# --------------------------------------------------------------------------- # Rate Settings # --------------------------------------------------------------------------- # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like. # Warning: # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server. # --------------------------------------------------------------------------- # Standard Settings (Retail value = 1) # --------------------------------------------------------------------------- # Experience multiplier RateXp = 1 # Skill points multiplier RateSp = 1 # Experience multiplier (Party) RatePartyXp = 1 # Skill points multiplier (Party) RatePartySp = 1 # Instance rates # Those rates are used as absolute rate within instances, does not applies on top of RateXp for example! # Default: -1 (Uses the rates above) # Instance Experience multiplier RateInstanceXp = -1 # Instance Skill points multiplier RateInstanceSp = -1 # Instance Experience multiplier (Party) RateInstancePartyXp = -1 # Instance Skill points multiplier (Party) RateInstancePartySp = -1 RateDropManor = 1 # Karma decreasing rate # Note: -1 means RateXp so it means it will use retail rate for decreasing karma upon death or receiving exp by farming mobs. # Default: -1 RateKarmaLost = -1 RateKarmaExpLost = 1 RateSiegeGuardsPrice = 1 # Raidboss points multipler RateRaidbossPointsReward = 1 # Modify the rate of reward of all extractable items and skills. # Default: 1. RateExtractable = 1. # Quest Multipliers # Warning: Many quests need to be rewritten # for this setting to work properly. # Quest item drop multiplier RateQuestDrop = 1 # Exp/SP reward multipliers RateQuestRewardXP = 1 RateQuestRewardSP = 1 # Faction points reward multiplier RateQuestRewardFP = 1 # Adena reward multiplier RateQuestRewardAdena = 1 # Use additional item multipliers? # Default: False UseQuestRewardMultipliers = False # Default reward multiplier # When UseRewardMultipliers=False - default multiplier is used for any reward # When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers # Default: 1 RateQuestReward = 1 # Additional quest-reward multipliers based on item type RateQuestRewardPotion = 1 RateQuestRewardScroll = 1 RateQuestRewardRecipe = 1 RateQuestRewardMaterial = 1 # --------------------------------------------------------------------------- # Item Drop Rates # --------------------------------------------------------------------------- # Remember if you increase both chance and amount you will have higher rates than expected. # Example: if amount multiplier is 5 and chance multiplier is 5 you will end up with 5*5 = 25 drop rates so be careful! # Multiplies the amount of items rewarded from monsters when they die. DeathDropAmountMultiplier = 1 # Multiplies the amount of items rewarded from monsters when a Spoil skill is used. SpoilDropAmountMultiplier = 1 # Multiplies the amount of items rewarded from monsters when they die. HerbDropAmountMultiplier = 1 RaidDropAmountMultiplier = 1 # Multiplies the chance of items that can be rewarded from monsters when they die. DeathDropChanceMultiplier = 1 # Multiplies the chance of items that can be rewarded from monsters when a Spoil skill is used. SpoilDropChanceMultiplier = 1 # Multiplies the chance of items that can be rewarded from monsters when they die. HerbDropChanceMultiplier = 1 RaidDropChanceMultiplier = 1 # List of items affected by custom drop rate by id, used now for Adena rate too. # Usage: itemId1,multiplier1;itemId2,multiplier2;... # Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! # Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1; # Default: 57,1 DropAmountMultiplierByItemId = 57,1 DropChanceMultiplierByItemId = 57,1 # Maximum drop occurrences. # Note: Items that have 100% drop chance without server rate multipliers # are not counted by this value. They will drop as extra drops. DropMaxOccurrencesNormal = 2 DropMaxOccurrencesRaidboss = 7 # --------------------------------------------------------------------------- # Item Drop Level Difference Settings # --------------------------------------------------------------------------- # The min and max level difference used for level gap calculation # this is only for how many levels higher the player is than the monster # Default: 8 DropAdenaMinLevelDifference = 8 # Default: 15 DropAdenaMaxLevelDifference = 15 # This is the minimum level gap chance meaning for 10 that the monster will have 10% chance # to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference # Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits # Default: 10 DropAdenaMinLevelGapChance = 10 # The min and max level difference used for level gap calculation # this is only for how many levels higher the player is than the monster # Default: 5 DropItemMinLevelDifference = 5 # Default: 10 DropItemMaxLevelDifference = 10 # This is the minimum level gap chance meaning for 10 that the monster will have 10% chance # to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference # Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits # Default: 10 DropItemMinLevelGapChance = 10 # Allow event items drop within custom level range between character and monster. # Default: 9 EventItemMaxLevelDifference = 9 # --------------------------------------------------------------------------- # Vitality system rates. Works only if EnableVitality = True # --------------------------------------------------------------------------- # The following configures the XP multiplier of each vitality level. Basically, you have # Default: 2 # Take care setting these values according to your server rates, as the can lead to huge differences! # Example with a server rate 15x and vitality = 2. => final server rate = 30 (15x2)! RateVitalityExpMultiplier = 2. # Maximum vitality items allowed to be used for a week by a player. # Default: 999 VitalityMaxItemsAllowed = 999 # These options are to be used if you want to increase the vitality gain/lost for each mob you kills # Default values are 1. RateVitalityGain = 1. RateVitalityLost = 1. # --------------------------------------------------------------------------- # Player Drops (values are set in PERCENTS) # --------------------------------------------------------------------------- PlayerDropLimit = 0 # in % PlayerRateDrop = 0 # in % PlayerRateDropItem = 0 # in % PlayerRateDropEquip = 0 # in % PlayerRateDropEquipWeapon = 0 # Default: 10 KarmaDropLimit = 0 # Default: 40 KarmaRateDrop = 0 # Default: 50 KarmaRateDropItem = 0 # Default: 40 KarmaRateDropEquip = 0 # Default: 10 KarmaRateDropEquipWeapon = 0 # --------------------------------------------------------------------------- # Pets (Default value = 1) # --------------------------------------------------------------------------- PetXpRate = 1 PetFoodRate = 1 SinEaterXpRate = 1 # --------------------------------------------------------------------------- # Additional drops from raid bosses (except GrandBoss) # --------------------------------------------------------------------------- BossDropEnable = False BossDropMinLevel = 85 BossDropMaxLevel = 999 # The following configures the items you want to add to the drop # Usage: itemId1,minAmount1;maxAmount1,chance1;itemId2... # Default: Einhasad's Golden Coin, min: 1x, max: 2x, 100% chance of drop # PLEASE NOTE: Chance of drop also increases from VIP level/runes/etc. BossDropList = 48472,1,2,100; # --------------------------------------------------------------------------- # Lucky Clover # --------------------------------------------------------------------------- # Modifier for Lucky Clover chance. # Note: Affects drops, crafting and enchating chance. LuckyChanceMultiplier = 1.0