l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/NoblesseBless.java
2015-01-02 15:09:44 +00:00

57 lines
1.8 KiB
Java

/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.effects.EffectFlag;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.skills.BuffInfo;
/**
* Noblesse Blessing effect implementation.
* @author earendil
*/
public final class NoblesseBless extends AbstractEffect
{
public NoblesseBless(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
}
@Override
public boolean canStart(BuffInfo info)
{
return (info.getEffector() != null) && (info.getEffected() != null) && info.getEffected().isPlayable();
}
@Override
public int getEffectFlags()
{
return EffectFlag.NOBLESS_BLESSING.getMask();
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.NOBLESSE_BLESSING;
}
}