/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.stats; import com.l2jserver.gameserver.model.actor.L2Character; /** * @author Sdw */ public enum BaseStats { STR // #TODO Check if correct { @Override public double calcBonus(L2Character actor) { return Math.pow(1.009, actor.getSTR() - 49); } }, INT // @TODO Update { @Override public double calcBonus(L2Character actor) { return Math.pow(1.01, actor.getINT() - 49.4); } }, DEX // Updated and better Formula to match Ertheia { @Override public double calcBonus(L2Character actor) { return Math.pow(1.005, actor.getDEX() - 23); } }, WIT // Updated and better Formula to match Ertheia { @Override public double calcBonus(L2Character actor) { return Math.pow(1.015, actor.getWIT() - 90); } }, CON // Updated and better Formula to match Ertheia { @Override public double calcBonus(L2Character actor) { return Math.pow(1.012, actor.getCON() - 35); // maybe - 36 } }, MEN // Updated and better Formula to match Ertheia { @Override public double calcBonus(L2Character actor) { return Math.pow(1.004, actor.getMEN() + 30); } }, CHA // Addition for Ertheia { @Override public double calcBonus(L2Character actor) { return Math.pow(1.001, actor.getCHA() - 43); } }, LUC // @TODO: Implement { @Override public double calcBonus(L2Character actor) { return 1; } }, NONE { @Override public double calcBonus(L2Character actor) { return 1; } }; public abstract double calcBonus(L2Character actor); }