199 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			199 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J DataPack
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|  * 
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|  * This file is part of L2J DataPack.
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|  * 
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|  * L2J DataPack is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J DataPack is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.targethandlers;
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| 
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| import java.util.ArrayList;
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| import java.util.Collection;
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| import java.util.List;
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| 
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| import com.l2jserver.gameserver.handler.ITargetTypeHandler;
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| import com.l2jserver.gameserver.model.L2Clan;
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| import com.l2jserver.gameserver.model.L2ClanMember;
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| import com.l2jserver.gameserver.model.L2Object;
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| import com.l2jserver.gameserver.model.actor.L2Character;
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| import com.l2jserver.gameserver.model.actor.L2Npc;
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| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jserver.gameserver.model.entity.TvTEvent;
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| import com.l2jserver.gameserver.model.skills.Skill;
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| import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
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| import com.l2jserver.gameserver.util.Util;
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| 
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| /**
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|  * @author UnAfraid
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|  */
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| public class Clan implements ITargetTypeHandler
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| {
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| 	@Override
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| 	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
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| 	{
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| 		List<L2Character> targetList = new ArrayList<>();
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| 		
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| 		if (activeChar.isPlayable())
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| 		{
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| 			final L2PcInstance player = activeChar.getActingPlayer();
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| 			
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| 			if (player == null)
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| 			{
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| 				return EMPTY_TARGET_LIST;
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| 			}
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| 			
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| 			if (player.isInOlympiadMode())
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| 			{
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| 				return new L2Character[]
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| 				{
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| 					player
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| 				};
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| 			}
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| 			
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| 			if (onlyFirst)
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| 			{
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| 				return new L2Character[]
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| 				{
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| 					player
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| 				};
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| 			}
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| 			
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| 			targetList.add(player);
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| 			
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| 			final int radius = skill.getAffectRange();
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| 			final L2Clan clan = player.getClan();
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| 			
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| 			if (Skill.addPet(activeChar, player, radius, false))
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| 			{
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| 				targetList.add(player.getPet());
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| 			}
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| 			
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| 			player.getServitors().values().forEach(s ->
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| 			{
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| 				if (Skill.addCharacter(activeChar, s, radius, false))
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| 				{
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| 					targetList.add(s);
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| 				}
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| 			});
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| 			
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| 			if (clan != null)
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| 			{
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| 				L2PcInstance obj;
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| 				for (L2ClanMember member : clan.getMembers())
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| 				{
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| 					obj = member.getPlayerInstance();
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| 					
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| 					if ((obj == null) || (obj == player))
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| 					{
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| 						continue;
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| 					}
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| 					
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| 					if (player.isInDuel())
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| 					{
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| 						if (player.getDuelId() != obj.getDuelId())
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| 						{
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| 							continue;
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| 						}
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| 						if (player.isInParty() && obj.isInParty() && (player.getParty().getLeaderObjectId() != obj.getParty().getLeaderObjectId()))
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| 						{
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| 							continue;
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| 						}
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| 					}
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| 					
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| 					// Don't add this target if this is a Pc->Pc pvp casting and pvp condition not met
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| 					if (!player.checkPvpSkill(obj, skill))
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| 					{
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| 						continue;
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| 					}
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| 					
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| 					if (!TvTEvent.checkForTvTSkill(player, obj, skill))
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| 					{
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| 						continue;
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| 					}
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| 					
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| 					if (Skill.addPet(activeChar, obj, radius, false))
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| 					{
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| 						targetList.add(obj.getPet());
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| 					}
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| 					
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| 					obj.getServitors().values().forEach(s ->
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| 					{
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| 						if (Skill.addCharacter(activeChar, s, radius, false))
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| 						{
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| 							targetList.add(s);
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| 						}
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| 					});
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| 					
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| 					if (!Skill.addCharacter(activeChar, obj, radius, false))
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| 					{
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| 						continue;
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| 					}
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| 					
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| 					if (onlyFirst)
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| 					{
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| 						return new L2Character[]
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| 						{
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| 							obj
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| 						};
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| 					}
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| 					
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| 					targetList.add(obj);
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| 				}
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| 			}
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| 		}
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| 		else if (activeChar.isNpc())
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| 		{
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| 			// for buff purposes, returns friendly mobs nearby and mob itself
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| 			final L2Npc npc = (L2Npc) activeChar;
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| 			if ((npc.getTemplate().getClans() == null) || npc.getTemplate().getClans().isEmpty())
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| 			{
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| 				return new L2Character[]
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| 				{
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| 					activeChar
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| 				};
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| 			}
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| 			
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| 			targetList.add(activeChar);
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| 			
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| 			final Collection<L2Object> objs = activeChar.getKnownList().getKnownObjects().values();
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| 			int maxTargets = skill.getAffectLimit();
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| 			for (L2Object newTarget : objs)
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| 			{
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| 				if (newTarget.isNpc() && npc.isInMyClan((L2Npc) newTarget))
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| 				{
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| 					if (!Util.checkIfInRange(skill.getCastRange(), activeChar, newTarget, true))
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| 					{
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| 						continue;
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| 					}
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| 					
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| 					if ((maxTargets > 0) && (targetList.size() >= maxTargets))
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| 					{
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| 						break;
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| 					}
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| 					
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| 					targetList.add((L2Npc) newTarget);
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| 				}
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| 			}
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| 		}
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| 		
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| 		return targetList.toArray(new L2Character[targetList.size()]);
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| 	}
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| 	
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| 	@Override
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| 	public Enum<L2TargetType> getTargetType()
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| 	{
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| 		return L2TargetType.CLAN;
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| 	}
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| }
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