l2j_mobius/trunk/java/com/l2jserver/gameserver/ai/L2DoorAI.java
2015-01-02 15:09:44 +00:00

182 lines
3.7 KiB
Java

/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.ai;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
import com.l2jserver.gameserver.model.skills.Skill;
/**
* @author mkizub
*/
public class L2DoorAI extends L2CharacterAI
{
public L2DoorAI(L2DoorInstance.AIAccessor accessor)
{
super(accessor);
}
// rather stupid AI... well, it's for doors :D
@Override
protected void onIntentionIdle()
{
}
@Override
protected void onIntentionActive()
{
}
@Override
protected void onIntentionRest()
{
}
@Override
protected void onIntentionAttack(L2Character target)
{
}
@Override
protected void onIntentionCast(Skill skill, L2Object target)
{
}
@Override
protected void onIntentionMoveTo(Location destination)
{
}
@Override
protected void onIntentionFollow(L2Character target)
{
}
@Override
protected void onIntentionPickUp(L2Object item)
{
}
@Override
protected void onIntentionInteract(L2Object object)
{
}
@Override
protected void onEvtThink()
{
}
@Override
protected void onEvtAttacked(L2Character attacker)
{
L2DoorInstance me = (L2DoorInstance) _actor;
ThreadPoolManager.getInstance().executeGeneral(new onEventAttackedDoorTask(me, attacker));
}
@Override
protected void onEvtAggression(L2Character target, int aggro)
{
}
@Override
protected void onEvtStunned(L2Character attacker)
{
}
@Override
protected void onEvtSleeping(L2Character attacker)
{
}
@Override
protected void onEvtRooted(L2Character attacker)
{
}
@Override
protected void onEvtReadyToAct()
{
}
@Override
protected void onEvtUserCmd(Object arg0, Object arg1)
{
}
@Override
protected void onEvtArrived()
{
}
@Override
protected void onEvtArrivedRevalidate()
{
}
@Override
protected void onEvtArrivedBlocked(Location blocked_at_loc)
{
}
@Override
protected void onEvtForgetObject(L2Object object)
{
}
@Override
protected void onEvtCancel()
{
}
@Override
protected void onEvtDead()
{
}
private class onEventAttackedDoorTask implements Runnable
{
private final L2DoorInstance _door;
private final L2Character _attacker;
public onEventAttackedDoorTask(L2DoorInstance door, L2Character attacker)
{
_door = door;
_attacker = attacker;
}
@Override
public void run()
{
for (L2DefenderInstance guard : _door.getKnownDefenders())
{
if (_actor.isInsideRadius(guard, guard.getTemplate().getClanHelpRange(), false, true) && (Math.abs(_attacker.getZ() - guard.getZ()) < 200))
{
guard.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, _attacker, 15);
}
}
}
}
}