1810 lines
74 KiB
XML
1810 lines
74 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="4400" levels="3" name="Acumen">
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<!-- Confirmed CT2.5 -->
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<table name="#abnormalLvls"> 2 3 4 </table>
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<table name="#mAtkSpd"> 1.15 1.23 1.3 </table>
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<set name="abnormalLvl" val="#abnormalLvls" />
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<set name="abnormalTime" val="3600" />
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<set name="abnormalType" val="CASTING_TIME_DOWN" />
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<set name="castRange" val="400" />
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<set name="effectRange" val="900" />
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<set name="icon" val="icon.skill1085" />
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="Buff">
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<mul stat="mAtkSpd" val="#mAtkSpd" />
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</effect>
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</for>
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</skill>
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<skill id="4401" levels="3" name="Empower">
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<!-- Confirmed CT2.5 -->
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<table name="#abnormalLvls"> 2 3 4 </table>
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<table name="#mAtk"> 1.55 1.65 1.75 </table>
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<set name="abnormalLvl" val="#abnormalLvls" />
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<set name="abnormalTime" val="3600" />
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<set name="abnormalType" val="MA_UP" />
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<set name="castRange" val="400" />
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<set name="effectRange" val="900" />
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<set name="icon" val="icon.skill1059" />
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="Buff">
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<mul stat="mAtk" val="#mAtk" />
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</effect>
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</for>
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</skill>
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<skill id="4402" levels="2" name="Haste">
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<!-- Confirmed CT2.5 -->
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<table name="#abnormalLvls"> 2 3 </table>
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<table name="#pAtkSpd"> 1.15 1.33 </table>
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<set name="abnormalLvl" val="#abnormalLvls" />
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<set name="abnormalTime" val="3600" />
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<set name="abnormalType" val="ATTACK_TIME_DOWN" />
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<set name="castRange" val="400" />
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<set name="effectRange" val="900" />
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<set name="icon" val="icon.skill1086" />
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="Buff">
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<mul stat="pAtkSpd" val="#pAtkSpd" />
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</effect>
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</for>
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</skill>
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<skill id="4403" levels="3" name="Guidance">
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<!-- Confirmed CT2.5 -->
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<table name="#abnormalLvls"> 2 3 4 </table>
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<table name="#accCombat"> 2 3 4 </table>
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<set name="abnormalLvl" val="#abnormalLvls" />
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<set name="abnormalTime" val="3600" />
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<set name="abnormalType" val="HIT_UP" />
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<set name="castRange" val="400" />
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<set name="effectRange" val="900" />
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<set name="icon" val="icon.skill1240" />
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="Buff">
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<add stat="accCombat" val="#accCombat" />
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</effect>
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</for>
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</skill>
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<skill id="4404" levels="3" name="Focus">
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<!-- Confirmed CT2.5 -->
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<table name="#abnormalLvls"> 2 3 4 </table>
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<table name="#rCrit"> 1.2 1.25 1.3 </table>
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<set name="abnormalLvl" val="#abnormalLvls" />
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<set name="abnormalTime" val="3600" />
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<set name="abnormalType" val="CRITICAL_PROB_UP" />
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<set name="castRange" val="400" />
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<set name="effectRange" val="900" />
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<set name="icon" val="icon.skill1077" />
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="Buff">
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<mul stat="rCrit" val="#rCrit" />
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</effect>
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</for>
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</skill>
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<skill id="4405" levels="3" name="Death Whisper">
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<!-- Confirmed CT2.5 -->
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<table name="#abnormalLvls"> 2 3 4 </table>
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<table name="#cAtk"> 1.25 1.3 1.35 </table>
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<set name="abnormalLvl" val="#abnormalLvls" />
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<set name="abnormalTime" val="3600" />
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<set name="abnormalType" val="CRITICAL_DMG_UP" />
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<set name="castRange" val="400" />
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<set name="effectRange" val="900" />
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<set name="icon" val="icon.skill1242" />
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="Buff">
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<mul stat="cAtk" val="#cAtk" />
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</effect>
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</for>
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</skill>
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<skill id="4406" levels="3" name="Agility">
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<!-- Confirmed CT2.5 -->
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<table name="#abnormalLvls"> 2 3 4 </table>
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<table name="#rEvas"> 2 3 4 </table>
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<set name="abnormalLvl" val="#abnormalLvls" />
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<set name="abnormalTime" val="3600" />
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<set name="abnormalType" val="AVOID_UP" />
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<set name="castRange" val="400" />
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<set name="effectRange" val="900" />
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<set name="icon" val="icon.skill1087" />
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="Buff">
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<add stat="rEvas" val="#rEvas" />
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</effect>
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</for>
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</skill>
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<skill id="4407" levels="2" name="Ordinary Monster">
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<!-- Confirmed CT2.5 -->
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<table name="#icons"> icon.skill0000 icon.skill4407 </table>
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<set name="icon" val="#icons" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="4408" levels="20" name="HP Increase (1x)">
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<!-- Confirmed CT2.5 -->
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<table name="#icons"> icon.skill0000 icon.skill0000 icon.skill0000 icon.skill0000 icon.skill0000 icon.skill0000 icon.skill0000 icon.skill4381 icon.skill4311 icon.skill4303 icon.skill4304 icon.skill4305 icon.skill4306 icon.skill4307 icon.skill4308 icon.skill4309 icon.skill4310 icon.skill4408_x10 icon.skill4408_x11 icon.skill4408_x12 </table>
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<table name="#maxhp"> 1 1.1 1.21 1.33 1.46 1.61 1.77 0.25 0.5 2 3 4 5 6 7 8 9 10 11 12 </table>
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<set name="icon" val="#icons" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="maxHp" val="#maxhp" />
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<mul stat="regHp" val="#maxhp" />
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</effect>
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</for>
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</skill>
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<skill id="4409" levels="20" name="MP Increase (1x)">
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<!-- Confirmed CT2.5 -->
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<table name="#icons"> icon.skill0000 icon.skill0000 icon.skill0000 icon.skill0000 icon.skill0000 icon.skill0000 icon.skill0000 icon.skill4381 icon.skill4311 icon.skill4303 icon.skill4304 icon.skill4305 icon.skill4306 icon.skill4307 icon.skill4308 icon.skill4309 icon.skill4310 icon.skill4409_x10 icon.skill4409_x11 icon.skill4409_x12 </table>
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<table name="#maxmp"> 1 1.1 1.21 1.33 1.46 1.61 1.77 0.25 0.5 2 3 4 5 6 7 8 9 10 11 12 </table>
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<set name="icon" val="#icons" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="maxMp" val="#maxmp" />
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<mul stat="regMp" val="#maxmp" />
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</effect>
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</for>
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</skill>
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<skill id="4410" levels="22" name="P. Atk. Modifiers">
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<!-- Confirmed CT2.5 -->
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<table name="#icons"> icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0000 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill0141 icon.skill4410_max </table>
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<table name="#pAtk"> 0.39 0.43 0.47 0.52 0.57 0.63 0.69 0.76 0.83 0.91 1 1.1 1.21 1.33 1.46 1.61 1.77 1.94 2.14 2.35 2.59 10 </table>
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<set name="icon" val="#icons" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="#pAtk" />
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</effect>
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</for>
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</skill>
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<skill id="4411" levels="22" name="M. Atk. Modifiers">
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<!-- Confirmed CT2.5 -->
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<table name="#icons"> icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill0000 icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_normal icon.skill4411_max </table>
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<table name="#mAtk"> 0.15 0.18 0.22 0.27 0.32 0.39 0.47 0.57 0.69 0.83 1 1.21 1.46 1.77 2.14 2.59 3.13 3.79 4.59 5.55 6.72 100 </table>
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<set name="icon" val="#icons" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="mAtk" val="#mAtk" />
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</effect>
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</for>
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</skill>
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<skill id="4412" levels="22" name="P. Def. Modifiers">
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<!-- Confirmed CT2.5 -->
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<table name="#icons"> icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0000 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill0142 icon.skill4412_new </table>
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<table name="#pDef"> 0.39 0.43 0.47 0.52 0.57 0.63 0.69 0.76 0.83 0.91 1 1.1 1.21 1.33 1.46 1.61 1.77 1.94 2.14 2.35 2.59 10 </table>
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<set name="icon" val="#icons" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="pDef" val="#pDef" />
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</effect>
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</for>
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</skill>
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<skill id="4413" levels="22" name="M. Def. Modifiers">
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<!-- Confirmed CT2.5 -->
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<table name="#icons"> icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill0000 icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_normal icon.skill4413_max </table>
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<table name="#mDef"> 0.39 0.43 0.47 0.52 0.57 0.63 0.69 0.76 0.83 0.91 1 1.1 1.21 1.33 1.46 1.61 1.77 1.94 2.14 2.35 2.59 10 </table>
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<set name="icon" val="#icons" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="mDef" val="#mDef" />
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</effect>
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</for>
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</skill>
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<skill id="4414" levels="3" name="Heavy Armor Type">
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<!-- Confirmed CT2.5 -->
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<table name="#evasion"> -10 0 10 </table>
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<table name="#icons"> icon.skill4312 icon.skill0000 icon.skill4313 </table>
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<table name="#pdef"> 1.15 1 0.85 </table>
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<set name="icon" val="#icons" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="rEvas" val="#evasion" />
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<mul stat="pDef" val="#pdef" />
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</effect>
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</for>
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</skill>
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<skill id="4415" levels="26" name="Bare Hands">
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<!-- Confirmed CT2.5 -->
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<table name="#pAtk"> 1 1.38 1 1.38 1 1.38 0.87 1.21 2.22 2.5 1 1.38 1.16 1.62 1.16 1.62 1.16 1.62 1.16 1.62 1.08 1.62 0.93 1.62 1.38 1.62 </table>
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<table name="#pAtkSpd"> 1 0.71 1 0.71 1 0.71 1.14 0.82 0.89 0.64 1 0.71 0.85 0.61 0.85 0.61 0.85 0.61 0.85 0.61 0.92 0.61 1.07 0.61 0.62 0.61 </table>
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<set name="magicLvl" val="1" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="#pAtk" />
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<mul stat="pAtkSpd" val="#pAtkSpd" />
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</effect>
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</for>
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</skill>
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<skill id="4416" levels="26" name="Race">
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<!-- Confirmed CT2.5 and Updated to Ertheia -->
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<!-- Level 1 : Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. -->
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<!-- Level 2 : The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. -->
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<!-- Level 3 : Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. -->
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<!-- Level 4 : These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. -->
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<!-- Level 5 : These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. -->
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<!-- Level 6 : They have two arms, two legs, and they walk upright. Culture and communal life varies by race. -->
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<!-- Level 7 : They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. -->
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<!-- Level 8 : These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. -->
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<!-- Level 9 : This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. -->
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<!-- Level 10 : This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. -->
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<!-- Level 11 : This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. -->
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<!-- Level 12 : They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. -->
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<!-- Level 13 : Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. -->
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<!-- Level 14 : The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. -->
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<!-- Level 15 : This water race worships Eva and love peace. They possess vast knowledge, but lack the will and strength to implement it. The original students of magic, they have since taught its principles to humans. -->
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<!-- Level 16 : These Elves formed an alliance long ago and dedicated themselves to understanding the dark arts which were forbidden by their kin. Gradually they became darker in their appearance and personality as generations passed. They are now adept in the practice and usage of black magic and continue to worship Shilen as their God. -->
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<!-- Level 17 : Created by Pa'agrio, the Orcs are the physically strongest of all the races. They worship the spirits of the past and have a very tribal culture. -->
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<!-- Level 18 : Although unable to use magic, Dwarves are strong and good with their hands. They have sharp eyes and intelligent minds. Their business savvy is impressive, and they sometimes invent strange mechanical devices. -->
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<!-- Level 19 : Misc -->
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<!-- Level 20 : Non-living Beings -->
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<!-- Level 21 : These massive Dwarf-made weapons are built to besiege castles. -->
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<!-- Level 22 : The soldiers hired to protect castles; normally hired by a lord. -->
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<!-- Level 23 : The soldiers hired to attack castles; normally hired by a lord with payment. -->
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<!-- Level 24 : An unknown life form that has never been discovered before. -->
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<!-- Level 25 : Battle race who have been sealed for a long time, and their origin is unknown. Their military-like classes and unique battle abilities cannot be copied by other races. -->
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<!-- Level 26 : Followers of Sayha, these children of the wind were thrust into the Material Realm from their own world. Naturally curious, they are talented mana users. They are composed of the Surr faction and the Nann faction. -->
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<!-- Guessed -->
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<table name="#icons"> icon.skill4290 icon.skill4291 icon.skill4292 icon.skill4293 icon.skill4294 icon.skill4295 icon.skill4296 icon.skill4297 icon.skill4298 icon.skill4299 icon.skill4300 icon.skill4301 icon.skill4302 icon.skill4416_human icon.skill4416_elf icon.skill4416_darkelf icon.skill4416_orc icon.skill4416_dwarf icon.skill4416_etc icon.skill4416_none icon.skill4416_siegeweapon icon.skill4416_castleguard icon.skill4416_mercenary icon.skill4416_none icon.skill4296 icon.skill4296 </table>
|
|
<table name="#pDefAnimals"> 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </table>
|
|
<table name="#pDefBeasts"> 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </table>
|
|
<table name="#pDefBlunts"> 0 0 0 0 0 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </table>
|
|
<table name="#pDefBows"> 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </table>
|
|
<table name="#pDefBugs"> 0 0 0 0 0 0 0 0 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </table>
|
|
<table name="#pDefDragons"> 0 0 0 0 0 0 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </table>
|
|
<table name="#pDefDuals"> 0 0 0 0 0 0 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </table>
|
|
<table name="#pDefGiants"> 0 0 0 0 0 0 0 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </table>
|
|
<table name="#pDefMagicCreatures"> 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </table>
|
|
<table name="#pDefPlants"> 0 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </table>
|
|
<table name="#pDefShocks"> 0 0 0 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </table>
|
|
<table name="#pDefSwords"> 0 0 0 0 0 0 0 0 0 -15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </table>
|
|
<set name="icon" val="#icons" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait"> <!-- TODO: Verify me! -->
|
|
<param CONSTRUCT_WEAKNESS="#pDefMagicCreatures" />
|
|
<param BEAST_WEAKNESS="#pDefBeasts" />
|
|
<param ANIMAL_WEAKNESS="#pDefAnimals" />
|
|
<param BOW="#pDefBows" />
|
|
<param PLANT_WEAKNESS="#pDefPlants" />
|
|
<param BLUNT="#pDefBlunts" />
|
|
<param DRAGON_WEAKNESS="#pDefDragons" />
|
|
<param SWORD="#pDefSwords" />
|
|
<param DUAL="#pDefDuals" />
|
|
<param GIANT_WEAKNESS="#pDefGiants" />
|
|
<param SHOCK="#pDefShocks" />
|
|
<param BUG_WEAKNESS="#pDefBugs" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4417" levels="38" name="Animals">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#icons"> icon.skill4293 icon.skill4292 icon.skill4292 icon.skill4292 icon.skill4292 icon.skill4301 icon.skill4301 icon.skill4301 icon.skill4291 icon.skill4291 icon.skill4291 icon.skill4298 icon.skill4298 icon.skill4298 icon.skill4297 icon.skill4297 icon.skill4297 icon.skill4299 icon.skill4296 icon.skill4296 icon.skill4296 icon.skill4296 icon.skill4296 icon.skill4302 icon.skill4300 icon.skill4295 icon.skill4295 icon.skill4295 icon.skill4295 icon.skill4295 icon.skill4295 icon.skill4295 icon.skill4294 icon.skill4290 icon.skill4290 icon.skill4290 icon.skill4290 icon.skill4290 </table>
|
|
<table name="#pDefBleed"> 0 0 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 0 </table>
|
|
<table name="#pDefBlunts"> 0 0 0 0 0 0 0 0 0 -15 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 </table>
|
|
<table name="#pDefBows"> 0 0 -15 -15 -15 0 0 -15 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 </table>
|
|
<table name="#pDefDagger"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 </table>
|
|
<table name="#pDefDualDagger"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 </table>
|
|
<table name="#pDefHold"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 </table>
|
|
<table name="#pDefPoison"> 0 0 0 0 0 0 15 15 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 0 </table>
|
|
<table name="#pDefSleep"> 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 </table>
|
|
<set name="icon" val="#icons" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait"> <!-- TODO: Verify me! -->
|
|
<param BOW="#pDefBows" />
|
|
<param POISON="#pDefPoison" />
|
|
<param BLUNT="#pDefBlunts" />
|
|
<param BLEED="#pDefBleed" />
|
|
<param SLEEP="#pDefSleep" />
|
|
<param DAGGER="#pDefDagger" />
|
|
<param DUALDAGGER="#pDefDualDagger" />
|
|
<param HOLD="#pDefHold" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4418" levels="5" name="Fire Attack">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#vuln"> 10 20 30 40 50 </table>
|
|
<set name="icon" val="icon.etc_fire_crystal_i00" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="firePower" val="10" />
|
|
<add stat="fireRes" val="#vuln" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4419" levels="5" name="Water Attack">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#vuln"> 10 20 30 40 50 </table>
|
|
<set name="icon" val="icon.etc_water_crystal_i00" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="waterPower" val="10" />
|
|
<add stat="waterRes" val="#vuln" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4420" levels="5" name="Wind Attack">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#vuln"> 10 20 30 40 50 </table>
|
|
<set name="icon" val="icon.etc_wind_crystal_i00" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="windPower" val="10" />
|
|
<add stat="windRes" val="#vuln" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4421" levels="5" name="Earth Attack">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#vuln"> 10 20 30 40 50 </table>
|
|
<set name="icon" val="icon.etc_earth_crystal_i00" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="earthPower" val="10" />
|
|
<add stat="earthRes" val="#vuln" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4422" levels="5" name="Dark Attack">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#vuln"> 10 20 30 40 50 </table>
|
|
<set name="icon" val="icon.etc_unholy_crystal_i00" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="darkPower" val="10" />
|
|
<add stat="darkRes" val="#vuln" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4423" levels="5" name="Holy Attack">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#vuln"> 10 20 30 40 50 </table>
|
|
<set name="icon" val="icon.etc_holy_crystal_i00" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="holyPower" val="10" />
|
|
<add stat="holyRes" val="#vuln" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4424" levels="5" name="Fist Weapon Resistance">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_dualfist"> 10 20 30 40 50 </table>
|
|
<set name="icon" val="icon.skill4424" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param DUALFIST="#trait_dualfist" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4425" levels="5" name="Blunt Weapon Resistance">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_blunt"> 10 20 30 40 50 </table>
|
|
<set name="icon" val="icon.skill4425" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param BLUNT="#trait_blunt" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4426" levels="5" name="Dualsword Resistance">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_dual"> 10 20 30 40 50 </table>
|
|
<set name="icon" val="icon.skill4426" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param DUAL="#trait_dual" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4427" levels="5" name="Sword Resistance">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_sword"> 10 20 30 40 50 </table>
|
|
<set name="icon" val="icon.skill4427" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param SWORD="#trait_sword" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4428" levels="5" name="Two-handed Weapon Resistance">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="icon" val="icon.skill4428" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="4429" levels="5" name="Greater Fire Resistance">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#vuln"> 60 70 80 90 100 </table>
|
|
<set name="icon" val="icon.skill4429" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="fireRes" val="#vuln" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4430" levels="5" name="Greater Water Resistance">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#vuln"> 60 70 80 90 100 </table>
|
|
<set name="icon" val="icon.skill4430" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="waterRes" val="#vuln" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4431" levels="5" name="Greater Wind Resistance">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#vuln"> 60 70 80 90 100 </table>
|
|
<set name="icon" val="icon.skill4431" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="windRes" val="#vuln" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4432" levels="5" name="Greater Earth Resistance">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#vuln"> 60 70 80 90 100 </table>
|
|
<set name="icon" val="icon.skill4432" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="earthRes" val="#vuln" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4433" levels="5" name="Greater Holy Attack Resistance">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#vuln"> 60 70 80 90 100 </table>
|
|
<set name="icon" val="icon.skill4433" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="holyRes" val="#vuln" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4434" levels="5" name="Greater Dark Attack Resistance">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#vuln"> 60 70 80 90 100 </table>
|
|
<set name="icon" val="icon.skill4434" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="darkRes" val="#vuln" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4435" levels="5" name="Greater Stun Resistance">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_shock"> 60 70 80 90 100 </table>
|
|
<set name="icon" val="icon.skill4435" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param SHOCK="#trait_shock" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4436" levels="5" name="Greater Poison Resistance">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_poison"> 60 70 80 90 100 </table>
|
|
<set name="icon" val="icon.skill4436" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param POISON="#trait_poison" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4437" levels="5" name="Greater Bleed Resistance">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_bleed"> 60 70 80 90 100 </table>
|
|
<set name="icon" val="icon.skill4437" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param BLEED="#trait_bleed" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4438" levels="5" name="Greater Sleep Resistance">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_sleep"> 60 70 80 90 100 </table>
|
|
<set name="icon" val="icon.skill4286" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param SLEEP="#trait_sleep" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4439" levels="5" name="Greater Hold Resistance">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_hold"> 60 70 80 90 100 </table>
|
|
<set name="icon" val="icon.skill4288" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param HOLD="#trait_hold" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4440" levels="5" name="Greater Paralysis Resistance">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_paralyze"> 60 70 80 90 100 </table>
|
|
<set name="icon" val="icon.skill4440" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param PARALYZE="#trait_paralyze" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4441" levels="5" name="Greater Mental Attack Resistance">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_derangement"> 60 70 80 90 100 </table>
|
|
<set name="icon" val="icon.skill4441" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param DERANGEMENT="#trait_derangement" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4442" levels="5" name="Greater Fist Weapon Resistance">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_dualfist"> 60 70 80 90 100 </table>
|
|
<set name="icon" val="icon.skill4442" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param DUALFIST="#trait_dualfist" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4443" levels="5" name="Greater Blunt Weapon Resistance">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_blunt"> 60 70 80 90 100 </table>
|
|
<set name="icon" val="icon.skill4443" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param BLUNT="#trait_blunt" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4444" levels="5" name="Higher Resist Bow/Crossbow Weapons">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#traits"> 60 70 80 90 100 </table>
|
|
<set name="icon" val="icon.skill4444" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param BOW="#traits" />
|
|
<param CROSSBOW="#traits" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4445" levels="5" name="Greater Spear Resistance">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_pole"> 60 70 80 90 100 </table>
|
|
<set name="icon" val="icon.skill4445" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param POLE="#trait_pole" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4446" levels="5" name="Greater Dualsword Resistance">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_dual"> 60 70 80 90 100 </table>
|
|
<set name="icon" val="icon.skill4446" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param DUAL="#trait_dual" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4447" levels="5" name="Greater Sword Resistance">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_sword"> 60 70 80 90 100 </table>
|
|
<set name="icon" val="icon.skill4447" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param SWORD="#trait_sword" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4448" levels="5" name="Higher resist Daggers/Rapier Weapon">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#traits"> 60 70 80 90 100 </table>
|
|
<set name="icon" val="icon.skill4448" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param DAGGER="#traits" />
|
|
<param RAPIER="#traits" />
|
|
<param DUALDAGGER="#traits" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4449" levels="5" name="Greater Two-handed Weapon Resistance">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="icon" val="icon.skill4449" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="4450" levels="5" name="Stun Vulnerability">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_shock"> -11 -25 -43 -67 -100 </table>
|
|
<set name="icon" val="icon.skill4450" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param SHOCK="#trait_shock" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4451" levels="5" name="Poison Vulnerability">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_poison"> -11 -25 -43 -67 -100 </table>
|
|
<set name="icon" val="icon.skill4451" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param POISON="#trait_poison" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4452" levels="5" name="Bleed Vulnerability">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_bleed"> -11 -25 -43 -67 -100 </table>
|
|
<set name="icon" val="icon.skill4452" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param BLEED="#trait_bleed" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4453" levels="5" name="Sleep Vulnerability">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_sleep"> -11 -25 -43 -67 -100 </table>
|
|
<set name="icon" val="icon.skill4453" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param SLEEP="#trait_sleep" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4454" levels="5" name="Hold Vulnerability">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_hold"> -11 -25 -43 -67 -100 </table>
|
|
<set name="icon" val="icon.skill4454" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param HOLD="#trait_hold" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4455" levels="5" name="Paralysis Vulnerability">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_paralyze"> -11 -25 -43 -67 -100 </table>
|
|
<set name="icon" val="icon.skill4455" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param PARALYZE="#trait_paralyze" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4456" levels="5" name="Mental Attack Vulnerability">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_derangement"> -11 -25 -43 -67 -100 </table>
|
|
<set name="icon" val="icon.skill4456" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param DERANGEMENT="#trait_derangement" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4457" levels="5" name="Fist Weapon Vulnerability">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_dualfist"> -11 -25 -43 -67 -100 </table>
|
|
<set name="icon" val="icon.skill4457" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param DUALFIST="#trait_dualfist" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4458" levels="5" name="Spear Vulnerability">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_pole"> -11 -25 -43 -67 -100 </table>
|
|
<set name="icon" val="icon.skill4458" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param POLE="#trait_pole" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4459" levels="5" name="Dualsword Vulnerability">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_dual"> -11 -25 -43 -67 -100 </table>
|
|
<set name="icon" val="icon.skill4459" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param DUAL="#trait_dual" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4460" levels="5" name="Sword Vulnerability">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#trait_sword"> -11 -25 -43 -67 -100 </table>
|
|
<set name="icon" val="icon.skill4460" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param SWORD="#trait_sword" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4461" levels="5" name="Dagger/Rapier Vulnerability">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#traits"> -11 -25 -43 -67 -100 </table>
|
|
<set name="icon" val="icon.skill4461" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param DAGGER="#traits" />
|
|
<param RAPIER="#traits" />
|
|
<param DUALDAGGER="#traits" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4462" levels="5" name="Two-handed Weapon Vulnerability">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#traits"> -11 -25 -43 -67 -100 </table>
|
|
<set name="icon" val="icon.skill4462" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param DAGGER="#traits" />
|
|
<param RAPIER="#traits" />
|
|
<param DUALDAGGER="#traits" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4463" levels="3" name="Surrender to Water">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#abnormalLvls"> 2 3 4 </table>
|
|
<table name="#fire"> 7 12 15 </table>
|
|
<table name="#magicLvl"> 20 40 70 </table>
|
|
<table name="#mpConsume"> 16 28 52 </table>
|
|
<table name="#mpInitialConsume"> 4 7 13 </table>
|
|
<table name="#water"> 15 25 30 </table>
|
|
<set name="abnormalLvl" val="#abnormalLvls" />
|
|
<set name="abnormalTime" val="30" />
|
|
<set name="abnormalType" val="ARMOR_WATER" />
|
|
<set name="activateRate" val="80" />
|
|
<set name="basicProperty" val="MEN" />
|
|
<set name="castRange" val="600" />
|
|
<set name="effectPoint" val="-100" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="hitTime" val="2000" />
|
|
<set name="icon" val="icon.skill4280_new" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
|
<set name="lvlBonusRate" val="2" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="reuseDelay" val="8000" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<set name="targetType" val="ONE" />
|
|
<for>
|
|
<effect name="Debuff">
|
|
<add stat="fireRes" val="#fire" />
|
|
<sub stat="waterRes" val="#water" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4464" levels="3" name="Surrender to Wind">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#abnormalLvls"> 2 3 4 </table>
|
|
<table name="#earth"> 7 12 15 </table>
|
|
<table name="#magicLvl"> 20 40 70 </table>
|
|
<table name="#mpConsume"> 16 28 52 </table>
|
|
<table name="#mpInitialConsume"> 4 7 13 </table>
|
|
<table name="#wind"> 15 25 30 </table>
|
|
<set name="abnormalLvl" val="#abnormalLvls" />
|
|
<set name="abnormalTime" val="30" />
|
|
<set name="abnormalType" val="ARMOR_WIND" />
|
|
<set name="activateRate" val="80" />
|
|
<set name="basicProperty" val="MEN" />
|
|
<set name="castRange" val="600" />
|
|
<set name="effectPoint" val="-100" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="hitTime" val="2000" />
|
|
<set name="icon" val="icon.skill4281_new" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
|
<set name="lvlBonusRate" val="2" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="reuseDelay" val="8000" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<set name="targetType" val="ONE" />
|
|
<for>
|
|
<effect name="Debuff">
|
|
<add stat="earthRes" val="#earth" />
|
|
<sub stat="windRes" val="#wind" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4465" levels="3" name="Surrender to Earth">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#abnormalLvls"> 2 3 4 </table>
|
|
<table name="#earth"> 15 25 30 </table>
|
|
<table name="#magicLvl"> 20 40 70 </table>
|
|
<table name="#mpConsume"> 16 28 52 </table>
|
|
<table name="#mpInitialConsume"> 4 7 13 </table>
|
|
<table name="#wind"> 7 12 15 </table>
|
|
<set name="abnormalLvl" val="#abnormalLvls" />
|
|
<set name="abnormalTime" val="30" />
|
|
<set name="abnormalType" val="ARMOR_EARTH" />
|
|
<set name="activateRate" val="80" />
|
|
<set name="basicProperty" val="MEN" />
|
|
<set name="castRange" val="600" />
|
|
<set name="effectPoint" val="-100" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="hitTime" val="2000" />
|
|
<set name="icon" val="icon.skill4282_new" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
|
<set name="lvlBonusRate" val="2" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="reuseDelay" val="8000" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<set name="targetType" val="ONE" />
|
|
<for>
|
|
<effect name="Debuff">
|
|
<add stat="windRes" val="#wind" />
|
|
<sub stat="earthRes" val="#earth" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4466" levels="3" name="Surrender to Dark">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#abnormalLvls"> 2 3 4 </table>
|
|
<table name="#dark"> 15 25 30 </table>
|
|
<table name="#holy"> 7 12 15 </table>
|
|
<table name="#magicLvl"> 20 40 70 </table>
|
|
<table name="#mpConsume"> 16 28 52 </table>
|
|
<table name="#mpInitialConsume"> 4 7 13 </table>
|
|
<set name="abnormalLvl" val="#abnormalLvls" />
|
|
<set name="abnormalTime" val="30" />
|
|
<set name="abnormalType" val="ARMOR_UNHOLY" />
|
|
<set name="activateRate" val="80" />
|
|
<set name="basicProperty" val="MEN" />
|
|
<set name="castRange" val="600" />
|
|
<set name="effectPoint" val="-100" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="hitTime" val="2000" />
|
|
<set name="icon" val="icon.skill4336_new" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
|
<set name="lvlBonusRate" val="2" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="reuseDelay" val="8000" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<set name="targetType" val="ONE" />
|
|
<for>
|
|
<effect name="Debuff">
|
|
<add stat="holyRes" val="#holy" />
|
|
<sub stat="darkRes" val="#dark" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4467" levels="3" name="Surrender to Holy">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#abnormalLvls"> 2 3 4 </table>
|
|
<table name="#dark"> 7 12 15 </table>
|
|
<table name="#holy"> 15 25 30 </table>
|
|
<table name="#magicLvl"> 20 40 70 </table>
|
|
<table name="#mpConsume"> 16 28 52 </table>
|
|
<table name="#mpInitialConsume"> 4 7 13 </table>
|
|
<set name="abnormalLvl" val="#abnormalLvls" />
|
|
<set name="abnormalTime" val="30" />
|
|
<set name="abnormalType" val="ARMOR_HOLY" />
|
|
<set name="activateRate" val="80" />
|
|
<set name="basicProperty" val="MEN" />
|
|
<set name="castRange" val="600" />
|
|
<set name="effectPoint" val="-100" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="hitTime" val="2000" />
|
|
<set name="icon" val="icon.skill4275_new" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
|
<set name="lvlBonusRate" val="2" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="reuseDelay" val="8000" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<set name="targetType" val="ONE" />
|
|
<for>
|
|
<effect name="Debuff">
|
|
<add stat="darkRes" val="#dark" />
|
|
<sub stat="holyRes" val="#holy" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4468" levels="2" name="Wind Walk">
|
|
<!-- Confirmed CT2.5 -->
|
|
<!-- Zone Skill -->
|
|
<table name="#abnormalLvls"> 1 2 </table>
|
|
<table name="#magicLvl"> 30 70 </table>
|
|
<table name="#speed"> 20 33 </table>
|
|
<set name="abnormalLvl" val="#abnormalLvls" />
|
|
<set name="abnormalTime" val="5" />
|
|
<set name="abnormalType" val="SPEED_UP" />
|
|
<set name="effectPoint" val="100" />
|
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<set name="targetType" val="ONE" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="runSpd" val="#speed" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4469" levels="1" name="Potion Drinking">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="magicLvl" val="35" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="rideState" val="NONE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="4470" levels="1" name="Spoil">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="castRange" val="40" />
|
|
<set name="effectPoint" val="-100" />
|
|
<set name="effectRange" val="400" />
|
|
<set name="hitTime" val="1800" />
|
|
<set name="magicLvl" val="35" />
|
|
<set name="mpConsume" val="12" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="reuseDelay" val="10000" />
|
|
<set name="rideState" val="NONE" />
|
|
<set name="targetType" val="ONE" />
|
|
</skill>
|
|
<skill id="4471" levels="12" name="Anger">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 11 12 </table>
|
|
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
|
|
<table name="#mpConsume"> 10 16 21 28 36 44 52 55 58 60 61 62 </table>
|
|
<table name="#mpInitialConsume"> 3 4 6 7 9 11 13 14 15 15 16 16 </table>
|
|
<table name="#pAtkDef"> 1.15 1.3 1.45 1.6 1.9 2.2 2.5 2.8 3.1 3.4 3.7 4 </table>
|
|
<set name="abnormalLvl" val="#abnormalLvls" />
|
|
<set name="abnormalTime" val="300" />
|
|
<set name="abnormalType" val="PA_PD_UP" />
|
|
<set name="effectPoint" val="100" />
|
|
<set name="hitTime" val="1800" />
|
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<set name="targetType" val="SELF" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<mul stat="pAtk" val="#pAtkDef" />
|
|
<mul stat="pDef" val="#pAtkDef" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4472" levels="12" name="Golem Strike">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
|
|
<table name="#mpConsume"> 13 20 28 38 50 61 71 76 80 83 84 85 </table>
|
|
<table name="#power"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table>
|
|
<set name="castRange" val="40" />
|
|
<set name="effectPoint" val="-100" />
|
|
<set name="effectRange" val="200" />
|
|
<set name="hitTime" val="2500" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="power" val="#power" />
|
|
<set name="reuseDelay" val="6000" />
|
|
<set name="rideState" val="NONE" />
|
|
<set name="targetType" val="ONE" />
|
|
<for>
|
|
<effect name="PhysicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="4473" levels="12" name="Stun">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
|
|
<table name="#mpConsume"> 25 40 56 76 99 121 142 151 159 165 168 170 </table>
|
|
<table name="#power"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table>
|
|
<set name="abnormalLvl" val="1" />
|
|
<set name="abnormalTime" val="9" />
|
|
<set name="abnormalType" val="STUN" />
|
|
<set name="abnormalVisualEffect" val="STUN" />
|
|
<set name="activateRate" val="50" />
|
|
<set name="basicProperty" val="CON" />
|
|
<set name="castRange" val="700" />
|
|
<set name="effectPoint" val="-100" />
|
|
<set name="effectRange" val="1200" />
|
|
<set name="hitTime" val="4000" />
|
|
<set name="icon" val="icon.skill0101" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="lvlBonusRate" val="1" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="reuseDelay" val="17000" />
|
|
<set name="rideState" val="NONE" />
|
|
<set name="targetType" val="ONE" />
|
|
<set name="trait" val="SHOCK" />
|
|
<for>
|
|
<effect name="PhysicalAttack" />
|
|
<effect name="Stun" />
|
|
</for>
|
|
</skill>
|
|
<skill id="4474" levels="5" name="Restore Life">
|
|
<!-- Confirmed CT2.5 -->
|
|
<!-- Zone Skill -->
|
|
<table name="#amount"> 20 40 60 80 100 </table>
|
|
<table name="#magicLvl"> 10 20 30 40 50 </table>
|
|
<set name="effectPoint" val="100" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="rideState" val="NONE" />
|
|
<set name="targetType" val="ONE" />
|
|
<for>
|
|
<effect name="HealPercent">
|
|
<param power="#amount" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4475" levels="1" name="Complete Bleed Resistance">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="abnormalLvl" val="10" />
|
|
<set name="abnormalTime" val="300" />
|
|
<set name="abnormalType" val="BLEEDING" />
|
|
<set name="activateRate" val="0" />
|
|
<set name="castRange" val="700" />
|
|
<set name="effectPoint" val="100" />
|
|
<set name="effectRange" val="1200" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
|
<set name="magicLvl" val="55" />
|
|
<set name="mpConsume" val="50" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="reuseDelay" val="3000" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<set name="targetType" val="ONE" />
|
|
<for>
|
|
<effect name="DefenceTrait">
|
|
<param BLEED="100" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4476" levels="5" name="Silent Move">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#abnormalTime"> 60 120 300 600 1200 </table>
|
|
<table name="#magicLvl"> 10 20 30 40 50 </table>
|
|
<table name="#mpConsume"> 10 16 21 28 36 </table>
|
|
<table name="#mpInitialConsume"> 3 4 6 7 9 </table>
|
|
<set name="abnormalLvl" val="1" />
|
|
<set name="abnormalTime" val="#abnormalTime" />
|
|
<set name="abnormalType" val="STEALTH" />
|
|
<set name="activateRate" val="0" />
|
|
<set name="effectPoint" val="100" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="icon" val="icon.skill0221" />
|
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="reuseDelay" val="3000" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<set name="targetType" val="ONE" />
|
|
<for>
|
|
<effect name="SilentMove" />
|
|
</for>
|
|
</skill>
|
|
<skill id="4477" levels="12" name="Frost Wall">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
|
|
<table name="#mpConsume"> 14 23 32 42 54 66 78 83 87 90 92 93 </table>
|
|
<table name="#mpInitialConsume"> 4 6 8 11 14 17 20 21 22 23 23 24 </table>
|
|
<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
|
|
<set name="affectRange" val="200" />
|
|
<set name="castRange" val="40" />
|
|
<set name="effectPoint" val="-100" />
|
|
<set name="effectRange" val="400" />
|
|
<set name="element" val="1" /> <!-- Water -->
|
|
<set name="elementPower" val="20" />
|
|
<set name="fanRange" val="0,0,200,180" />
|
|
<set name="hitTime" val="5000" />
|
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="power" val="#power" />
|
|
<set name="reuseDelay" val="15000" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<set name="targetType" val="FRONT_AREA" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="4478" levels="1" name="Aqua Splash">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="affectRange" val="200" />
|
|
<set name="castRange" val="700" />
|
|
<set name="effectPoint" val="-100" />
|
|
<set name="effectRange" val="1200" />
|
|
<set name="element" val="1" /> <!-- Water -->
|
|
<set name="elementPower" val="20" />
|
|
<set name="hitTime" val="3300" />
|
|
<set name="magicLvl" val="64" />
|
|
<set name="mpConsume" val="23" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="power" val="183" />
|
|
<set name="rideState" val="NONE" />
|
|
<set name="targetType" val="AREA" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="4479" levels="1" name="Ice Fairy's Blessing">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="abnormalLvl" val="4" />
|
|
<set name="abnormalTime" val="1800" />
|
|
<set name="abnormalType" val="ARMOR_WATER" />
|
|
<set name="castRange" val="700" />
|
|
<set name="effectPoint" val="100" />
|
|
<set name="effectRange" val="1200" />
|
|
<set name="hitTime" val="4000" />
|
|
<set name="icon" val="icon.skill1182" />
|
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
|
<set name="magicLvl" val="64" />
|
|
<set name="mpConsume" val="31" />
|
|
<set name="mpInitialConsume" val="8" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="100" />
|
|
<set name="reuseDelay" val="6000" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<set name="targetType" val="ONE" />
|
|
<for>
|
|
<effect name="Buff">
|
|
<add stat="waterRes" val="50" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4480" levels="1" name="Curse Gloom">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="abnormalLvl" val="4" />
|
|
<set name="abnormalTime" val="1800" />
|
|
<set name="abnormalType" val="MD_DOWN" />
|
|
<set name="castRange" val="1000" />
|
|
<set name="effectPoint" val="100" />
|
|
<set name="effectRange" val="1500" />
|
|
<set name="hitTime" val="1200" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
|
<set name="magicLvl" val="64" />
|
|
<set name="mpConsume" val="93" />
|
|
<set name="mpInitialConsume" val="24" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="reuseDelay" val="6000" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<set name="targetType" val="ONE" />
|
|
<for>
|
|
<effect name="Debuff">
|
|
<mul stat="mDef" val="0.8" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4481" levels="1" name="Hex">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="abnormalLvl" val="4" />
|
|
<set name="abnormalTime" val="1800" />
|
|
<set name="abnormalType" val="PD_DOWN" />
|
|
<set name="castRange" val="1000" />
|
|
<set name="effectPoint" val="100" />
|
|
<set name="effectRange" val="1500" />
|
|
<set name="hitTime" val="1200" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
|
<set name="magicLvl" val="64" />
|
|
<set name="mpConsume" val="93" />
|
|
<set name="mpInitialConsume" val="24" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="reuseDelay" val="6000" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<set name="targetType" val="ONE" />
|
|
<for>
|
|
<effect name="Debuff">
|
|
<mul stat="pDef" val="0.7" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4482" levels="1" name="Silence">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="abnormalLvl" val="99" />
|
|
<set name="abnormalTime" val="600" />
|
|
<set name="abnormalType" val="SILENCE_ALL" />
|
|
<set name="abnormalVisualEffect" val="SILENCE" />
|
|
<set name="castRange" val="1000" />
|
|
<set name="effectPoint" val="100" />
|
|
<set name="effectRange" val="1500" />
|
|
<set name="hitTime" val="100" />
|
|
<set name="icon" val="icon.skill1064" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="magicLvl" val="-1" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="rideState" val="NONE" />
|
|
<set name="targetType" val="ONE" />
|
|
<for>
|
|
<effect name="Mute" />
|
|
<effect name="PhysicalMute" />
|
|
</for>
|
|
</skill>
|
|
<skill id="4483" levels="12" name="Hold">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#isMagic"> 0 1 1 1 1 1 1 1 1 1 1 1 </table>
|
|
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
|
|
<table name="#mpConsume"> 19 31 42 56 62 88 104 110 116 120 122 124 </table>
|
|
<table name="#mpInitialConsume"> 5 8 11 14 18 22 26 28 29 30 31 31 </table>
|
|
<set name="abnormalLvl" val="1" />
|
|
<set name="abnormalTime" val="30" />
|
|
<set name="abnormalType" val="ROOT_MAGICALLY" />
|
|
<set name="abnormalVisualEffect" val="ROOT" />
|
|
<set name="activateRate" val="40" />
|
|
<set name="affectRange" val="200" />
|
|
<set name="basicProperty" val="MEN" />
|
|
<set name="effectPoint" val="-100" />
|
|
<set name="hitTime" val="3300" />
|
|
<set name="icon" val="icon.skill4047" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="isMagic" val="#isMagic" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="reuseDelay" val="8000" />
|
|
<set name="rideState" val="NONE" />
|
|
<set name="targetType" val="AURA" />
|
|
<set name="trait" val="HOLD" />
|
|
<for>
|
|
<effect name="Root" />
|
|
</for>
|
|
</skill>
|
|
<skill id="4484" levels="1" name="Devour Subordinate">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="castRange" val="600" />
|
|
<set name="effectPoint" val="100" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="hitTime" val="100" />
|
|
<set name="magicLvl" val="75" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="rideState" val="NONE" />
|
|
<set name="targetType" val="ONE" />
|
|
<for>
|
|
<effect name="HealPercent">
|
|
<param power="50" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4485" levels="1" name="Devour Subordinate">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="castRange" val="40" />
|
|
<set name="effectPoint" val="-100" />
|
|
<set name="effectRange" val="400" />
|
|
<set name="hitTime" val="3000" />
|
|
<set name="magicLvl" val="75" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="rideState" val="NONE" />
|
|
<set name="targetType" val="ONE" />
|
|
</skill>
|
|
<skill id="4486" levels="12" name="Decrease P. Def">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table>
|
|
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
|
|
<table name="#mpConsume"> 19 31 42 56 72 88 104 110 116 120 122 124 </table>
|
|
<table name="#mpInitialConsume"> 5 8 11 14 18 22 26 28 29 30 31 31 </table>
|
|
<table name="#pdef"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table>
|
|
<set name="abnormalLvl" val="#abnormalLvls" />
|
|
<set name="abnormalTime" val="30" />
|
|
<set name="abnormalType" val="PD_DOWN" />
|
|
<set name="activateRate" val="40" />
|
|
<set name="affectRange" val="200" />
|
|
<set name="basicProperty" val="MEN" />
|
|
<set name="castRange" val="600" />
|
|
<set name="effectPoint" val="-100" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="hitTime" val="1200" />
|
|
<set name="icon" val="icon.skill0122" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
|
<set name="lvlBonusRate" val="1" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="reuseDelay" val="6000" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<set name="targetType" val="AREA" />
|
|
<for>
|
|
<effect name="Debuff">
|
|
<mul stat="pDef" val="#pdef" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4487" levels="12" name="Decrease M. Def.">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table>
|
|
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
|
|
<table name="#mdef"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table>
|
|
<table name="#mpConsume"> 19 31 42 56 72 88 104 110 116 120 122 124 </table>
|
|
<table name="#mpInitialConsume"> 5 8 11 14 18 22 26 28 29 30 31 31 </table>
|
|
<set name="abnormalLvl" val="#abnormalLvls" />
|
|
<set name="abnormalTime" val="30" />
|
|
<set name="abnormalType" val="MD_DOWN" />
|
|
<set name="activateRate" val="40" />
|
|
<set name="affectRange" val="200" />
|
|
<set name="basicProperty" val="MEN" />
|
|
<set name="castRange" val="600" />
|
|
<set name="effectPoint" val="-100" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="hitTime" val="1200" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
|
<set name="lvlBonusRate" val="1" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="reuseDelay" val="6000" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<set name="targetType" val="AREA" />
|
|
<for>
|
|
<effect name="Debuff">
|
|
<mul stat="mDef" val="#mdef" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4488" levels="12" name="Hold">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
|
|
<table name="#mpConsume"> 19 30 42 57 74 91 106 114 119 124 126 128 </table>
|
|
<set name="abnormalLvl" val="1" />
|
|
<set name="abnormalTime" val="30" />
|
|
<set name="abnormalType" val="ROOT_MAGICALLY" />
|
|
<set name="abnormalVisualEffect" val="ROOT" />
|
|
<set name="activateRate" val="40" />
|
|
<set name="affectRange" val="150" />
|
|
<set name="basicProperty" val="MEN" />
|
|
<set name="castRange" val="600" />
|
|
<set name="effectPoint" val="-100" />
|
|
<set name="effectRange" val="1100" />
|
|
<set name="icon" val="icon.skill4047" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="lvlBonusRate" val="1" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="rideState" val="NONE" />
|
|
<set name="targetType" val="AURA" />
|
|
<for>
|
|
<effect name="Root" />
|
|
</for>
|
|
</skill>
|
|
<skill id="4489" levels="12" name="Death Bomb">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
|
|
<table name="#mpConsume"> 19 30 42 57 74 91 106 114 119 124 126 128 </table>
|
|
<table name="#power"> 52 78 112 155 203 255 305 328 348 364 377 387 </table>
|
|
<set name="affectRange" val="150" />
|
|
<set name="effectPoint" val="-100" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="power" val="#power" />
|
|
<set name="rideState" val="NONE" />
|
|
<set name="targetType" val="AURA" />
|
|
<for>
|
|
<effect name="MagicalAttackMp" />
|
|
</for>
|
|
</skill>
|
|
<skill id="4490" levels="12" name="Holy War">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
|
|
<table name="#mpConsume"> 14 23 32 42 54 66 78 83 87 90 92 93 </table>
|
|
<table name="#mpInitialConsume"> 4 6 8 11 14 17 20 21 22 23 23 24 </table>
|
|
<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
|
|
<set name="affectRange" val="200" />
|
|
<set name="castRange" val="40" />
|
|
<set name="effectPoint" val="-100" />
|
|
<set name="effectRange" val="400" />
|
|
<set name="element" val="4" /> <!-- Holy -->
|
|
<set name="elementPower" val="20" />
|
|
<set name="fanRange" val="0,0,200,180" />
|
|
<set name="hitTime" val="5000" />
|
|
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="power" val="#power" />
|
|
<set name="reuseDelay" val="15000" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<set name="targetType" val="FRONT_AREA" />
|
|
<for>
|
|
<effect name="MagicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="4491" levels="12" name="Holy Weapon">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#mpConsume"> 37 60 84 114 148 182 212 227 238 247 252 255 </table>
|
|
<table name="#power"> 31 70 146 278 481 758 1084 1251 1408 1547 1658 1745 </table>
|
|
<set name="abnormalLvl" val="1" />
|
|
<set name="abnormalTime" val="120" />
|
|
<set name="abnormalType" val="HOLY_ATTACK" />
|
|
<set name="activateRate" val="40" />
|
|
<set name="affectRange" val="150" />
|
|
<set name="basicProperty" val="MEN" />
|
|
<set name="castRange" val="500" />
|
|
<set name="coolTime" val="800" />
|
|
<set name="effectPoint" val="-100" />
|
|
<set name="effectRange" val="1000" />
|
|
<set name="hitTime" val="3200" />
|
|
<set name="icon" val="icon.skill1043" />
|
|
<set name="lvlBonusRate" val="1" />
|
|
<set name="magicLvl" val="-1" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="reuseDelay" val="25000" />
|
|
<set name="rideState" val="NONE" />
|
|
<set name="targetType" val="AREA" />
|
|
<for>
|
|
<effect name="PhysicalAttack" />
|
|
<effect name="Buff">
|
|
<add stat="holyPower" val="20" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4492" levels="12" name="Enlarging Head Curse">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
|
|
<table name="#mpConsume"> 13 20 28 38 50 61 71 76 80 83 84 85 </table>
|
|
<table name="#power"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table>
|
|
<set name="abnormalLvl" val="1" />
|
|
<set name="abnormalTime" val="300" />
|
|
<set name="abnormalType" val="BIG_HEAD" />
|
|
<set name="abnormalVisualEffect" val="BIG_HEAD" />
|
|
<set name="activateRate" val="80" />
|
|
<set name="castRange" val="40" />
|
|
<set name="coolTime" val="800" />
|
|
<set name="effectPoint" val="-100" />
|
|
<set name="effectRange" val="200" />
|
|
<set name="hitTime" val="1000" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="lvlBonusRate" val="2" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="reuseDelay" val="6000" />
|
|
<set name="rideState" val="NONE" />
|
|
<set name="targetType" val="ONE" />
|
|
<for>
|
|
<effect name="PhysicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="4493" levels="12" name="Mystic Immunity">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
|
|
<table name="#mpConsume"> 10 16 21 28 36 44 52 55 58 60 61 62 </table>
|
|
<table name="#mpInitialConsume"> 3 4 6 7 9 11 13 14 15 15 16 16 </table>
|
|
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 </table>
|
|
<set name="abnormalLvl" val="1" />
|
|
<set name="abnormalTime" val="300" />
|
|
<set name="abnormalType" val="DEBUFF_SHIELD" />
|
|
<set name="castRange" val="400" />
|
|
<set name="effectPoint" val="100" />
|
|
<set name="effectRange" val="900" />
|
|
<set name="hitTime" val="2000" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="reuseDelay" val="8000" />
|
|
<set name="rideState" val="NONE" />
|
|
<set name="targetType" val="ONE" />
|
|
<for>
|
|
<effect name="TriggerSkillByDamage">
|
|
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
|
|
<param minDamage="1" />
|
|
<param chance="50" />
|
|
<param skillId="5022" skillLevel="#triggeredLevel" /> <!-- Decrease Speed -->
|
|
<param targetType="ONE" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="4494" levels="2" name="Raid Boss">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="icon" val="icon.skillraid" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="4495" levels="12" name="Power Shot">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
|
|
<table name="#mpConsume"> 32 45 63 83 106 129 150 158 164 168 170 173 </table>
|
|
<table name="#power"> 352 949 2607 6828 17184 33213 51007 59177 67888 77001 86359 95790 </table>
|
|
<set name="castRange" val="900" />
|
|
<set name="effectPoint" val="-100" />
|
|
<set name="effectRange" val="1400" />
|
|
<set name="hitTime" val="4500" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="power" val="#power" />
|
|
<set name="rideState" val="NONE" />
|
|
<set name="targetType" val="ONE" />
|
|
<for>
|
|
<effect name="PhysicalAttack" />
|
|
</for>
|
|
</skill>
|
|
<skill id="4496" levels="12" name="Stun">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
|
|
<table name="#mpConsume"> 32 45 63 83 106 129 150 158 164 168 170 173 </table>
|
|
<table name="#power"> 176 475 1304 3414 8592 16607 25504 29589 33944 38501 43180 47895 </table>
|
|
<set name="abnormalLvl" val="1" />
|
|
<set name="abnormalTime" val="9" />
|
|
<set name="abnormalType" val="STUN" />
|
|
<set name="abnormalVisualEffect" val="STUN" />
|
|
<set name="activateRate" val="80" />
|
|
<set name="basicProperty" val="CON" />
|
|
<set name="castRange" val="900" />
|
|
<set name="effectPoint" val="-100" />
|
|
<set name="effectRange" val="1400" />
|
|
<set name="hitTime" val="4500" />
|
|
<set name="icon" val="icon.skill0101" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="power" val="#power" />
|
|
<set name="rideState" val="NONE" />
|
|
<set name="targetType" val="ONE" />
|
|
<set name="trait" val="SHOCK" />
|
|
<for>
|
|
<effect name="PhysicalAttack" />
|
|
<effect name="Stun" />
|
|
</for>
|
|
</skill>
|
|
<skill id="4497" levels="1" name="Treasure Chest (Lv. 21)">
|
|
<!-- Confirmed CT2.5 -->
|
|
<!-- This Skill Is Only For Description In The Client -->
|
|
<set name="icon" val="icon.skill0042" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="4498" levels="1" name="Treasure Chest (Lv. 22)">
|
|
<!-- Confirmed CT2.5 -->
|
|
<!-- This Skill Is Only For Description In The Client -->
|
|
<set name="icon" val="icon.skill0042" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="4499" levels="1" name="Treasure Chest (Lv. 25)">
|
|
<!-- Confirmed CT2.5 -->
|
|
<!-- This Skill Is Only For Description In The Client -->
|
|
<set name="icon" val="icon.skill0042" />
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
</list> |