l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/SummonNpc.java

183 lines
5.7 KiB
Java

/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.data.xml.impl.NpcData;
import com.l2jserver.gameserver.model.L2Spawn;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2DecoyInstance;
import com.l2jserver.gameserver.model.actor.instance.L2EffectPointInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
import com.l2jserver.util.Rnd;
/**
* Summon Npc effect implementation.
* @author Zoey76
*/
public final class SummonNpc extends AbstractEffect
{
private int _despawnDelay;
private final int _npcId;
private final int _npcCount;
private final boolean _randomOffset;
private final boolean _isSummonSpawn;
public SummonNpc(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
_despawnDelay = params.getInt("despawnDelay", 20000);
_npcId = params.getInt("npcId", 0);
_npcCount = params.getInt("npcCount", 1);
_randomOffset = params.getBoolean("randomOffset", false);
_isSummonSpawn = params.getBoolean("isSummonSpawn", false);
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.SUMMON_NPC;
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void onStart(BuffInfo info)
{
if ((info.getEffected() == null) || !info.getEffected().isPlayer() || info.getEffected().isAlikeDead() || info.getEffected().getActingPlayer().inObserverMode())
{
return;
}
if ((_npcId <= 0) || (_npcCount <= 0))
{
_log.warning(SummonNpc.class.getSimpleName() + ": Invalid NPC ID or count skill ID: " + info.getSkill().getId());
return;
}
final L2PcInstance player = info.getEffected().getActingPlayer();
if (player.isMounted())
{
return;
}
final L2NpcTemplate npcTemplate = NpcData.getInstance().getTemplate(_npcId);
if (npcTemplate == null)
{
_log.warning(SummonNpc.class.getSimpleName() + ": Spawn of the nonexisting NPC ID: " + _npcId + ", skill ID:" + info.getSkill().getId());
return;
}
switch (npcTemplate.getType())
{
case "L2Decoy":
{
final L2DecoyInstance decoy = new L2DecoyInstance(npcTemplate, player, _despawnDelay);
decoy.setCurrentHp(decoy.getMaxHp());
decoy.setCurrentMp(decoy.getMaxMp());
decoy.setHeading(player.getHeading());
decoy.setInstanceId(player.getInstanceId());
decoy.setSummoner(player);
decoy.spawnMe(player.getX(), player.getY(), player.getZ());
player.setDecoy(decoy);
break;
}
case "L2EffectPoint": // TODO: Implement proper signet skills.
{
final L2EffectPointInstance effectPoint = new L2EffectPointInstance(npcTemplate, player);
effectPoint.setCurrentHp(effectPoint.getMaxHp());
effectPoint.setCurrentMp(effectPoint.getMaxMp());
int x = player.getX();
int y = player.getY();
int z = player.getZ();
if (info.getSkill().getTargetType() == L2TargetType.GROUND)
{
final Location wordPosition = player.getActingPlayer().getCurrentSkillWorldPosition();
if (wordPosition != null)
{
x = wordPosition.getX();
y = wordPosition.getY();
z = wordPosition.getZ();
}
}
effectPoint.setIsInvul(true);
effectPoint.setSummoner(player);
effectPoint.spawnMe(x, y, z);
_despawnDelay = NpcData.getInstance().getTemplate(_npcId).getParameters().getInt("despawn_time") * 1000;
if (_despawnDelay > 0)
{
effectPoint.scheduleDespawn(_despawnDelay);
}
break;
}
default:
{
L2Spawn spawn;
try
{
spawn = new L2Spawn(_npcId);
}
catch (Exception e)
{
_log.warning(SummonNpc.class.getSimpleName() + ": " + e.getMessage());
return;
}
int x = player.getX();
int y = player.getY();
if (_randomOffset)
{
x += (Rnd.nextBoolean() ? Rnd.get(20, 50) : Rnd.get(-50, -20));
y += (Rnd.nextBoolean() ? Rnd.get(20, 50) : Rnd.get(-50, -20));
}
spawn.setX(x);
spawn.setY(y);
spawn.setZ(player.getZ());
spawn.setHeading(player.getHeading());
spawn.stopRespawn();
final L2Npc npc = spawn.doSpawn(_isSummonSpawn);
npc.setSummoner(player);
npc.setName(npcTemplate.getName());
npc.setTitle(npcTemplate.getName());
if (_despawnDelay > 0)
{
npc.scheduleDespawn(_despawnDelay);
}
npc.setIsRunning(false); // TODO: Fix broadcast info.
}
}
}
}