/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.targethandlers; import com.l2jmobius.gameserver.handler.ITargetTypeHandler; import com.l2jmobius.gameserver.model.L2Object; import com.l2jmobius.gameserver.model.L2Party; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.targets.TargetType; /** * Something like target self, but party. Used in aura skills. * @author Nik */ public class MyParty implements ITargetTypeHandler { @Override public Enum getTargetType() { return TargetType.MY_PARTY; } @Override public L2Object getTarget(L2Character activeChar, L2Object selectedTarget, Skill skill, boolean forceUse, boolean dontMove, boolean sendMessage) { if ((selectedTarget != null) && selectedTarget.isPlayer() && (selectedTarget != activeChar)) { final L2Party party = activeChar.getParty(); final L2Party targetParty = selectedTarget.getActingPlayer().getParty(); if ((party != null) && (targetParty != null) && (party.getLeaderObjectId() == targetParty.getLeaderObjectId())) { return selectedTarget; } } return null; } }