/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.itemhandlers; import java.util.Map; import java.util.concurrent.ConcurrentHashMap; import com.l2jmobius.gameserver.enums.PlayerAction; import com.l2jmobius.gameserver.handler.IItemHandler; import com.l2jmobius.gameserver.instancemanager.CastleManager; import com.l2jmobius.gameserver.instancemanager.SiegeGuardManager; import com.l2jmobius.gameserver.model.ClanPrivilege; import com.l2jmobius.gameserver.model.actor.L2Playable; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.entity.Castle; import com.l2jmobius.gameserver.model.events.EventType; import com.l2jmobius.gameserver.model.events.ListenerRegisterType; import com.l2jmobius.gameserver.model.events.annotations.RegisterEvent; import com.l2jmobius.gameserver.model.events.annotations.RegisterType; import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerDlgAnswer; import com.l2jmobius.gameserver.model.holders.SiegeGuardHolder; import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; import com.l2jmobius.gameserver.network.SystemMessageId; import com.l2jmobius.gameserver.network.serverpackets.ConfirmDlg; import ai.AbstractNpcAI; /** * Mercenary Ticket Item Handler. * @author St3eT */ public final class MercTicket extends AbstractNpcAI implements IItemHandler { private final Map _items = new ConcurrentHashMap<>(); public MercTicket() { } @Override public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) { if (!playable.isPlayer()) { playable.sendPacket(SystemMessageId.YOUR_PET_CANNOT_CARRY_THIS_ITEM); return false; } final L2PcInstance activeChar = playable.getActingPlayer(); final Castle castle = CastleManager.getInstance().getCastle(activeChar); if ((castle == null) || (activeChar.getClan() == null) || (castle.getOwnerId() != activeChar.getClanId()) || !activeChar.hasClanPrivilege(ClanPrivilege.CS_MERCENARIES)) { activeChar.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_THE_AUTHORITY_TO_POSITION_MERCENARIES); return false; } final int castleId = castle.getResidenceId(); final SiegeGuardHolder holder = SiegeGuardManager.getInstance().getSiegeGuardByItem(castleId, item.getId()); if ((holder == null) || (castleId != holder.getCastleId())) { activeChar.sendPacket(SystemMessageId.MERCENARIES_CANNOT_BE_POSITIONED_HERE); return false; } else if (castle.getSiege().isInProgress()) { activeChar.sendPacket(SystemMessageId.THIS_MERCENARY_CANNOT_BE_POSITIONED_ANYMORE); return false; } else if (SiegeGuardManager.getInstance().isTooCloseToAnotherTicket(activeChar)) { activeChar.sendPacket(SystemMessageId.POSITIONING_CANNOT_BE_DONE_HERE_BECAUSE_THE_DISTANCE_BETWEEN_MERCENARIES_IS_TOO_SHORT); return false; } else if (SiegeGuardManager.getInstance().isAtNpcLimit(castleId, item.getId())) { activeChar.sendPacket(SystemMessageId.THIS_MERCENARY_CANNOT_BE_POSITIONED_ANYMORE); return false; } _items.put(activeChar.getObjectId(), item); final ConfirmDlg dlg = new ConfirmDlg(SystemMessageId.PLACE_S1_IN_THE_CURRENT_LOCATION_AND_DIRECTION_DO_YOU_WISH_TO_CONTINUE); dlg.addTime(15000); dlg.addNpcName(holder.getNpcId()); activeChar.sendPacket(dlg); activeChar.addAction(PlayerAction.MERCENARY_CONFIRM); return true; } @RegisterEvent(EventType.ON_PLAYER_DLG_ANSWER) @RegisterType(ListenerRegisterType.GLOBAL_PLAYERS) public void onPlayerDlgAnswer(OnPlayerDlgAnswer event) { final L2PcInstance activeChar = event.getActiveChar(); if (activeChar.removeAction(PlayerAction.MERCENARY_CONFIRM) && _items.containsKey(activeChar.getObjectId())) { if (SiegeGuardManager.getInstance().isTooCloseToAnotherTicket(activeChar)) { activeChar.sendPacket(SystemMessageId.POSITIONING_CANNOT_BE_DONE_HERE_BECAUSE_THE_DISTANCE_BETWEEN_MERCENARIES_IS_TOO_SHORT); return; } if (event.getAnswer() == 1) { final L2ItemInstance item = _items.get(activeChar.getObjectId()); SiegeGuardManager.getInstance().addTicket(item.getId(), activeChar); activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false); // Remove item from char's inventory } _items.remove(activeChar.getObjectId()); } } }