
<for>
<add stat="pDef" val="107.0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="23108" name="Vorpal Leather Helmet of Fortune" additionalName="90-day" type="Armor">
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="head" />
<set name="crystal_type" val="S80" />
<set name="weight" val="530" />
<set name="time" val="7776000" />
<for>
<add stat="pDef" val="107.0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="23109" name="Vorpal Circlet of Fortune" additionalName="90-day" type="Armor">
<set name="icon" val="icon.armor_circlet_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="head" />
<set name="crystal_type" val="S80" />
<set name="weight" val="530" />
<set name="time" val="7776000" />
<for>
<add stat="pDef" val="107.0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="23110" name="Vorpal Breastplate of Fortune" additionalName="90-day" type="Armor">
<set name="icon" val="icon.armor_t94_u_i03" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="chest" />
<set name="crystal_type" val="S80" />
<set name="weight" val="7520" />
<set name="time" val="7776000" />
<for>
<add stat="pDef" val="263.0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="23111" name="Vorpal Leather Breastplate of Fortune" additionalName="90-day" type="Armor">
<set name="icon" val="icon.armor_t95_u_i03" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="chest" />
<set name="crystal_type" val="S80" />
<set name="weight" val="4140" />
<set name="time" val="7776000" />
<for>
<add stat="pDef" val="197.0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="23112" name="Vorpal Tunic of Fortune" additionalName="90-day" type="Armor">
<set name="icon" val="icon.armor_t96_u_i03" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="chest" />
<set name="crystal_type" val="S80" />
<set name="weight" val="1750" />
<set name="time" val="7776000" />
<for>
<add stat="pDef" val="132.0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="23113" name="Vorpal Gaiters of Fortune" additionalName="90-day" type="Armor">
<set name="icon" val="icon.armor_t94_l_i03" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="legs" />
<set name="crystal_type" val="S80" />
<set name="weight" val="3170" />
<set name="time" val="7776000" />
<for>
<add stat="pDef" val="164.0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="23114" name="Vorpal Leather Leggings of Fortune" additionalName="90-day" type="Armor">
<set name="icon" val="icon.armor_t95_l_i03" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="legs" />
<set name="crystal_type" val="S80" />
<set name="weight" val="1320" />
<set name="time" val="7776000" />
<for>
<add stat="pDef" val="123.0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="23115" name="Vorpal Stockings of Fortune" additionalName="90-day" type="Armor">
<set name="icon" val="icon.armor_t96_l_i03" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="legs" />
<set name="crystal_type" val="S80" />
<set name="weight" val="850" />
<set name="time" val="7776000" />
<for>
<add stat="pDef" val="82.0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="23116" name="Vorpal Gauntlets of Fortune" additionalName="90-day" type="Armor">
<set name="icon" val="icon.armor_t94_g_i03" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves" />
<set name="crystal_type" val="S80" />
<set name="weight" val="510" />
<set name="time" val="7776000" />
<for>
<add stat="pDef" val="71.0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="23117" name="Vorpal Leather Gloves of Fortune" additionalName="90-day" type="Armor">
<set name="icon" val="icon.armor_t95_g_i03" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves" />
<set name="crystal_type" val="S80" />
<set name="weight" val="510" />
<set name="time" val="7776000" />
<for>
<add stat="pDef" val="71.0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="23118" name="Vorpal Gloves of Fortune" additionalName="90-day" type="Armor">
<set name="icon" val="icon.armor_t96_g_i03" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves" />
<set name="crystal_type" val="S80" />
<set name="weight" val="510" />
<set name="time" val="7776000" />
<for>
<add stat="pDef" val="71.0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="23119" name="Vorpal Boots of Fortune" additionalName="90-day" type="Armor">
<set name="icon" val="icon.armor_t94_b_i03" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="feet" />
<set name="crystal_type" val="S80" />
<set name="weight" val="1070" />
<set name="time" val="7776000" />
<for>
<add stat="pDef" val="71.0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="23120" name="Vorpal Leather Boots of Fortune" additionalName="90-day" type="Armor">
<set name="icon" val="icon.armor_t95_b_i03" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="feet" />
<set name="crystal_type" val="S80" />
<set name="weight" val="1070" />
<set name="time" val="7776000" />
<for>
<add stat="pDef" val="71.0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="23121" name="Vorpal Shoes of Fortune" additionalName="90-day" type="Armor">
<set name="icon" val="icon.armor_t96_b_i03" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="feet" />
<set name="crystal_type" val="S80" />
<set name="weight" val="1070" />
<set name="time" val="7776000" />
<for>
<add stat="pDef" val="71.0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="23122" name="Vorpal Shield of Fortune" additionalName="90-day" type="Weapon">
<set name="icon" val="icon.Evilgate_Shield_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lhand" />
<set name="crystal_type" val="S80" />
<set name="weight" val="1190" />
<set name="time" val="7776000" />
<for>
<add stat="sDef" val="399.0" />
<add stat="rShld" val="20.0" />
</for>
</item>
<item id="23123" name="Vorpal Sigil of Fortune" additionalName="90-day" type="Armor">
<set name="icon" val="icon.belleface_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lhand" />
<set name="crystal_type" val="S80" />
<set name="weight" val="920" />
<set name="time" val="7776000" />
<for>
<add stat="pDef" val="19.0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="23124" name="Vorpal Heavy Armor of Fortune Set Pack (S80-grade)" additionalName="90-day" type="EtcItem">
<!-- Wrapped Pack containing Vorpal Heavy Armor Set of Fortune. Disappears after 90 days. -->
<set name="icon" val="icon.etc_equip_item_box_i02" />
<set name="weight" val="100" />
<set name="time" val="7776000" />
</item>
<item id="23125" name="Vorpal Light Armor of Fortune Set Pack (S80-grade)" additionalName="90-day" type="EtcItem">
<!-- Wrapped Pack containing Vorpal Light Armor Set of Fortune. Disappears after 90 days. -->
<set name="icon" val="icon.etc_equip_item_box_i02" />
<set name="weight" val="100" />
<set name="time" val="7776000" />
</item>
<item id="23126" name="Vorpal Robe of Fortune Set Pack (S80-grade)" additionalName="90-day" type="EtcItem">
<!-- Wrapped Pack containing Vorpal Robe Set of Fortune. Disappears after 90 days. -->
<set name="icon" val="icon.etc_equip_item_box_i02" />
<set name="weight" val="100" />
<set name="time" val="7776000" />
</item>
<item id="23127" name="Armor Pack (S80-grade) (90-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Armor of Fortune (S80-grade) (90-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23128" name="Weapon Pack (S80-grade) (90-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Weapons of Fortune (S80-grade) (90-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23129" name="Accessory Pack (S80-grade) (90-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Accessories of Fortune (S80-grade) (90-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23130" name="Vorpal Ring of Fortune" additionalName="90-day" type="Armor">
<!-- MP+ 26. -->
<set name="icon" val="icon.accessary_ponshrnoen_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="crystal_type" val="S80" />
<set name="weight" val="150" />
<set name="time" val="7776000" />
<for>
<add stat="mDef" val="65.0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="23131" name="Vorpal Earring of Fortune" additionalName="90-day" type="Armor">
<!-- MP+ 38. -->
<set name="icon" val="icon.accessary_ponshrnoen_earring_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
<set name="crystal_type" val="S80" />
<set name="weight" val="150" />
<set name="time" val="7776000" />
<for>
<add stat="mDef" val="98.0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="23132" name="Vorpal Necklace of Fortune" additionalName="90-day" type="Armor">
<!-- MP + 51. -->
<set name="icon" val="icon.accessary_ponshrnoen_necklace_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck" />
<set name="crystal_type" val="S80" />
<set name="weight" val="150" />
<set name="time" val="7776000" />
<for>
<add stat="mDef" val="131.0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="23133" name="Gender Change Ticket" additionalName="" type="EtcItem">
<!-- Put this item on the character that will receive the service, and send a support ticket on support.lineage2.com. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23134" name="Name Change Ticket" additionalName="" type="EtcItem">
<!-- Put this item on the character that will receive the service, and send a support ticket on support.lineage2.com. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23135" name="Awakening Class Change Ticket" additionalName="" type="EtcItem">
<!-- Put this item on the character that will receive the service, and send a support ticket on support.lineage2.com -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23136" name="Uthanka's Ring" additionalName="" type="Armor">
<!-- Ring acquired when you mourn for Pirate Captain Uthanka's spirit. Use it to turn into Pirate Captain Uthanka. -->
<set name="icon" val="BranchSys3.lcon.g_ring_of_uthanka_jp" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23137" name="Extra Pass: Ancient Kartia's Labyrinth" additionalName="" type="EtcItem">
<!-- Given to adventurers from the Kartia Research Center. Resets Cooldown for Ancient Kartia's Labyrinth. -->
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
<item id="23138" name="Vesper Dualsword of Fortune" additionalName="90-day" type="Weapon">
<!-- Dualswords, as with Two-handed Swords, Two-handed Blunts and Fist Weapons, increase in P. Atk. when enchanted compared to standard One-handed Swords. When enchanted to + 4 or above, Critical + 109 and Max HP + 10%. Increases damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUAL" />
<set name="crystal_type" val="S80" />
<set name="weight" val="1520" />
<set name="time" val="7776000" />
<for>
<add stat="pAtk" val="482.0" />
<add stat="mAtk" val="176.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="23139" name="Vesper Dual Dagger of Fortune" additionalName="90-day" type="Weapon">
<!-- Dual Daggers increase in P. Atk. when enchanted compared to standard One-handed Swords. When enchanted to + 4 or above, Critical + 109. Increases damage inflicted during PvP. Lv. 81 or above and Dagger Masters only. -->
<set name="icon" val="icon.dual_dagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="crystal_type" val="S80" />
<set name="weight" val="2050" />
<set name="time" val="7776000" />
<for>
<add stat="pAtk" val="360.0" />
<add stat="mAtk" val="181.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
</for>
</item>
<item id="23140" name="Military Underwear" additionalName="" type="Armor">
<!-- Underwear with a military look. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_undwrwear" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="130" />
<for>
<add stat="pDef" val="42.0" />
</for>
</item>
<item id="23141" name="Premium Underwear" additionalName="" type="Armor">
<!-- Underwear for premium users. -->
<set name="icon" val="BranchSys3.icon1.g_co_premium_underwear" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="130" />
<for>
<add stat="pDef" val="42.0" />
</for>
</item>
<item id="23142" name="Temptation Underwear" additionalName="" type="Armor">
<!-- Sexy underwear. -->
<set name="icon" val="BranchSys3.icon1.g_co_sexy_underwear" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="130" />
<for>
<add stat="pDef" val="42.0" />
</for>
</item>
<item id="23143" name="Cyber Underwear" additionalName="" type="Armor">
<!-- Underwear with a cyberpunk look. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_underwear_01" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="130" />
<for>
<add stat="pDef" val="42.0" />
</for>
</item>
<item id="23144" name="Maid Underwear" additionalName="" type="Armor">
<!-- Cute underwear. Female only. -->
<set name="icon" val="BranchSys3.icon1.g_co_maid_underwear_f01" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="130" />
<for>
<add stat="pDef" val="42.0" />
</for>
</item>
<item id="23145" name="Consecrated Demon Eliminator" additionalName="Event" type="Armor">
<!-- Consecrated by the Einhasad Priests, this relic provides skills imbued with the Power of Einhasad. Use it to defeat zombies spreading Shilen's plague. 30-min. -->
<set name="icon" val="icon.etc_imperial_scepter_i01" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1" />
</item>
<item id="23146" name="Nevit's Holy Water Flask" additionalName="Event" type="Armor">
<!-- Consecrated by the Einhasad Priests, the holy water in this flask provides the healing skill of the Crystal of Protection and Nevit's skills that heal infected people before they turn into zombies. 30-min. -->
<set name="icon" val="icon.etc_water_potion_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1" />
</item>
<item id="23147" name="Ghost Potion" additionalName="Event" type="EtcItem">
<!-- Ghost Potion\n P. Atk. + 20%, M. Atk. + 85%, and Speed + 20. Cooldown is 60 min. -->
<set name="icon" val="icon.etc_water_potion_i00" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="23148" name="Exorcist's Mark" additionalName="Event" type="EtcItem">
<!-- Mark given to those who fought as zombies or against zombies in the zombie invasion of the village.\nCan be exchanged for various items through Exorcist Seira or Zombie Shaman Alestina. -->
<set name="icon" val="icon.etc_badge_black_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23149" name="Exorcist's Gift" additionalName="Event" type="EtcItem">
<!-- Use this to receive a useful item out of many. -->
<set name="icon" val="icon.etc_grave_goods_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23150" name="Einhasad's Gift" additionalName="Event" type="EtcItem">
<!-- Use this to receive an item more valuable than the gift itself. -->
<set name="icon" val="icon.event_july_seven_park_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23151" name="Shilen's Gift" additionalName="Event" type="EtcItem">
<!-- Use this to receive an item more valuable than the gift itself. -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23152" name="Soul Avatar - Lancet" additionalName="" type="Armor">
<!-- Bracelet that summons the image of Lancet as a Soul Avatar through the red Dimensional Door.\nIncreases 6 defense attributes by 10. Effective for M. Def. Cannot use the Olympiad. -->
<set name="icon" val="BranchSys.icon.br_aga_local2009_b_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23153" name="Soul Avatar - Liposa" additionalName="" type="Armor">
<!-- Bracelet that summons the image of Liposa as a Soul Avatar through the red Dimensional Door.\nIncreases 6 defense attributes by 10. Effective for M. Def. Cannot use the Olympiad. -->
<set name="icon" val="BranchSys.icon.br_aga_local2009_a_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23154" name="Soul Avatar - Velarin" additionalName="" type="Armor">
<!-- Bracelet that summons the image of Velarin as a Soul Avatar through the red Dimensional Door.\nIncreases 6 defense attributes by 10. Excellent for improving the caster's skills. Cannot use the Olympiad. -->
<set name="icon" val="BranchSys.icon.br_aga_local2009_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23155" name="Soul Avatar - Dulcinel" additionalName="" type="Armor">
<!-- Bracelet that summons the image of Dulcinel as a Soul Avatar through the red Dimensional Door.\nIncreases 6 defense attributes by 10. Excellent for improving the caster's skills. Cannot use the Olympiad. -->
<set name="icon" val="BranchSys.icon.br_aga_local2009_e_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23156" name="Soul Avatar - Chimeros" additionalName="" type="Armor">
<!-- Bracelet that summons the image of Chimeros as a Soul Avatar through the red Dimensional Door.\nIncreases 6 defense attributes by 10. Effective for M. Atk. Cannot use the Olympiad. -->
<set name="icon" val="BranchSys.icon.br_aga_local2009_d_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23157" name="Soul Avatar - Niveri" additionalName="" type="Armor">
<!-- Bracelet that summons the image of Niveri as a Soul Avatar through the red Dimensional Door.\nIncreases 6 defense attributes by 10. Effective for M. Atk. Cannot use the Olympiad. -->
<set name="icon" val="BranchSys.icon.br_aga_local2009_c_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23158" name="Soul Avatar - Hamell" additionalName="" type="Armor">
<!-- Bracelet that summons the image of Hamell as a Soul Avatar through the red Dimensional Door.\nIncreases 6 defense attributes by 10. Effective for P. Def. Cannot use the Olympiad. -->
<set name="icon" val="BranchSys.icon.br_aga_local2009_h_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23159" name="Soul Avatar - Joriya" additionalName="" type="Armor">
<!-- Bracelet that summons the image of Joriya as a Soul Avatar through the red Dimensional Door.\nIncreases 6 defense attributes by 10. Effective for P. Def. Cannot use the Olympiad. -->
<set name="icon" val="BranchSys.icon.br_aga_local2009_g_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23160" name="Soul Avatar - Ralmak" additionalName="" type="Armor">
<!-- Bracelet that summons the image of Ralmak as a Soul Avatar through the red Dimensional Door.\nIncreases 6 defense attributes by 10. Effective for P. Atk. Cannot use the Olympiad. -->
<set name="icon" val="BranchSys.icon.br_aga_local2009_i_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23161" name="Soul Avatar - Goras" additionalName="" type="Armor">
<!-- Bracelet that summons the image of Goras as a Soul Avatar through the red Dimensional Door.\nIncreases 6 defense attributes by 10. Effective for P. Atk. Cannot use the Olympiad. -->
<set name="icon" val="BranchSys.icon.br_aga_local2009_j_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23162" name="Soul Avatar - Vensar" additionalName="" type="Armor">
<!-- Bracelet that summons the image of Vensar as a Soul Avatar through the red Dimensional Door.\nIncreases 6 defense attributes by 10. Excellent for improving the caster's skills. Cannot use the Olympiad. -->
<set name="icon" val="BranchSys.icon.br_aga_local2009_l_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23163" name="Soul Avatar - Kiela" additionalName="" type="Armor">
<!-- Bracelet that summons the image of Kiela as a Soul Avatar through the red Dimensional Door.\nIncreases 6 defense attributes by 10. Excellent for improving the caster's skills. Cannot use the Olympiad. -->
<set name="icon" val="BranchSys.icon.br_aga_local2009_k_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
</item>
<item id="23164" name="Soul Avatar's Large Placid" additionalName="" type="EtcItem">
<!-- Restores 100000 Soul Avatar energy when used. Can be replenished only when the Soul Avatar is equipped and 100000 or more energy has been consumed. -->
<set name="icon" val="BranchSys.icon.br_shield_bread_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="23165" name="Chocolate for Summer Slushie" additionalName="Event" type="EtcItem">
<!-- Chocolate for Summer Slushie sought by Herina. Tastes sweet. You need 10 each of chocolate/cream/ice/biscuits to make 1 Sweet Summer Slushie. -->
<set name="icon" val="BranchSys3.icon1.g_ev_icewater_cho" />
<set name="is_stackable" val="true" />
</item>
<item id="23166" name="Cream for Summer Slushie" additionalName="Event" type="EtcItem">
<!-- Cream for Summer Slushie sought by Herina. Tastes smooth. You need 10 each of chocolate/cream/ice/biscuits to make 1 Sweet Summer Slushie. -->
<set name="icon" val="BranchSys3.icon1.g_ev_icewater_cream" />
<set name="is_stackable" val="true" />
</item>
<item id="23167" name="Ice for Summer Slushie" additionalName="Event" type="EtcItem">
<!-- Ice for Summer Slushie sought by Herina. Seems finely shaven. You need 10 each of chocolate/cream/ice/biscuits to make 1 Sweet Summer Slushie. -->
<set name="icon" val="icon.etc_broken_crystal_white_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23168" name="Biscuits for Summer Slushie" additionalName="Event" type="EtcItem">
<!-- Basket containing biscuits for Summer Slushie sought by Herina. Includes assorted biscuits, fruits, candy, and the like. You need 10 each of chocolate/cream/ice/biscuits to make 1 Sweet Summer Slushie. -->
<set name="icon" val="icon.etc_candy_basket_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23169" name="Sweet Summer Slushie" additionalName="Event" type="EtcItem">
<!-- Summer Slushie made by Herina. Use it to change into a Beach Swimsuit. For 1 hr., Atk. Spd. + 5%, Casting Spd. + 5%, Speed + 5, and Max HP/MP + 5%. Cooldown is 1 hr. -->
<set name="icon" val="BranchSys3.icon1.g_ev_sweet_icewater" />
<set name="is_stackable" val="true" />
</item>
<item id="23170" name="Fantastic Summer Slushie" additionalName="Event" type="EtcItem">
<!-- Summer Slushie made by Herina. Use this top-quality slushie to change into an Alluring Swimsuit. For 1 hr., Atk. Spd. + 10%, Casting Spd. + 10%, Speed. + 10, and Max HP/MP + 10%. Cooldown is 1 hr. -->
<set name="icon" val="BranchSys3.icon1.g_ev_sweet_icewater" />
<set name="is_stackable" val="true" />
</item>
<item id="23171" name="Beach Swimsuit" additionalName="Event" type="Armor">
<!-- Swimsuit for the beach. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23172" name="Beach Swimsuit Appearance Stone" additionalName="Event" type="EtcItem">
<!-- Changes the appearance of upper armor into that of a Beach Swimsuit. One pieces are also possible. It modifies everything, making the appearance of all armor into that of swimwear. When changed, the cloak is not visible. Appearance is restored through the use of a Restoration Stone. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23173" name="Alluring Swimsuit" additionalName="" type="Armor">
<!-- Alluring swimsuit with exquisite prints. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23174" name="Herina's Gift Box" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain either a Fantastic Summer Slushie, Beach Swimsuit Appearance Stone, Alluring Swimsuit, Beach Sun Cap Pack (30-day), or Stylish Straw Hat Pack (30-day) at random. -->
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23175" name="Brilliant Beach Sun Cap" additionalName="30-day (Event)" type="Armor">
<!-- Fancy cap that completely blocks the sun. Uses 2 hair accessory slots. 30-day. -->
<set name="icon" val="BranchSys3.icon.g_beach_cap" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
<set name="time" val="2592000" />
</item>
<item id="23176" name="Stylish Straw Hat" additionalName="30-day (Event)" type="Armor">
<!-- Hat made of straw fibers. Uses 2 hair accessory slots. 30-day. -->
<set name="icon" val="BranchSys3.icon.g_straw_hat" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
<set name="time" val="2592000" />
</item>
<item id="23177" name="Brilliant Beach Sun Cap Pack (30-day)" additionalName="Event" type="EtcItem">
<!-- Wrapped Pack containing Brilliant Beach Sun Cap (30-day). -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23178" name="Stylish Straw Hat Pack (30-day)" additionalName="Event" type="EtcItem">
<!-- Wrapped Pack containing Stylish Straw Hat (30-day). -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23179" name="Ninja Top" additionalName="" type="Armor">
<!-- Ninja Top. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_u" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23180" name="Ninja Pants" additionalName="" type="Armor">
<!-- Ninja Pants. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_l" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23181" name="Ninja Gloves" additionalName="" type="Armor">
<!-- Ninja Gloves. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_g" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23182" name="Ninja Shoes" additionalName="" type="Armor">
<!-- Ninja Shoes. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_b" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23183" name="Ninja Hair Accessory" additionalName="" type="Armor">
<!-- Ninja Hair Accessory. Mask form. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_hair" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23184" name="Traditional Taiwanese Top" additionalName="" type="Armor">
<!-- Traditional Taiwanese Top. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_paiwan_u" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23185" name="Traditional Taiwanese Pants" additionalName="" type="Armor">
<!-- Traditional Taiwanese Pants. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_paiwan_l" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23186" name="Traditional Taiwanese Gloves" additionalName="" type="Armor">
<!-- Traditional Taiwanese Gloves. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_paiwan_g" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23187" name="Traditional Taiwanese Shoes" additionalName="" type="Armor">
<!-- Traditional Taiwanese Shoes. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_paiwan_b" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23188" name="Traditional Taiwanese Hair Accessory" additionalName="" type="Armor">
<!-- Traditional Taiwanese Hair Accessory. Hat form. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_paiwan_hair" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23189" name="Ninja Top Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a top to that of a Ninja outfit. Abilities do not change after modification. Can be used regardless of material. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23190" name="Ninja Pants Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a bottom to that of a Ninja outfit. Abilities do not change after modification. Can be used regardless of material. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23191" name="Ninja Gloves Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of gloves to that of a Ninja outfit. Abilities do not change after modification. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23192" name="Ninja Shoes Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of shoes to that of a Ninja outfit. Abilities do not change after modification. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23193" name="Ninja Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a hair accessory to that of a Ninja outfit. Can only be used on hair accessories that use 2 slots.\n\nWarning: The appearance resets if you bestow a pendant on the appearance-modified hair accessory. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23194" name="Traditional Taiwanese Top Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a top to that of a Traditional Taiwanese outfit. Abilities do not change after modification. Can be used regardless of material. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23195" name="Traditional Taiwanese Pants Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a bottom to that of a Traditional Taiwanese outfit. Abilities do not change after modification. Can be used regardless of material. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23196" name="Traditional Taiwanese Gloves Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of gloves to that of a Traditional Taiwanese outfit. Abilities do not change after modification. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23197" name="Traditional Taiwanese Shoes Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of shoes to that of a Traditional Taiwanese outfit. Abilities do not change after modification. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23198" name="Traditional Taiwanese Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a hair accessory to that of a Traditional Taiwanese outfit. Can only be used on hair accessories that use 2 slots. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="23199" name="Ninja Outfit Appearance Stone Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Ninja Top/Pants/Gloves/Shoes/Hair Accessory Appearance Stone. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
</list>