122 lines
4.6 KiB
Java
122 lines
4.6 KiB
Java
/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.ai;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Character.AIAccessor;
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import com.l2jserver.gameserver.model.actor.L2Playable;
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import com.l2jserver.gameserver.model.skills.Skill;
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import com.l2jserver.gameserver.model.zone.ZoneId;
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import com.l2jserver.gameserver.network.SystemMessageId;
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/**
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* This class manages AI of L2Playable.<br>
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* L2PlayableAI : <li>L2SummonAI</li> <li>L2PlayerAI</li>
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* @author JIV
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*/
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public abstract class L2PlayableAI extends L2CharacterAI
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{
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/**
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* @param accessor
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*/
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public L2PlayableAI(AIAccessor accessor)
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{
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super(accessor);
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}
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@Override
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protected void onIntentionAttack(L2Character target)
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{
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if (target instanceof L2Playable)
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{
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if (target.getActingPlayer().isProtectionBlessingAffected() && ((_actor.getActingPlayer().getLevel() - target.getActingPlayer().getLevel()) >= 10) && (_actor.getActingPlayer().getKarma() > 0) && !(target.isInsideZone(ZoneId.PVP)))
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{
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// If attacker have karma and have level >= 10 than his target and target have
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// Newbie Protection Buff,
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_actor.getActingPlayer().sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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clientActionFailed();
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return;
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}
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if (_actor.getActingPlayer().isProtectionBlessingAffected() && ((target.getActingPlayer().getLevel() - _actor.getActingPlayer().getLevel()) >= 10) && (target.getActingPlayer().getKarma() > 0) && !(target.isInsideZone(ZoneId.PVP)))
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{
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// If target have karma and have level >= 10 than his target and actor have
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// Newbie Protection Buff,
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_actor.getActingPlayer().sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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clientActionFailed();
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return;
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}
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if (target.getActingPlayer().isCursedWeaponEquipped() && (_actor.getActingPlayer().getLevel() <= 20))
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{
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_actor.getActingPlayer().sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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clientActionFailed();
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return;
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}
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if (_actor.getActingPlayer().isCursedWeaponEquipped() && (target.getActingPlayer().getLevel() <= 20))
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{
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_actor.getActingPlayer().sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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clientActionFailed();
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return;
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}
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}
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super.onIntentionAttack(target);
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}
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@Override
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protected void onIntentionCast(Skill skill, L2Object target)
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{
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if ((target instanceof L2Playable) && skill.isBad())
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{
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if (target.getActingPlayer().isProtectionBlessingAffected() && ((_actor.getActingPlayer().getLevel() - target.getActingPlayer().getLevel()) >= 10) && (_actor.getActingPlayer().getKarma() > 0) && !target.isInsideZone(ZoneId.PVP))
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{
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// If attacker have karma and have level >= 10 than his target and target have
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// Newbie Protection Buff,
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_actor.getActingPlayer().sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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clientActionFailed();
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_actor.setIsCastingNow(false);
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return;
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}
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if (_actor.getActingPlayer().isProtectionBlessingAffected() && ((target.getActingPlayer().getLevel() - _actor.getActingPlayer().getLevel()) >= 10) && (target.getActingPlayer().getKarma() > 0) && !target.isInsideZone(ZoneId.PVP))
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{
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// If target have karma and have level >= 10 than his target and actor have
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// Newbie Protection Buff,
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_actor.getActingPlayer().sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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clientActionFailed();
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_actor.setIsCastingNow(false);
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return;
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}
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if (target.getActingPlayer().isCursedWeaponEquipped() && ((_actor.getActingPlayer().getLevel() <= 20) || (target.getActingPlayer().getLevel() <= 20)))
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{
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_actor.getActingPlayer().sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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clientActionFailed();
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_actor.setIsCastingNow(false);
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return;
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}
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}
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super.onIntentionCast(skill, target);
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}
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}
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