/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import java.util.StringTokenizer; import com.l2jmobius.gameserver.enums.ShotType; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.conditions.Condition; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.effects.L2EffectType; import com.l2jmobius.gameserver.model.skills.AbnormalType; import com.l2jmobius.gameserver.model.skills.BuffInfo; import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.stats.Formulas; import com.l2jmobius.gameserver.model.stats.Stats; /** * Fatal Blow effect implementation. * @author Adry_85 */ public final class FatalBlow extends AbstractEffect { private final String _targetAbnormalType; private final double _skillAddPower; public FatalBlow(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); _targetAbnormalType = params.getString("targetAbnormalType", "NULL"); _skillAddPower = params.getDouble("skillAddPower", 1); } @Override public boolean calcSuccess(BuffInfo info) { return !Formulas.calcPhysicalSkillEvasion(info.getEffector(), info.getEffected(), info.getSkill()) && Formulas.calcBlowSuccess(info.getEffector(), info.getEffected(), info.getSkill()); } @Override public L2EffectType getEffectType() { return L2EffectType.PHYSICAL_ATTACK; } @Override public boolean isInstant() { return true; } @Override public void onStart(BuffInfo info) { final L2Character target = info.getEffected(); final L2Character activeChar = info.getEffector(); final Skill skill = info.getSkill(); if (activeChar.isAlikeDead()) { return; } final boolean ss = skill.useSoulShot() && activeChar.isChargedShot(ShotType.SOULSHOTS); final byte shld = Formulas.calcShldUse(activeChar, target, skill); double damage = Formulas.calcBlowDamage(activeChar, target, skill, shld, ss); if (_targetAbnormalType != "NULL") { final StringTokenizer st = new StringTokenizer(_targetAbnormalType, ","); while (st.hasMoreTokens()) { final String abnormal = st.nextToken().trim(); if (target.getEffectList().getBuffInfoByAbnormalType(AbnormalType.valueOf(abnormal)) != null) { damage *= _skillAddPower; break; } } } final boolean crit = Formulas.calcCrit(activeChar, target, skill); if (crit) { damage *= 2; } // reduce damage if target has maxdamage buff final double maxDamage = (target.getStat().calcStat(Stats.MAX_SKILL_DAMAGE, 0, null, null)); if (maxDamage > 0) { damage = (int) maxDamage; } target.reduceCurrentHp(damage, activeChar, skill); target.notifyDamageReceived(damage, activeChar, skill, crit, false); // Manage attack or cast break of the target (calculating rate, sending message...) if (!target.isRaid() && Formulas.calcAtkBreak(target, damage)) { target.breakAttack(); target.breakCast(); } if (activeChar.isPlayer()) { final L2PcInstance activePlayer = activeChar.getActingPlayer(); activePlayer.sendDamageMessage(target, (int) damage, false, true, false); } // Check if damage should be reflected Formulas.calcDamageReflected(activeChar, target, skill, true); } }