l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/SummonDebuff.java
MobiusDev 12b76e722e -Implemented some Jewel Boxes.
-Added SummonDebuff effect for Golden Lion & Lumi summons (apply on summoner when summon).
-Added stat hpRestoreOnKill - restoring n% hp when kill a enemy (mob or player) - example: Berserker skill.
-Updated id 10000-10279 range skills.
-Update TriggerForce effect for Rolling Thunder skill.

Contributed by NviX.
2015-07-12 21:19:09 +00:00

70 lines
2.2 KiB
Java

/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.datatables.SkillData;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.model.skills.Skill;
/**
* @author NviX
*/
public final class SummonDebuff extends AbstractEffect
{
private static final int PRICE_OF_SUMMONING_LION = 10061;
private static final int PRICE_OF_SUMMONING_LUMI = 11818;
/**
* @param attachCond
* @param applyCond
* @param set
* @param params
*/
public SummonDebuff(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
}
@Override
public boolean onActionTime(BuffInfo info)
{
L2PcInstance player = info.getEffected().getActingPlayer();
if (player.hasSummon())
{
if (player.getEffectList().isAffectedBySkill(PRICE_OF_SUMMONING_LION))
{
Skill skill = SkillData.getInstance().getSkill(PRICE_OF_SUMMONING_LION, 1);
skill.applyEffects(player, player);
return true;
}
else if (player.getEffectList().isAffectedBySkill(PRICE_OF_SUMMONING_LUMI))
{
Skill skill = SkillData.getInstance().getSkill(PRICE_OF_SUMMONING_LUMI, 1);
skill.applyEffects(player, player);
return true;
}
}
return false;
}
}