/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package ai.individual; import ai.npc.AbstractNpcAI; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.instancemanager.GrandBossManager; import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.clientpackets.Say2; import com.l2jserver.gameserver.network.serverpackets.PlaySound; import com.l2jserver.gameserver.network.serverpackets.SocialAction; import com.l2jserver.gameserver.network.serverpackets.SpecialCamera; import com.l2jserver.util.Rnd; /** * Dr. Chaos is a boss @ Pavel's Ruins. Some things to know : * * @author Kerberos, Tryskell. */ public class DrChaos extends AbstractNpcAI { private static final int DOCTOR_CHAOS = 32033; private static final int CHAOS_GOLEM = 25512; private static final byte NORMAL = 0; // Dr. Chaos is in NPC form. private static final byte CRAZY = 1; // Dr. Chaos entered on golem form. private static final byte DEAD = 2; // Dr. Chaos has been killed and has not yet spawned. private long _lastAttackVsGolem = 0; private int _pissedOffTimer; public DrChaos() { super(DrChaos.class.getSimpleName(), "ai"); addFirstTalkId(DOCTOR_CHAOS); // Different HTMs following actual humor. addSpawnId(DOCTOR_CHAOS); // Timer activation at 30sec + paranoia activity. addKillId(CHAOS_GOLEM); // Message + despawn. addAttackId(CHAOS_GOLEM); // Random messages when he attacks. StatsSet info = GrandBossManager.getInstance().getStatsSet(CHAOS_GOLEM); int status = GrandBossManager.getInstance().getBossStatus(CHAOS_GOLEM); // Load the reset date and time for Dr. Chaos from DB. if (status == DEAD) { long temp = (info.getLong("respawn_time") - System.currentTimeMillis()); if (temp > 0) { startQuestTimer("reset_drchaos", temp, null, null, false); } else { // The time has already expired while the server was offline. Delete the saved time and // immediately spawn Dr. Chaos. Also the state need to be changed for NORMAL addSpawn(DOCTOR_CHAOS, 96320, -110912, -3328, 8191, false, 0, false); GrandBossManager.getInstance().setBossStatus(CHAOS_GOLEM, NORMAL); } } // Spawn the war golem. else if (status == CRAZY) { int loc_x = info.getInt("loc_x"); int loc_y = info.getInt("loc_y"); int loc_z = info.getInt("loc_z"); int heading = info.getInt("heading"); final int hp = info.getInt("currentHP"); final int mp = info.getInt("currentMP"); L2GrandBossInstance golem = (L2GrandBossInstance) addSpawn(CHAOS_GOLEM, loc_x, loc_y, loc_z, heading, false, 0, false); GrandBossManager.getInstance().addBoss(golem); final L2Npc _golem = golem; _golem.setCurrentHpMp(hp, mp); _golem.setRunning(); // start monitoring Dr. Chaos's inactivity _lastAttackVsGolem = System.currentTimeMillis(); startQuestTimer("golem_despawn", 60000, _golem, null, true); } // Spawn the regular NPC. else { addSpawn(DOCTOR_CHAOS, 96320, -110912, -3328, 8191, false, 0, false); } } @Override public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { if (event.equalsIgnoreCase("reset_drchaos")) { GrandBossManager.getInstance().setBossStatus(CHAOS_GOLEM, NORMAL); addSpawn(DOCTOR_CHAOS, 96320, -110912, -3328, 8191, false, 0, false); } // despawn the live Dr. Chaos after 30 minutes of inactivity else if (event.equalsIgnoreCase("golem_despawn") && (npc != null)) { if (npc.getId() == CHAOS_GOLEM) { if ((_lastAttackVsGolem + 1800000) < System.currentTimeMillis()) { // Despawn the war golem. npc.deleteMe(); addSpawn(DOCTOR_CHAOS, 96320, -110912, -3328, 8191, false, 0, false); // spawn Dr. Chaos GrandBossManager.getInstance().setBossStatus(CHAOS_GOLEM, NORMAL); // mark Dr. Chaos is not crazy any more cancelQuestTimer("golem_despawn", npc, null); } } } else if (event.equalsIgnoreCase("1")) { npc.broadcastPacket(new SocialAction(npc.getObjectId(), 2)); npc.broadcastPacket(new SpecialCamera(npc, 1, -200, 15, 5500, 1000, 13500, 0, 0, 0, 0, 0)); } else if (event.equalsIgnoreCase("2")) { npc.broadcastPacket(new SocialAction(npc.getObjectId(), 3)); } else if (event.equalsIgnoreCase("3")) { npc.broadcastPacket(new SocialAction(npc.getObjectId(), 1)); } else if (event.equalsIgnoreCase("4")) { npc.broadcastPacket(new SpecialCamera(npc, 1, -150, 10, 3500, 1000, 5000, 0, 0, 0, 0, 0)); npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(95928, -110671, -3340, 0)); } else if (event.equalsIgnoreCase("5")) { // Delete Dr. Chaos && spawn the war golem. npc.deleteMe(); L2GrandBossInstance golem = (L2GrandBossInstance) addSpawn(CHAOS_GOLEM, 96080, -110822, -3343, 0, false, 0, false); GrandBossManager.getInstance().addBoss(golem); // The "npc" variable attribution is now for the golem. npc = golem; npc.broadcastPacket(new SpecialCamera(npc, 30, 200, 20, 6000, 700, 8000, 0, 0, 0, 0, 0)); npc.broadcastPacket(new SocialAction(npc.getObjectId(), 1)); npc.broadcastPacket(new PlaySound(1, "Rm03_A", 0, 0, 0, 0, 0)); // start monitoring Dr. Chaos's inactivity _lastAttackVsGolem = System.currentTimeMillis(); startQuestTimer("golem_despawn", 60000, npc, null, true); } // Check every sec if someone is in range, if found, launch one task to decrease the timer. else if (event.equalsIgnoreCase("paranoia_activity")) { if (GrandBossManager.getInstance().getBossStatus(CHAOS_GOLEM) == NORMAL) { for (L2PcInstance obj : npc.getKnownList().getKnownPlayersInRadius(500)) { if (obj.isDead()) { continue; } _pissedOffTimer -= 1; // Make him speak. if (_pissedOffTimer == 15) { broadcastNpcSay(npc, Say2.NPC_ALL, "How dare you trespass into my territory! Have you no fear?"); } // That was "too much" for that time. if (_pissedOffTimer <= 0) { crazyMidgetBecomesAngry(npc); } } } } return super.onAdvEvent(event, npc, player); } @Override public String onFirstTalk(L2Npc npc, L2PcInstance player) { String htmltext = ""; if (GrandBossManager.getInstance().getBossStatus(CHAOS_GOLEM) == NORMAL) { _pissedOffTimer -= 1 + Rnd.get(5); // remove 1-5 secs. if ((_pissedOffTimer > 20) && (_pissedOffTimer <= 30)) { htmltext = "Doctor Chaos:
What?! Who are you? How did you come here?
You really look suspicious... Aren't those filthy members of Black Anvil guild send you? No? Mhhhhh... I don't trust you!"; } else if ((_pissedOffTimer > 10) && (_pissedOffTimer <= 20)) { htmltext = "Doctor Chaos:
Why are you standing here? Don't you see it's a private propertie? Don't look at him with those eyes... Did you smile?! Don't make fun of me! He will ... destroy ... you ... if you continue!"; } else if ((_pissedOffTimer > 0) && (_pissedOffTimer <= 10)) { htmltext = "Doctor Chaos:
I know why you are here, traitor! He discovered your plans! You are assassin ... sent by the Black Anvil guild! But you won't kill the Emperor of Evil!"; } else if (_pissedOffTimer <= 0) { crazyMidgetBecomesAngry(npc); } } return htmltext; } @Override public String onSpawn(L2Npc npc) { // 30 seconds timer at initialization. _pissedOffTimer = 30; // Initialization of the paranoia. startQuestTimer("paranoia_activity", 1000, npc, null, true); return null; } @Override public String onKill(L2Npc npc, L2PcInstance player, boolean isPet) { cancelQuestTimer("golem_despawn", npc, null); broadcastNpcSay(npc, Say2.NPC_ALL, "Urggh! You will pay dearly for this insult."); // "lock" Dr. Chaos for regular RB time (36H fixed +- 24H random) long respawnTime = (36 + Rnd.get(-24, 24)) * 3600000; GrandBossManager.getInstance().setBossStatus(CHAOS_GOLEM, DEAD); startQuestTimer("reset_drchaos", respawnTime, null, null, false); // also save the respawn time so that the info is maintained past reboots StatsSet info = GrandBossManager.getInstance().getStatsSet(CHAOS_GOLEM); info.set("respawn_time", System.currentTimeMillis() + respawnTime); GrandBossManager.getInstance().setStatsSet(CHAOS_GOLEM, info); return null; } @Override public String onAttack(L2Npc npc, L2PcInstance victim, int damage, boolean isPet) { int chance = Rnd.get(300); // Choose a message from 3 choices (1/100) if (chance < 3) { String message = ""; switch (chance) { case 0: message = "Bwah-ha-ha! Your doom is at hand! Behold the Ultra Secret Super Weapon!"; break; case 1: message = "Foolish, insignificant creatures! How dare you challenge me!"; break; default: message = "I see that none will challenge me now!"; break; } // Make him speak. broadcastNpcSay(npc, Say2.NPC_ALL, message); } return null; } /** * Launches the complete animation. * @param npc the midget. */ private void crazyMidgetBecomesAngry(L2Npc npc) { if (GrandBossManager.getInstance().getBossStatus(CHAOS_GOLEM) == NORMAL) { // Set the status to "crazy". GrandBossManager.getInstance().setBossStatus(CHAOS_GOLEM, CRAZY); // Cancels the paranoia timer. cancelQuestTimer("paranoia_activity", npc, null); // Makes the NPC moves near the Strange Box speaking. npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(96323, -110914, -3328, 0)); broadcastNpcSay(npc, Say2.NPC_ALL, "Fools! Why haven't you fled yet? Prepare to learn a lesson!"); // Delayed animation timers. startQuestTimer("1", 2000, npc, null, false); // 2 secs, time to launch dr.C anim 2. Cam 1 on. startQuestTimer("2", 4000, npc, null, false); // 2,5 secs, time to launch dr.C anim 3. startQuestTimer("3", 6500, npc, null, false); // 6 secs, time to launch dr.C anim 1. startQuestTimer("4", 12500, npc, null, false); // 4,5 secs to make the NPC moves to the grotto. Cam 2 on. startQuestTimer("5", 17000, npc, null, false); // 4 secs for golem spawn, and golem anim. Cam 3 on. } } public static void main(String[] args) { new DrChaos(); } }