/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.conditions; import com.l2jserver.gameserver.model.L2Clan; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.items.L2Item; import com.l2jserver.gameserver.model.skills.Skill; /** * The Class ConditionPlayerHasCastle. * @author MrPoke */ public final class ConditionPlayerHasCastle extends Condition { private final int _castle; /** * Instantiates a new condition player has castle. * @param castle the castle */ public ConditionPlayerHasCastle(int castle) { _castle = castle; } /** * Test impl. * @return true, if successful */ @Override public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item) { if (effector.getActingPlayer() == null) { return false; } final L2Clan clan = effector.getActingPlayer().getClan(); if (clan == null) { return _castle == 0; } // Any castle if (_castle == -1) { return clan.getCastleId() > 0; } return clan.getCastleId() == _castle; } }