137 lines
3.1 KiB
Java
137 lines
3.1 KiB
Java
/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jserver.gameserver.data.xml.impl.OptionData;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.options.Options;
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/**
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* Used to store an augmentation and its bonuses.
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* @author durgus, UnAfraid
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*/
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public final class L2Augmentation
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{
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private int _effectsId = 0;
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private AugmentationStatBoni _boni = null;
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public L2Augmentation(int effects)
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{
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_effectsId = effects;
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_boni = new AugmentationStatBoni(_effectsId);
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}
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public static class AugmentationStatBoni
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{
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private static final Logger _log = Logger.getLogger(AugmentationStatBoni.class.getName());
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private final List<Options> _options = new ArrayList<>();
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private boolean _active;
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public AugmentationStatBoni(int augmentationId)
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{
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_active = false;
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int[] stats = new int[2];
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stats[0] = 0x0000FFFF & augmentationId;
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stats[1] = (augmentationId >> 16);
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for (int stat : stats)
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{
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Options op = OptionData.getInstance().getOptions(stat);
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if (op != null)
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{
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_options.add(op);
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}
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else
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{
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_log.log(Level.WARNING, getClass().getSimpleName() + ": Couldn't find option: " + stat);
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}
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}
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}
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public void applyBonus(L2PcInstance player)
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{
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// make sure the bonuses are not applied twice..
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if (_active)
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{
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return;
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}
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for (Options op : _options)
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{
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op.apply(player);
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}
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_active = true;
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}
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public void removeBonus(L2PcInstance player)
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{
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// make sure the bonuses are not removed twice
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if (!_active)
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{
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return;
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}
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for (Options op : _options)
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{
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op.remove(player);
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}
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_active = false;
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}
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}
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public int getAttributes()
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{
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return _effectsId;
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}
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/**
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* Get the augmentation "id" used in serverpackets.
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* @return augmentationId
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*/
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public int getAugmentationId()
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{
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return _effectsId;
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}
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/**
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* Applies the bonuses to the player.
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* @param player
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*/
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public void applyBonus(L2PcInstance player)
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{
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_boni.applyBonus(player);
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}
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/**
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* Removes the augmentation bonuses from the player.
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* @param player
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*/
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public void removeBonus(L2PcInstance player)
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{
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_boni.removeBonus(player);
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}
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}
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