751 lines
34 KiB
XML
751 lines
34 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="30500" levels="28" name="Lateral Hit">
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<!-- Source: https://l2wiki.com/Lateral_Hit_-_Eviscerator -->
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<table name="#magicLevel"> 1 20 28 36 42 46 50 54 60 62 66 70 74 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 </table>
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<table name="#power"> 22 77 141 221 669 856 1073 1323 1602 1913 2256 2629 3034 3879 4149 4434 4733 18990 20811 23098 25950 29500 33928 39478 46478 47996 49514 51032 </table>
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<table name="#mpConsumes"> 8 17 23 29 35 39 44 47 52 55 59 63 67 69 70 71 73 73 74 75 75 75 76 76 77 78 79 80 </table>
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<set name="castRange" val="40" />
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<set name="coolTime" val="500" />
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<set name="hitTime" val="1000" />
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<set name="icon" val="icon.skill30500" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="overHit" val="true" />
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<set name="power" val="#power" />
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<set name="magicLvl" val="#magicLevel" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="reuseDelay" val="2000" />
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<set name="rideState" val="NONE" />
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<set name="targetType" val="ONE" />
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<set name="isDebuff" val="true" />
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<cond msgId="113" addName="1">
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<using kind="FIST,DUALFIST" />
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</cond>
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<for>
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<effect name="PhysicalAttack" />
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<effect name="Debuff">
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<mul stat="pDef" val="0.3" />
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</effect>
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</for>
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</skill>
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<skill id="30501" levels="27" name="Backspin Blow">
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<!-- Source: https://l2wiki.com/Backspin_Blow_-_Eviscerator -->
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<table name="#magicLevel"> 20 28 36 42 46 50 54 58 62 66 70 74 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 </table>
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<table name="#power"> 129 235 369 1116 1428 1789 2205 2671 3189 3760 4383 5058 6466 6916 7390 7888 28134 30832 34221 38446 43706 50268 58492 68865 71115 73365 75615 </table>
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<table name="#mpConsumes"> 17 23 29 35 39 44 47 54 55 59 63 67 69 70 71 73 73 74 75 75 75 76 76 77 78 79 80 </table>
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<set name="icon" val="icon.skill30501" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="ONE" />
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<set name="power" val="#power" />
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<set name="magicLvl" val="#magicLevel" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="40" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="5000" />
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<cond msgId="113" addName="1">
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<using kind="FIST,DUALFIST" />
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</cond>
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<for>
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<effect name="PhysicalAttack" />
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</for>
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</skill>
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<skill id="30502" levels="24" name="Chin Strike">
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<!-- Source: https://l2wiki.com/Chin_Strike -->
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<table name="#magicLevel"> 40 44 48 52 56 60 64 68 72 76 78 80 82 84 86 88 90 92 94 96 98 101 103 105 </table>
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<table name="#mpConsumes"> 34 37 41 45 49 54 57 61 65 68 70 71 72 73 74 75 75 75 76 76 77 78 79 80 </table>
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<set name="icon" val="icon.skill30502" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="ONE" />
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<set name="magicLvl" val="#magicLevel" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="40" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="30000" />
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<set name="isDebuff" val="true" />
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<cond msgId="113" addName="1">
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<using kind="FIST,DUALFIST" />
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</cond>
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</skill>
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<skill id="30503" levels="11" name="Spinning Kick">
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<!-- Source: https://l2wiki.com/Spinning_Kick_-_Eviscerator -->
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<table name="#magicLevel"> 85 86 88 90 92 94 96 98 101 103 105 </table>
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<table name="#power"> 35167 36755 40540 45273 51165 58506 67683 79217 88893 91705 94517 </table>
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<table name="#mpConsumes"> 81 81 82 83 83 83 84 84 84 84 84 </table>
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<set name="icon" val="icon.skill30503" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="ONE" />
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<set name="magicLvl" val="#magicLevel" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="power" val="#power" />
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<set name="castRange" val="60" />
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="5000" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="trait" val="KNOCKDOWN" />
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<cond msgId="113" addName="1">
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<using kind="FIST,DUALFIST" />
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</cond>
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<for>
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<effect name="EnergyAttack">
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<param power="#power" />
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<param criticalChance="15" />
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<param ignoreShieldDefence="true" />
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</effect>
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</for>
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</skill>
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<skill id="30504" levels="16" name="Gravity Hit">
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<!-- Source: https://l2wiki.com/Gravity_Hit_-_Eviscerator -->
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<table name="#magicLevel"> 76 78 80 82 84 85 87 89 91 93 95 97 99 101 103 105 </table>
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<table name="#power"> 10417 11147 11917 12727 13577 35167 38540 42776 48058 54633 62836 73116 86081 88893 91705 94517 </table>
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<table name="#mpConsumes"> 75 77 78 79 80 81 82 82 83 83 84 84 85 86 87 88 </table>
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<set name="icon" val="icon.skill30504" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="ONE" />
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<set name="power" val="#power" />
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<set name="magicLvl" val="#magicLevel" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="40" />
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<set name="hitTime" val="2500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="9000" />
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<cond msgId="113" addName="1">
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<using kind="FIST,DUALFIST" />
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</cond>
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<for>
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<effect name="PhysicalAttack" />
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</for>
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</skill>
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<skill id="30505" levels="10" name="Pressure Punch">
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<!-- Source: https://l2wiki.com/Pressure_Punch_-_Eviscerator -->
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<table name="#magicLevel"> 87 89 91 93 95 97 99 101 103 105 </table>
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<table name="#power"> 17266 19164 21530 24475 28150 32755 38563 39823 41083 42343 </table>
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<table name="#mpConsumes"> 149 150 151 151 152 153 155 157 159 161 </table>
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<set name="icon" val="icon.skill30505" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="abnormalTime" val="1" />
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<set name="abnormalType" val="KNOCK_DOWN" />
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<set name="abnormalVisualEffect" val="KNOCK_DOWN" />
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<set name="targetType" val="ONE" />
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<set name="power" val="#power" />
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<set name="magicLvl" val="#magicLevel" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="500" />
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<set name="castRange" val="80" />
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<set name="reuseDelay" val="30000" />
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<set name="isDebuff" val="true" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="trait" val="KNOCKDOWN" />
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<cond msgId="113" addName="1">
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<using kind="FIST,DUALFIST" />
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</cond>
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<for>
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<effect name="KnockDown">
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<param speed="700" distance="0" />
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</effect>
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</for>
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</skill>
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<skill id="30506" levels="14" name="Distant Kick">
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<!-- Source: https://l2wiki.com/Distant_Kick_-_Eviscerator -->
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<table name="#magicLevel"> 79 81 83 85 87 89 91 93 95 97 99 101 103 105 </table>
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<table name="#power"> 5164 5518 5890 19693 21581 23953 26909 30589 35181 40936 48185 49769 51343 52917 </table>
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<table name="#mpConsumes"> 141 143 146 147 149 150 151 151 152 153 155 157 159 161 </table>
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<table name="#effectPoints"> -318 -432 -482 -511 -535 -535 -535 -535 -535 -535 -535 -535 -535 -535 </table>
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<set name="icon" val="icon.skill30506" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="ONE" />
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<set name="power" val="#power" />
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<set name="magicLvl" val="#magicLevel" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="effectPoint" val="#effectPoints" />
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<set name="abnormalTime" val="1" />
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<set name="abnormalType" val="KNOCK_DOWN" />
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<set name="abnormalVisualEffect" val="KNOCK_DOWN" />
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<set name="effectRange" val="400" />
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<set name="castRange" val="80" />
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="1000" />
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<set name="reuseDelay" val="30000" />
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<set name="isDebuff" val="true" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="trait" val="KNOCKDOWN" />
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<cond msgId="113" addName="1">
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<using kind="FIST,DUALFIST" />
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</cond>
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<for>
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<effect name="EnergyAttack">
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<param power="#power" />
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<param criticalChance="15" />
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<param ignoreShieldDefence="true" />
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</effect>
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<effect name="KnockDown">
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<param speed="700" distance="50" />
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</effect>
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</for>
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</skill>
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<skill id="30507" levels="24" name="Left Sidestep">
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<!-- Source: https://l2wiki.com/Left_Sidestep_-_Eviscerator -->
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<table name="#mpConsumes"> 13 14 16 18 19 21 23 24 26 27 28 28 29 29 29 30 30 30 30 30 30 30 30 30 </table>
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<table name="#magicLevel"> 40 44 48 52 56 60 64 68 72 76 78 80 82 84 86 88 90 92 94 96 98 101 103 105 </table>
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<set name="icon" val="icon.skill30507" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="abnormalTime" val="5" />
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<set name="targetType" val="ONE" />
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<set name="effectPoint" val="-100" />
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<set name="flyType" val="CHARGE" />
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<set name="magicLvl" val="#magicLevel" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="effectRange" val="300" />
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<set name="hitTime" val="800" />
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<set name="coolTime" val="1000" />
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<set name="castRange" val="300" />
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<set name="reuseDelay" val="300" />
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<set name="isDebuff" val="true" />
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<set name="nextActionAttack" val="true" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<cond msgId="113" addName="1">
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<using kind="FIST,DUALFIST" />
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</cond>
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<for>
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<effect name="Stun"/> <!-- need Disables targeting -->
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</for>
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</skill>
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<!-- Level 1 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 10%. Requires a fist weapon. -->
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<!-- Level 2 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 10%. Requires a fist weapon. -->
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<!-- Level 3 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 10%. Requires a fist weapon. -->
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<!-- Level 4 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 10%. Requires a fist weapon. -->
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<!-- Level 5 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 10%. Requires a fist weapon. -->
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<!-- Level 6 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 10%. Requires a fist weapon. -->
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<!-- Level 7 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 10%. Requires a fist weapon. -->
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<!-- Level 8 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 10%. Requires a fist weapon. -->
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<!-- Level 9 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 10%. Requires a fist weapon. -->
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<!-- Level 10 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 10%. Requires a fist weapon. -->
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<!-- Level 11 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 10%. Requires a fist weapon. -->
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<!-- Level 12 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 10%. Requires a fist weapon. -->
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<!-- Level 13 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 10%. Requires a fist weapon. -->
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<!-- Level 14 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 10%. Requires a fist weapon. -->
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<!-- Level 15 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 10%. Requires a fist weapon. -->
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<!-- Level 16 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 10%. Requires a fist weapon. -->
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<!-- Level 17 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 30%. Requires a fist weapon. -->
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<!-- Level 18 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 30%. Requires a fist weapon. -->
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<!-- Level 19 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 30%. Requires a fist weapon. -->
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<!-- Level 20 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 30%. Requires a fist weapon. -->
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<!-- Level 21 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 30%. Requires a fist weapon. -->
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<!-- Level 22 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 30%. Requires a fist weapon. -->
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<!-- Level 23 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 30%. Requires a fist weapon. -->
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<!-- Level 24 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 30%. Requires a fist weapon. -->
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<skill id="30508" levels="24" name="Right Sidestep">
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<table name="#mpConsumes"> 13 14 16 18 19 21 23 24 26 27 28 28 29 29 29 30 30 30 30 30 30 30 30 30 </table>
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<table name="#magicLevel">79 81 83 85 87 89 91 93 95 97 99 101 103 105 105 105 105 105 105 105 105 105 105 105</table>
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<set name="icon" val="icon.skill30508" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="abnormalTime" val="5" />
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<set name="targetType" val="ONE" />
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<set name="effectPoint" val="-100" />
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<set name="flyType" val="CHARGE" />
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<set name="magicLvl" val="#magicLevel" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="effectRange" val="300" />
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<set name="hitTime" val="800" />
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<set name="coolTime" val="1000" />
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<set name="castRange" val="300" />
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<set name="reuseDelay" val="300" />
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<set name="isDebuff" val="true" />
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<set name="nextActionAttack" val="true" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<cond msgId="113" addName="1">
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<using kind="FIST,DUALFIST" />
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</cond>
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<for>
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<effect name="Stun"/> <!-- need Disables targeting & Decreases enemy's resistance to Fist Weapons by 30% instead of Stun effect -->
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</for>
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</skill>
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<!-- Level 1 : Disables targeting and retreats backwards, recovering 10% HP. Requires a Fist Weapon. -->
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<!-- Level 2 : Disables targeting and retreats backwards, recovering 20% HP. Requires a Fist Weapon. -->
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<!-- Level 3 : Disables targeting and retreats backwards, recovering 30% HP. Requires a Fist Weapon. -->
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<!-- Level 4 : Disables targeting and retreats backwards, recovering 40% HP. Requires a Fist Weapon. -->
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<skill id="30509" levels="4" name="Back Step">
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<table name="#magicLvl"> 76 89 93 97 </table>
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<table name="#mpConsume"> 27 30 35 44 </table>
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<set name="icon" val="icon.skill30509" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="effectRange" val="280" />
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<set name="hitTime" val="100" />
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<set name="reuseDelay" val="60000" />
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<set name="targetType" val="SELF" />
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<cond msgId="113" addName="1">
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<using kind="FIST,DUALFIST" />
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</cond>
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</skill>
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<skill id="30510" levels="1" name="Infighter">
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<!-- AUTO GENERATED SKILL -->
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<!-- Using Right Sidestep increases P. Critical Rate. -->
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<set name="icon" val="icon.skill30510" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="ONE" />
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</skill>
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<skill id="30511" levels="5" name="Air Light">
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<!-- Source: https://l2wiki.com/Air_Light_-_Eviscerator -->
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<table name="#magicLvl"> 40 85 95 99 101 </table>
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<table name="#abnormalLvls"> 1 2 3 4 5 </table>
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<table name="#mpConsumes"> 20 44 45 45 45 </table>
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<table name="#pAtk"> 1.1 1.15 1.2 1.25 1.25 </table>
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<set name="icon" val="icon.skill30511" />
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<set name="abnormalTime" val="1800" />
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<set name="abnormalLvl" val="#abnormalLvls" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="30000" />
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<for>
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<effect name="Buff">
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<add stat="pAtk" val="#pAtk" />
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</effect>
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</for>
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</skill>
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<skill id="30512" levels="3" name="Distortion">
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<!-- Source: https://l2wiki.com/Distortion_-_Eviscerator -->
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<table name="#magicLvl"> 76 85 101 </table>
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<set name="icon" val="icon.skill30512" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="abnormalTime" val="60" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="mpConsume" val="41" />
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<set name="hitTime" val="1500" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="180000" />
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<set name="targetType" val="SELF" />
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<cond msgId="113" addName="1">
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<using kind="FIST,DUALFIST" />
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</cond>
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</skill>
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<skill id="30514" levels="3" name="Fluid Weave">
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<!-- Source: https://l2wiki.com/Fluid_Weave -->
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<table name="#magicLvl"> 40 85 101 </table>
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<table name="#abnormalLvls"> 1 2 3 </table>
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<table name="#mpConsumes"> 13 29 45 </table>
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<table name="#rEvas"> 50 70 70 </table>
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<table name="#mEvas"> 50 70 70 </table>
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<table name="#pSkillEvas"> 50 70 70 </table>
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<set name="icon" val="icon.skill30514" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="abnormalTime" val="3" />
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<set name="targetType" val="SELF" />
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<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsumes" />
|
|
<set name="abnormalTime" val="3" />
|
|
<set name="hitTime" val="200" />
|
|
<set name="reuseDelay" val="5000" />
|
|
<cond msgId="113" addName="1">
|
|
<using kind="FIST,DUALFIST" />
|
|
</cond>
|
|
<effect name="Buff">
|
|
<add stat="pSkillEvas" val="#pSkillEvas" />
|
|
<add stat="rEvas" val="#rEvas" />
|
|
<add stat="mEvas" val="#mEvas" />
|
|
</effect>
|
|
</skill>
|
|
<!-- Level 1 : Creates a protective sphere that diffuses all ranged attacks and debuffs for 30 sec. Damaged if attacked within the sphere. Requires a fist weapon. -->
|
|
<skill id="30515" levels="1" name="Spallation">
|
|
<set name="icon" val="icon.skill30515" />
|
|
<set name="magicLvl" val="99" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="abnormalTime" val="30" />
|
|
<set name="mpConsume" val="31" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="300000" />
|
|
<set name="targetType" val="SELF" />
|
|
<cond msgId="113" addName="1">
|
|
<using kind="FIST,DUALFIST" />
|
|
</cond>
|
|
</skill>
|
|
<!-- Level 1 : Cancels all debuffs and becomes invincible against all debuffs and damage. -->
|
|
<skill id="30516" levels="1" name="Gravity Barrier">
|
|
<set name="icon" val="icon.skill30516" />
|
|
<set name="magicLvl" val="93" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="abnormalTime" val="30" />
|
|
<set name="mpConsume" val="30" />
|
|
<set name="hitTime" val="200" />
|
|
<set name="reuseDelay" val="300000" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="30517" levels="11" name="Heavy Hand">
|
|
<!-- Source: https://l2wiki.com/Heavy_Hand_-_Eviscerator -->
|
|
<table name="#magicLvl"> 85 87 89 91 93 95 97 99 101 103 105 </table>
|
|
<table name="#mpConsume"> 73 74 75 75 75 76 76 77 78 79 80 </table>
|
|
<set name="icon" val="icon.skill30517" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="hitTime" val="2000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="60000" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="targetType" val="AREA" />
|
|
<cond msgId="113" addName="1">
|
|
<using kind="FIST,DUALFIST" />
|
|
</cond>
|
|
</skill>
|
|
<skill id="30518" levels="11" name="Reverse Weight">
|
|
<!-- Source: https://l2wiki.com/Reverse_Weight_-_Eviscerator -->
|
|
<table name="#power"> 19693 20582 22701 25350 28648 32757 37894 44352 49769 51343 52917 </table>
|
|
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
|
|
<table name="#mpConsume"> 1479 1487 1500 1510 1516 1523 1532 1544 1556 1568 1580 </table>
|
|
<table name="#effectPoints"> -318 -432 -482 -511 -535 -535 -535 -535 -535 -535 -535 -535 -535 -535 </table>
|
|
<set name="icon" val="icon.skill30518" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="abnormalTime" val="1" />
|
|
<set name="abnormalType" val="KNOCK_DOWN" />
|
|
<set name="abnormalVisualEffect" val="KNOCK_DOWN" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="power" val="#power" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="effectRange" val="600" />
|
|
<set name="hitTime" val="2500" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="300" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="targetType" val="AREA" />
|
|
<set name="fanRange" val="0,0,200,180" />
|
|
<set name="affectLimit" val="5-12" />
|
|
<set name="affectRange" val="200" />
|
|
<set name="trait" val="KNOCKDOWN" />
|
|
<cond msgId="113" addName="1">
|
|
<using kind="FIST,DUALFIST" />
|
|
</cond>
|
|
<for>
|
|
<effect name="KnockDown">
|
|
<param speed="700" distance="50" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<!-- Level 1 : Creates a warped space where the enemy is trapped and their abilities are decreased. Requires a fist weapon. -->
|
|
<skill id="30519" levels="1" name="Warped Space">
|
|
<set name="icon" val="icon.skill30519" />
|
|
<set name="magicLvl" val="98" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="mpConsume" val="772" />
|
|
<set name="hitTime" val="2500" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="600000" />
|
|
<set name="targetType" val="ONE" />
|
|
<cond msgId="113" addName="1">
|
|
<using kind="FIST,DUALFIST" />
|
|
</cond>
|
|
</skill>
|
|
<skill id="30520" levels="3" name="Steel Mind">
|
|
<!-- Source: https://l2wiki.com/Steel_Mind_-_Eviscerator -->
|
|
<table name="#spd"> 50 70 70 </table>
|
|
<table name="#pAtks"> 1.15 1.30 1.30 </table>
|
|
<table name="#cAtk"> 1.15 1.30 1.30 </table>
|
|
<table name="#magicLvl"> 85 99 101 </table>
|
|
<table name="#mpConsumes"> 221 232 243 </table>
|
|
<set name="icon" val="icon.skill30520" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="abnormalTime" val="30" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsumes" />
|
|
<set name="abnormalTime" val="30" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="300000" />
|
|
<cond msgId="113" addName="1">
|
|
<using kind="FIST,DUALFIST" />
|
|
</cond>
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="runSpd" val="#spd" />
|
|
<add stat="pAtk" val="#pAtks" />
|
|
<add stat="critDmg" val="#cAtk" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="30521" levels="1" name="Damage Up">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Inflicts normal damage x 5. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="hitTime" val="1000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="1000" />
|
|
</skill>
|
|
<!-- Level 1 : Speed has a chance to increase every time you receive damage. -->
|
|
<skill id="30522" levels="1" name="Eminent Attack Movement">
|
|
<set name="icon" val="icon.skill30522" />
|
|
<set name="magicLvl" val="40" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="30523" levels="3" name="Battle Dash">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Speed + 10. -->
|
|
<set name="icon" val="icon.skill30523" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="4" />
|
|
</skill>
|
|
<skill id="30524" levels="1" name="Reliable Hit">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Fixed damage. -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="1" />
|
|
</skill>
|
|
<!-- Level 1 : Has a chance to inflict normal damage x 5. Requires a Fist Weapon to activate. -->
|
|
<skill id="30526" levels="1" name="Heavy Punch">
|
|
<set name="icon" val="icon.skill30526" />
|
|
<set name="magicLvl" val="76" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="30527" levels="1" name="Twisted Space - NPC">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill1042" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="30528" levels="1" name="Spatial Trap">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Trapped in some space, your battle strength is weakened. -->
|
|
<set name="icon" val="icon.skill30525" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="30530" levels="15" name="Crushing Air">
|
|
<!-- Source: https://l2wiki.com/Crushing_Air_-_Eviscerator -->
|
|
<table name="#power"> 11159 11936 12714 13941 14269 15046 15824 16601 16638 16679 17000 17059 17118 17177 17236 </table>
|
|
<table name="#magicLvl"> 76 78 80 82 84 86 88 90 92 94 96 98 101 103 105 </table>
|
|
<table name="#mpConsume"> 34 35 35 36 36 37 37 37 37 38 38 38 38 38 38 </table>
|
|
<set name="icon" val="icon.skill30530" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="abnormalTime" val="1" />
|
|
<set name="targetType" val="ONE" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="effectRange" val="600" />
|
|
<set name="power" val="#power" />
|
|
<set name="hitTime" val="1000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="30000" />
|
|
<set name="isDebuff" val="true" />
|
|
<cond msgId="113" addName="1">
|
|
<using kind="FIST,DUALFIST" />
|
|
</cond>
|
|
</skill>
|
|
<skill id="30532" levels="3" name="Inside Position">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Increases P. Critical Rate by 10. -->
|
|
<set name="icon" val="icon.skill30510" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="4" />
|
|
</skill>
|
|
<skill id="30540" levels="14" name="Eminent Fist Weapon Mastery">
|
|
<!-- Source: https://l2wiki.com/Eminent_Fist_Weapon_Mastery_-_Eviscerator -->
|
|
<table name="#accCombat"> 0 2 3 3 3 4 4 8 8 8 8 8 8 8 </table>
|
|
<table name="#cAtkAdd"> 0 0 0 0 0 1.10 1.10 1.45 1.45 1.45 1.45 1.45 1.45 1.45 </table>
|
|
<table name="#magicLvl"> 5 20 40 52 64 76 80 85 90 95 99 100 102 104 </table>
|
|
<table name="#pAtkAdd"> 4 13 63 124 208 306 471 3378 3916 4540 5110 5790 6143 6517 </table>
|
|
<table name="#pAtkMul"> 1.10 1.10 1.10 1.10 1.10 1.10 1.10 1.45 1.45 1.45 1.45 1.45 1.45 1.45 </table>
|
|
<table name="#rCrit"> 0 0 10 10 10 20 20 60 60 60 60 60 60 60 </table>
|
|
<set name="icon" val="icon.skill30524" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="critRate" val="#rCrit">
|
|
<using kind="FIST,DUALFIST" />
|
|
</add>
|
|
<mul stat="pAtk" val="#pAtkMul">
|
|
<using kind="FIST,DUALFIST" />
|
|
</mul>
|
|
<add stat="pAtk" val="#pAtkAdd">
|
|
<using kind="FIST,DUALFIST" />
|
|
</add>
|
|
<add stat="accCombat" val="#accCombat">
|
|
<using kind="FIST,DUALFIST" />
|
|
</add>
|
|
<mul stat="critDmgAdd" val="#cAtkAdd">
|
|
<using kind="FIST,DUALFIST" />
|
|
</mul>
|
|
<mul stat="pAtkSpd" val="1.10">
|
|
<using kind="FIST,DUALFIST" />
|
|
</mul>
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="30541" levels="14" name="Eminent Light Armor Mastery">
|
|
<!-- Source: https://l2wiki.com/Eminent_Light_Armor_Mastery_-_Eviscerator -->
|
|
<table name="#magicLvl"> 5 20 40 52 64 76 80 85 90 95 99 100 102 104 </table>
|
|
<table name="#pDef"> 14 17 34 51 69 91 99 1657 1819 1999 2155 2415 2506 2601 </table>
|
|
<set name="icon" val="icon.skill10254" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="pDef" val="#pDef" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="30542" levels="7" name="Eminent Stability">
|
|
<!-- Max HP + 58, HP Recovery Bonus + 2.5, MP Recovery Bonus + 1.2. -->
|
|
<table name="#maxHp"> 58 196 473 5961 6077 6194 6349</table>
|
|
<table name="#maxCp"> 0 0 231 291 347 404 481 </table>
|
|
<table name="#regHp"> 2.5 4.5 66.5 9 10 11 12 </table>
|
|
<table name="#regMp"> 1.2 1.8 2.4 3 4 5 6 </table>
|
|
<table name="#regCp"> 0 0 2.4 3 4 5 6 </table>
|
|
<table name="#runSpd"> 0 0 10 14 14 14 14 </table>
|
|
<table name="#magicLvl"> 20 40 76 85 90 95 99 </table>
|
|
<set name="icon" val="icon.skill11506" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="maxHp" val="#maxHp" />
|
|
<add stat="maxCp" val="#maxCp" />
|
|
<add stat="regCp" val="#regHp" />
|
|
<add stat="regHp" val="#regHp" />
|
|
<add stat="regMp" val="#regMp" />
|
|
<add stat="runSpd" val="#runSpd" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="30543" levels="2" name="Eminent Attribute Resistance">
|
|
<!-- Wind Resistance + 30. -->
|
|
<table name="#holyRes"> 0 30</table>
|
|
<table name="#magicLvl">76 85</table>
|
|
<set name="icon" val="icon.skill11006" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="windRes" val="30" />
|
|
<add stat="holyRes" val="#holyRes" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<!-- Level 1 : Hold/Mental Resistance + 30. -->
|
|
<!-- Level 2 : Hold / Mental / Pull / Knock Back / Knock Down Resistance + 30. -->
|
|
<skill id="30544" levels="2" name="Eminent Trait Resistance">
|
|
<table name="#magicLvl"> 76 85 </table>
|
|
<set name="icon" val="icon.skill10005" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<!-- Level 1 : STR + 2. -->
|
|
<!-- Level 2 : STR + 4. Your STR can reset cooldown or double skill effect duration. -->
|
|
<!-- Level 3 : STR + 14. Your STR can reset cooldown or double skill effect duration. -->
|
|
<skill id="30545" levels="3" name="Eminent Ability">
|
|
<table name="#magicLvl"> 40 76 85 </table>
|
|
<set name="icon" val="icon.skill0430" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="30546" levels="11" name="Flying Knee Kick">
|
|
<!-- Lands a knee kick on the target. Target is knocked down for $s1. Fist weapon must be equipped. -->
|
|
<table name="#magicLevel"> 79 81 83 85 87 89 91 93 95 97 99 </table>
|
|
<table name="#power"> 5164 5518 5890 19693 21581 23953 26909 30589 35181 40936 48185 </table>
|
|
<table name="#mpConsumes"> 141 143 146 147 149 150 151 151 152 153 155 </table>
|
|
<set name="icon" val="icon.skill30506" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="abnormalType" val="KNOCK_DOWN" />
|
|
<set name="abnormalVisualEffect" val="KNOCK_DOWN" />
|
|
<set name="abnormalTime" val="3" />
|
|
<set name="targetType" val="ONE" />
|
|
<set name="effectPoint" val="-100" />
|
|
<set name="power" val="#power" />
|
|
<set name="flyType" val="CHARGE" />
|
|
<set name="magicLvl" val="#magicLevel" />
|
|
<set name="mpConsume" val="#mpConsumes" />
|
|
<set name="effectRange" val="300" />
|
|
<set name="hitTime" val="800" />
|
|
<set name="coolTime" val="1000" />
|
|
<set name="castRange" val="300" />
|
|
<set name="reuseDelay" val="300" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="nextActionAttack" val="true" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<set name="trait" val="KNOCKDOWN" />
|
|
<cond msgId="113" addName="1">
|
|
<using kind="FIST,DUALFIST" />
|
|
</cond>
|
|
<for>
|
|
<effect name="PhysicalAttack"/>
|
|
<effect name="KnockDown">
|
|
<param speed="700" distance="50" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="30547" levels="4" name="Stamp Punch" enchantGroup1="5">
|
|
<!-- Throws a powerful punch to a fallen target with $s1 Power added to P. Atk. Ignores $s2 of target's P. Def. Fist weapon must be equipped. -->
|
|
<table name="#rCrit"> 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 </table>
|
|
<table name="#mpConsumes"> 85 85 85 85 </table>
|
|
<table name="#magicLevel"> 99 101 103 105 </table>
|
|
<table name="#power"> 91570 95080 98736 102392 </table>
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="ONE" />
|
|
<set name="abnormalTime" val="1" />
|
|
<set name="castRange" val="100" />
|
|
<set name="effectRange" val="100" />
|
|
<set name="effectPoint" val="-1" />
|
|
<set name="power" val="#power" />
|
|
<set name="magicLvl" val="#magicLevel" />
|
|
<set name="mpConsume" val="#mpConsumes" />
|
|
<set name="hitTime" val="2000" />
|
|
<set name="coolTime" val="500" />
|
|
<set name="reuseDelay" val="5000" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="nextActionAttack" val="true" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<enchant1 name="magicLvl" val="99" />
|
|
<cond msgId="113" addName="1">
|
|
<using kind="FIST,DUALFIST" />
|
|
</cond>
|
|
<cond msgId="113" addName="1">
|
|
<target abnormalType="KNOCK_DOWN" />
|
|
</cond>
|
|
<for>
|
|
<effect name="PhysicalAttack" >
|
|
<add stat="critRate" val="#rCrit" >
|
|
<and>
|
|
<player front="True" />
|
|
<player behind="false" />
|
|
</and>
|
|
</add>
|
|
</effect>
|
|
</for>
|
|
<enchant1for>
|
|
<effect name="PhysicalAttack" >
|
|
<add stat="critRate" val="#rCrit" >
|
|
<and>
|
|
<player front="True" />
|
|
<player behind="false" />
|
|
</and>
|
|
</add>
|
|
</effect>
|
|
</enchant1for>
|
|
</skill>
|
|
</list> |