283 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			283 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * This file is part of the L2J Mobius project.
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|  * 
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package com.l2jmobius.gameserver;
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| 
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| import java.text.SimpleDateFormat;
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| import java.util.Date;
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| import java.util.Map;
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| import java.util.concurrent.ScheduledFuture;
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| import java.util.logging.Logger;
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| 
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| import com.l2jmobius.gameserver.ai.CtrlEvent;
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| import com.l2jmobius.gameserver.instancemanager.DayNightSpawnManager;
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| import com.l2jmobius.gameserver.model.L2Character;
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| 
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| import javolution.util.FastList;
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| import javolution.util.FastMap;
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| 
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| /**
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|  * This class ...
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|  * @version $Revision: 1.1.4.8 $ $Date: 2005/04/06 16:13:24 $
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|  */
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| @SuppressWarnings("rawtypes")
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| public class GameTimeController
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| {
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| 	static final Logger _log = Logger.getLogger(GameTimeController.class.getName());
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| 	
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| 	public static final int TICKS_PER_SECOND = 10;
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| 	public static final int MILLIS_IN_TICK = 1000 / TICKS_PER_SECOND;
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| 	
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| 	private static GameTimeController _instance = new GameTimeController();
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| 	
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| 	protected static int _gameTicks;
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| 	protected static long _gameStartTime;
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| 	protected static boolean _isNight = false;
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| 	
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| 	private static Map<Integer, L2Character> _movingObjects = new FastMap<Integer, L2Character>().shared();
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| 	
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| 	protected static TimerThread _timer;
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| 	private final ScheduledFuture _timerWatcher;
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| 	
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| 	/**
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| 	 * one ingame day is 240 real minutes
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| 	 * @return
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| 	 */
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| 	public static GameTimeController getInstance()
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| 	{
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| 		return _instance;
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| 	}
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| 	
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| 	private GameTimeController()
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| 	{
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| 		_gameStartTime = System.currentTimeMillis() - 3600000; // offset so that the server starts a day begin
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| 		_gameTicks = 3600000 / MILLIS_IN_TICK; // offset so that the server starts a day begin
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| 		
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| 		_timer = new TimerThread();
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| 		_timer.start();
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| 		
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| 		_timerWatcher = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new TimerWatcher(), 0, 1000);
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| 		ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new BroadcastSunState(), 20000, 600000);
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| 	}
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| 	
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| 	public boolean isNowNight()
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| 	{
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| 		return _isNight;
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| 	}
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| 	
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| 	public int getGameTime()
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| 	{
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| 		return (_gameTicks / (TICKS_PER_SECOND * 10));
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| 	}
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| 	
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| 	public static int getGameTicks()
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| 	{
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| 		return _gameTicks;
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| 	}
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| 	
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| 	/**
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| 	 * Add a L2Character to movingObjects of GameTimeController.<BR>
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| 	 * <BR>
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| 	 * <B><U> Concept</U> :</B><BR>
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| 	 * <BR>
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| 	 * All L2Character in movement are identified in <B>movingObjects</B> of GameTimeController.<BR>
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| 	 * <BR>
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| 	 * @param cha The L2Character to add to movingObjects of GameTimeController
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| 	 */
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| 	public void registerMovingObject(L2Character cha)
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| 	{
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| 		if (cha == null)
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| 		{
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| 			return;
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| 		}
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| 		if (!_movingObjects.containsKey(cha.getObjectId()))
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| 		{
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| 			_movingObjects.put(cha.getObjectId(), cha);
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| 		}
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| 	}
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| 	
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| 	/**
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| 	 * Move all L2Characters contained in movingObjects of GameTimeController.<BR>
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| 	 * <BR>
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| 	 * <B><U> Concept</U> :</B><BR>
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| 	 * <BR>
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| 	 * All L2Character in movement are identified in <B>movingObjects</B> of GameTimeController.<BR>
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| 	 * <BR>
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| 	 * <B><U> Actions</U> :</B><BR>
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| 	 * <BR>
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| 	 * <li>Update the position of each L2Character</li>
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| 	 * <li>If movement is finished, the L2Character is removed from movingObjects</li>
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| 	 * <li>Create a task to update the _knownObject and _knowPlayers of each L2Character that finished its movement and of their already known L2Object then notify AI with EVT_ARRIVED</li><BR>
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| 	 * <BR>
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| 	 */
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| 	protected void moveObjects()
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| 	{
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| 		// Create an FastList to contain all L2Character that are arrived to
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| 		// destination
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| 		FastList<L2Character> ended = null;
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| 		
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| 		// Go throw the table containing L2Character in movement
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| 		for (final L2Character ch : _movingObjects.values())
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| 		{
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| 			// If movement is finished, the L2Character is removed from
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| 			// movingObjects and added to the ArrayList ended
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| 			if (ch != null)
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| 			{
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| 				if (ch.updatePosition(_gameTicks))
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| 				{
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| 					if (ended == null)
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| 					{
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| 						ended = new FastList<>();
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| 					}
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| 					ended.add(ch);
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| 				}
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| 			}
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| 		}
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| 		
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| 		if (ended != null)
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| 		{
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| 			_movingObjects.values().removeAll(ended);
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| 			for (final L2Character ch : ended)
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| 			{
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| 				if (ch != null)
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| 				{
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| 					ThreadPoolManager.getInstance().executeTask(new MovingObjectArrived(ch));
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| 				}
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| 			}
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| 			ended.clear();
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| 		}
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| 	}
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| 	
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| 	public void stopTimer()
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| 	{
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| 		_timerWatcher.cancel(true);
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| 		_timer.interrupt();
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| 	}
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| 	
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| 	class TimerThread extends Thread
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| 	{
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| 		protected Exception _error;
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| 		
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| 		public TimerThread()
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| 		{
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| 			super("GameTimeController");
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| 			setDaemon(true);
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| 			setPriority(MAX_PRIORITY);
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| 			_error = null;
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| 		}
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| 		
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| 		@Override
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| 		public void run()
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| 		{
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| 			try
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| 			{
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| 				for (;;)
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| 				{
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| 					final int _oldTicks = _gameTicks; // save old ticks value to avoid moving objects 2x in same tick
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| 					long runtime = System.currentTimeMillis() - _gameStartTime; // from server boot to now
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| 					
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| 					_gameTicks = (int) (runtime / MILLIS_IN_TICK); // new ticks value (ticks now)
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| 					
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| 					if (_oldTicks != _gameTicks)
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| 					{
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| 						moveObjects(); // Runs possibly too often
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| 					}
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| 					
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| 					runtime = (System.currentTimeMillis() - _gameStartTime) - runtime;
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| 					
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| 					// calculate sleep time... time needed to next tick minus time it takes to call moveObjects()
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| 					final int sleepTime = (1 + MILLIS_IN_TICK) - (((int) runtime) % MILLIS_IN_TICK);
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| 					
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| 					// _log.finest("TICK: "+_gameTicks);
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| 					
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| 					sleep(sleepTime); // hope other threads will have much more cpu time available now
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| 					// SelectorThread most of all
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| 				}
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| 			}
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| 			catch (final Exception e)
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| 			{
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| 				_error = e;
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| 			}
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| 		}
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| 	}
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| 	
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| 	class TimerWatcher implements Runnable
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| 	{
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| 		@Override
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| 		public void run()
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| 		{
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| 			if (!_timer.isAlive())
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| 			{
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| 				final String time = (new SimpleDateFormat("HH:mm:ss")).format(new Date());
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| 				_log.warning(time + " TimerThread stop with following error. restart it.");
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| 				if (_timer._error != null)
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| 				{
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| 					_timer._error.printStackTrace();
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| 				}
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| 				
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| 				_timer = new TimerThread();
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| 				_timer.start();
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| 			}
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| 		}
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| 	}
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| 	
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| 	/**
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| 	 * Update the _knownObject and _knowPlayers of each L2Character that finished its movement and of their already known L2Object then notify AI with EVT_ARRIVED.<BR>
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| 	 * <BR>
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| 	 */
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| 	class MovingObjectArrived implements Runnable
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| 	{
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| 		private final L2Character _ended;
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| 		
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| 		MovingObjectArrived(L2Character ended)
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| 		{
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| 			_ended = ended;
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| 		}
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| 		
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| 		@Override
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| 		public void run()
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| 		{
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| 			try
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| 			{
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| 				if (_ended.hasAI())
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| 				{
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| 					_ended.getAI().notifyEvent(CtrlEvent.EVT_ARRIVED);
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| 				}
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| 			}
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| 			catch (final NullPointerException e)
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| 			{
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| 				e.printStackTrace();
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| 			}
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| 		}
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| 	}
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| 	
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| 	class BroadcastSunState implements Runnable
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| 	{
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| 		@Override
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| 		public void run()
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| 		{
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| 			final int h = (getGameTime() / 60) % 24; // Time in hour
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| 			final boolean tempIsNight = (h < 6);
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| 			
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| 			if (tempIsNight != _isNight) // If diff day/night state
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| 			{
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| 				_isNight = tempIsNight; // Set current day/night varible to value of temp varible
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| 				DayNightSpawnManager.getInstance().notifyChangeMode();
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| 				
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| 			}
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| 		}
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| 	}
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| } | 
