196 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			196 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
 | |
|  * This file is part of the L2J Mobius project.
 | |
|  * 
 | |
|  * This program is free software: you can redistribute it and/or modify
 | |
|  * it under the terms of the GNU General Public License as published by
 | |
|  * the Free Software Foundation, either version 3 of the License, or
 | |
|  * (at your option) any later version.
 | |
|  * 
 | |
|  * This program is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 | |
|  * General Public License for more details.
 | |
|  * 
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
 | |
|  */
 | |
| package handlers.admincommandhandlers;
 | |
| 
 | |
| import java.util.logging.Logger;
 | |
| 
 | |
| import com.l2jmobius.Config;
 | |
| import com.l2jmobius.gameserver.handler.IAdminCommandHandler;
 | |
| import com.l2jmobius.gameserver.model.L2Object;
 | |
| import com.l2jmobius.gameserver.model.L2World;
 | |
| import com.l2jmobius.gameserver.model.actor.L2Character;
 | |
| import com.l2jmobius.gameserver.model.actor.instance.L2ControllableMobInstance;
 | |
| import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
 | |
| import com.l2jmobius.gameserver.network.SystemMessageId;
 | |
| import com.l2jmobius.gameserver.taskmanager.DecayTaskManager;
 | |
| 
 | |
| /**
 | |
|  * This class handles following admin commands: - res = resurrects target L2Character
 | |
|  * @version $Revision: 1.2.4.5 $ $Date: 2005/04/11 10:06:06 $
 | |
|  */
 | |
| public class AdminRes implements IAdminCommandHandler
 | |
| {
 | |
| 	private static Logger _log = Logger.getLogger(AdminRes.class.getName());
 | |
| 	private static final String[] ADMIN_COMMANDS =
 | |
| 	{
 | |
| 		"admin_res",
 | |
| 		"admin_res_monster"
 | |
| 	};
 | |
| 	
 | |
| 	@Override
 | |
| 	public boolean useAdminCommand(String command, L2PcInstance activeChar)
 | |
| 	{
 | |
| 		if (command.startsWith("admin_res "))
 | |
| 		{
 | |
| 			handleRes(activeChar, command.split(" ")[1]);
 | |
| 		}
 | |
| 		else if (command.equals("admin_res"))
 | |
| 		{
 | |
| 			handleRes(activeChar);
 | |
| 		}
 | |
| 		else if (command.startsWith("admin_res_monster "))
 | |
| 		{
 | |
| 			handleNonPlayerRes(activeChar, command.split(" ")[1]);
 | |
| 		}
 | |
| 		else if (command.equals("admin_res_monster"))
 | |
| 		{
 | |
| 			handleNonPlayerRes(activeChar);
 | |
| 		}
 | |
| 		
 | |
| 		return true;
 | |
| 	}
 | |
| 	
 | |
| 	@Override
 | |
| 	public String[] getAdminCommandList()
 | |
| 	{
 | |
| 		return ADMIN_COMMANDS;
 | |
| 	}
 | |
| 	
 | |
| 	private void handleRes(L2PcInstance activeChar)
 | |
| 	{
 | |
| 		handleRes(activeChar, null);
 | |
| 	}
 | |
| 	
 | |
| 	private void handleRes(L2PcInstance activeChar, String resParam)
 | |
| 	{
 | |
| 		L2Object obj = activeChar.getTarget();
 | |
| 		
 | |
| 		if (resParam != null)
 | |
| 		{
 | |
| 			// Check if a player name was specified as a param.
 | |
| 			final L2PcInstance plyr = L2World.getInstance().getPlayer(resParam);
 | |
| 			
 | |
| 			if (plyr != null)
 | |
| 			{
 | |
| 				obj = plyr;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				// Otherwise, check if the param was a radius.
 | |
| 				try
 | |
| 				{
 | |
| 					final int radius = Integer.parseInt(resParam);
 | |
| 					
 | |
| 					L2World.getInstance().forEachVisibleObjectInRange(activeChar, L2PcInstance.class, radius, knownPlayer ->
 | |
| 					{
 | |
| 						doResurrect(knownPlayer);
 | |
| 					});
 | |
| 					
 | |
| 					activeChar.sendMessage("Resurrected all players within a " + radius + " unit radius.");
 | |
| 					return;
 | |
| 				}
 | |
| 				catch (NumberFormatException e)
 | |
| 				{
 | |
| 					activeChar.sendMessage("Enter a valid player name or radius.");
 | |
| 					return;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		if (obj == null)
 | |
| 		{
 | |
| 			obj = activeChar;
 | |
| 		}
 | |
| 		
 | |
| 		if (obj instanceof L2ControllableMobInstance)
 | |
| 		{
 | |
| 			activeChar.sendPacket(SystemMessageId.INVALID_TARGET);
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		doResurrect((L2Character) obj);
 | |
| 		
 | |
| 		if (Config.DEBUG)
 | |
| 		{
 | |
| 			_log.finer("GM: " + activeChar.getName() + "(" + activeChar.getObjectId() + ") resurrected character " + obj.getObjectId());
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	private void handleNonPlayerRes(L2PcInstance activeChar)
 | |
| 	{
 | |
| 		handleNonPlayerRes(activeChar, "");
 | |
| 	}
 | |
| 	
 | |
| 	private void handleNonPlayerRes(L2PcInstance activeChar, String radiusStr)
 | |
| 	{
 | |
| 		final L2Object obj = activeChar.getTarget();
 | |
| 		
 | |
| 		try
 | |
| 		{
 | |
| 			int radius = 0;
 | |
| 			
 | |
| 			if (!radiusStr.isEmpty())
 | |
| 			{
 | |
| 				radius = Integer.parseInt(radiusStr);
 | |
| 				
 | |
| 				L2World.getInstance().forEachVisibleObjectInRange(activeChar, L2Character.class, radius, knownChar ->
 | |
| 				{
 | |
| 					if (!(knownChar instanceof L2PcInstance) && !(knownChar instanceof L2ControllableMobInstance))
 | |
| 					{
 | |
| 						doResurrect(knownChar);
 | |
| 					}
 | |
| 				});
 | |
| 				
 | |
| 				activeChar.sendMessage("Resurrected all non-players within a " + radius + " unit radius.");
 | |
| 			}
 | |
| 		}
 | |
| 		catch (NumberFormatException e)
 | |
| 		{
 | |
| 			activeChar.sendMessage("Enter a valid radius.");
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		if ((obj instanceof L2PcInstance) || (obj instanceof L2ControllableMobInstance))
 | |
| 		{
 | |
| 			activeChar.sendPacket(SystemMessageId.INVALID_TARGET);
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		doResurrect((L2Character) obj);
 | |
| 	}
 | |
| 	
 | |
| 	private void doResurrect(L2Character targetChar)
 | |
| 	{
 | |
| 		if (!targetChar.isDead())
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 		
 | |
| 		// If the target is a player, then restore the XP lost on death.
 | |
| 		if (targetChar instanceof L2PcInstance)
 | |
| 		{
 | |
| 			((L2PcInstance) targetChar).restoreExp(100.0);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			DecayTaskManager.getInstance().cancel(targetChar);
 | |
| 		}
 | |
| 		
 | |
| 		targetChar.doRevive();
 | |
| 	}
 | |
| }
 | 
