183 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			183 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J DataPack
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|  * 
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|  * This file is part of L2J DataPack.
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|  * 
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|  * L2J DataPack is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J DataPack is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.effecthandlers;
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| 
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| import com.l2jserver.gameserver.data.xml.impl.NpcData;
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| import com.l2jserver.gameserver.model.L2Spawn;
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| import com.l2jserver.gameserver.model.Location;
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| import com.l2jserver.gameserver.model.StatsSet;
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| import com.l2jserver.gameserver.model.actor.L2Npc;
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| import com.l2jserver.gameserver.model.actor.instance.L2DecoyInstance;
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| import com.l2jserver.gameserver.model.actor.instance.L2EffectPointInstance;
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| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
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| import com.l2jserver.gameserver.model.conditions.Condition;
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| import com.l2jserver.gameserver.model.effects.AbstractEffect;
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| import com.l2jserver.gameserver.model.effects.L2EffectType;
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| import com.l2jserver.gameserver.model.skills.BuffInfo;
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| import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
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| import com.l2jserver.util.Rnd;
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| 
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| /**
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|  * Summon Npc effect implementation.
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|  * @author Zoey76
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|  */
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| public final class SummonNpc extends AbstractEffect
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| {
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| 	private int _despawnDelay;
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| 	private final int _npcId;
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| 	private final int _npcCount;
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| 	private final boolean _randomOffset;
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| 	private final boolean _isSummonSpawn;
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| 	
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| 	public SummonNpc(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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| 	{
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| 		super(attachCond, applyCond, set, params);
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| 		
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| 		_despawnDelay = params.getInt("despawnDelay", 20000);
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| 		_npcId = params.getInt("npcId", 0);
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| 		_npcCount = params.getInt("npcCount", 1);
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| 		_randomOffset = params.getBoolean("randomOffset", false);
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| 		_isSummonSpawn = params.getBoolean("isSummonSpawn", false);
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| 	}
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| 	
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| 	@Override
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| 	public L2EffectType getEffectType()
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| 	{
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| 		return L2EffectType.SUMMON_NPC;
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| 	}
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| 	
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| 	@Override
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| 	public boolean isInstant()
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| 	{
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| 		return true;
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| 	}
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| 	
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| 	@Override
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| 	public void onStart(BuffInfo info)
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| 	{
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| 		if ((info.getEffected() == null) || !info.getEffected().isPlayer() || info.getEffected().isAlikeDead() || info.getEffected().getActingPlayer().inObserverMode())
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| 		{
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| 			return;
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| 		}
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| 		
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| 		if ((_npcId <= 0) || (_npcCount <= 0))
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| 		{
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| 			_log.warning(SummonNpc.class.getSimpleName() + ": Invalid NPC ID or count skill ID: " + info.getSkill().getId());
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| 			return;
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| 		}
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| 		
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| 		final L2PcInstance player = info.getEffected().getActingPlayer();
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| 		if (player.isMounted())
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| 		{
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| 			return;
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| 		}
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| 		
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| 		final L2NpcTemplate npcTemplate = NpcData.getInstance().getTemplate(_npcId);
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| 		if (npcTemplate == null)
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| 		{
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| 			_log.warning(SummonNpc.class.getSimpleName() + ": Spawn of the nonexisting NPC ID: " + _npcId + ", skill ID:" + info.getSkill().getId());
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| 			return;
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| 		}
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| 		
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| 		switch (npcTemplate.getType())
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| 		{
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| 			case "L2Decoy":
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| 			{
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| 				final L2DecoyInstance decoy = new L2DecoyInstance(npcTemplate, player, _despawnDelay);
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| 				decoy.setCurrentHp(decoy.getMaxHp());
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| 				decoy.setCurrentMp(decoy.getMaxMp());
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| 				decoy.setHeading(player.getHeading());
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| 				decoy.setInstanceId(player.getInstanceId());
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| 				decoy.setSummoner(player);
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| 				decoy.spawnMe(player.getX(), player.getY(), player.getZ());
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| 				player.setDecoy(decoy);
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| 				break;
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| 			}
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| 			case "L2EffectPoint": // TODO: Implement proper signet skills.
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| 			{
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| 				final L2EffectPointInstance effectPoint = new L2EffectPointInstance(npcTemplate, player);
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| 				effectPoint.setCurrentHp(effectPoint.getMaxHp());
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| 				effectPoint.setCurrentMp(effectPoint.getMaxMp());
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| 				int x = player.getX();
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| 				int y = player.getY();
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| 				int z = player.getZ();
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| 				
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| 				if (info.getSkill().getTargetType() == L2TargetType.GROUND)
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| 				{
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| 					final Location wordPosition = player.getActingPlayer().getCurrentSkillWorldPosition();
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| 					if (wordPosition != null)
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| 					{
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| 						x = wordPosition.getX();
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| 						y = wordPosition.getY();
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| 						z = wordPosition.getZ();
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| 					}
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| 				}
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| 				
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| 				effectPoint.setIsInvul(true);
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| 				effectPoint.setSummoner(player);
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| 				effectPoint.spawnMe(x, y, z);
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| 				_despawnDelay = NpcData.getInstance().getTemplate(_npcId).getParameters().getInt("despawn_time") * 1000;
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| 				if (_despawnDelay > 0)
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| 				{
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| 					effectPoint.scheduleDespawn(_despawnDelay);
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| 				}
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| 				break;
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| 			}
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| 			default:
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| 			{
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| 				L2Spawn spawn;
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| 				try
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| 				{
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| 					spawn = new L2Spawn(_npcId);
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| 				}
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| 				catch (Exception e)
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| 				{
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| 					_log.warning(SummonNpc.class.getSimpleName() + ": " + e.getMessage());
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| 					return;
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| 				}
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| 				
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| 				int x = player.getX();
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| 				int y = player.getY();
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| 				if (_randomOffset)
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| 				{
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| 					x += (Rnd.nextBoolean() ? Rnd.get(20, 50) : Rnd.get(-50, -20));
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| 					y += (Rnd.nextBoolean() ? Rnd.get(20, 50) : Rnd.get(-50, -20));
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| 				}
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| 				
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| 				spawn.setX(x);
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| 				spawn.setY(y);
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| 				spawn.setZ(player.getZ());
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| 				spawn.setHeading(player.getHeading());
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| 				spawn.stopRespawn();
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| 				
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| 				final L2Npc npc = spawn.doSpawn(_isSummonSpawn);
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| 				npc.setSummoner(player);
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| 				npc.setName(npcTemplate.getName());
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| 				npc.setTitle(npcTemplate.getName());
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| 				if (_despawnDelay > 0)
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| 				{
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| 					npc.scheduleDespawn(_despawnDelay);
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| 				}
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| 				npc.setIsRunning(false); // TODO: Fix broadcast info.
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| 			}
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| 		}
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| 	}
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| }
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