/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.stats.Stats; import com.l2jmobius.gameserver.network.SystemMessageId; import com.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate; import com.l2jmobius.gameserver.network.serverpackets.SystemMessage; /** * Focus Energy effect implementation. * @author DS */ public final class FocusMomentum extends AbstractEffect { private final int _amount; private final int _maxCharges; public FocusMomentum(StatsSet params) { _amount = params.getInt("amount", 1); _maxCharges = params.getInt("maxCharges", 0); } @Override public boolean isInstant() { return true; } @Override public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item) { if (!effected.isPlayer()) { return; } final L2PcInstance player = effected.getActingPlayer(); final int currentCharges = player.getCharges(); final int maxCharges = Math.min(_maxCharges, (int) effected.getStat().getValue(Stats.MAX_MOMENTUM, 0)); if (currentCharges >= maxCharges) { if (!skill.isTriggeredSkill()) { player.sendPacket(SystemMessageId.YOUR_FORCE_HAS_REACHED_MAXIMUM_CAPACITY); } return; } final int newCharge = Math.min(currentCharges + _amount, maxCharges); player.setCharges(newCharge); if (newCharge == maxCharges) { player.sendPacket(SystemMessageId.YOUR_FORCE_HAS_REACHED_MAXIMUM_CAPACITY); } else { final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOUR_FORCE_HAS_INCREASED_TO_LEVEL_S1); sm.addInt(newCharge); player.sendPacket(sm); } player.sendPacket(new EtcStatusUpdate(player)); } }