50 lines
2.1 KiB
INI
50 lines
2.1 KiB
INI
# =================================================================
|
|
# Geodata
|
|
# =================================================================
|
|
|
|
# Specifies the path to geodata files. For example, when using geodata files located
|
|
# at different folder/harddrive ("C:/Program Files/Lineage II/system/geodata/"), default: ./data/geodata/
|
|
GeoDataPath = ./data/geodata/
|
|
|
|
# Specifies the geodata files type. Default: L2J
|
|
# L2J: Using L2J geodata files (filename e.g. 22_16.l2j)
|
|
# L2OFF: Using L2OFF geodata files (filename e.g. 22_16_conv.dat)
|
|
GeoDataType = L2J
|
|
|
|
# =================================================================
|
|
# Pathfinding
|
|
# =================================================================
|
|
|
|
# When line of movement check fails, the pathfinding algoritm is performed to look for
|
|
# an alternative path (e.g. walk around obstacle), default: True
|
|
PathFinding = True
|
|
|
|
# Pathfinding array buffers configuration, default: 1200x10;2000x10;3000x5;5000x3;10000x3
|
|
PathFindBuffers = 1200x10;2000x10;3000x5;5000x3;10000x3
|
|
|
|
# Movement weight, when moving from one to another axially and diagonally, default: 10 and 14
|
|
MoveWeight = 10
|
|
MoveWeightDiag = 14
|
|
|
|
# When movement flags of target node is blocked to any direction, use this weight instead of MoveWeight or MoveWeightDiag.
|
|
# This causes pathfinding algorithm to avoid path construction exactly near an obstacle, default: 30
|
|
ObstacleWeight = 30
|
|
|
|
# Weight of the heuristic algorithm, which is giving estimated cost from node to target, default: 12 and 18
|
|
# For proper function must be higher than MoveWeight.
|
|
HeuristicWeight = 12
|
|
HeuristicWeightDiag = 18
|
|
|
|
# Maximum number of generated nodes per one path-finding process, default 3500
|
|
MaxIterations = 3500
|
|
|
|
# =================================================================
|
|
# Line of Sight
|
|
# =================================================================
|
|
|
|
# Line of sight start at X percent of the character height, default: 75
|
|
PartOfCharacterHeight = 75
|
|
|
|
# Maximum height of an obstacle, which can exceed the line of sight, default: 32
|
|
MaxObstacleHeight = 32
|