# --------------------------------------------------------------------------- # Champion mobs - Turn random mobs into Champions # --------------------------------------------------------------------------- # Enable/Disable Champion Mob System. ChampionEnable = False # Force Champion mobs to be passive? # To leave champion mobs to default/Aggressive, set to False. # To set all champion mobs to Passive, set True. ChampionPassive = False # % chance for a mob to became champion (0 to disable). ChampionFrequency = 5 # Title of all Champion Mobs. ChampionTitle = Champion # Red aura for Champion Mobs. ChampionAura = True # Min and max levels allowed for a mob to be a Champion mob. ChampionMinLevel = 20 ChampionMaxLevel = 85 # Hp multiplier for Champion mobs. ChampionHp = 8 # Hp Regen Multiplier for Champion mobs. ChampionHpRegen = 1.0 # Exp/Sp rewards multiplier for Champion mobs. ChampionRewardsExpSp = 8.0 # Standard rewards chance multiplier for Champion mobs. ChampionRewardsChance = 8.0 # Standard rewards amount multiplier for Champion mobs. ChampionRewardsAmount = 1.0 # Adena & Seal Stone rewards chance multiplier for Champion mobs. ChampionAdenasRewardsChance = 1.0 # Adena & Seal Stone rewards amount multiplier for Champion mobs. ChampionAdenasRewardsAmount = 1.0 # P. Attack and M. Attack bonus for Champion mobs. ChampionAtk = 1.0 # Physical/Magical Attack Speed bonus for Champion mobs. ChampionSpdAtk = 1.0 # Specified reward item ID ChampionRewardItemID = 6393 # The amount of the specified reward a player will receive if they are awarded the item. ChampionRewardItemQty = 1 # % Chance to obtain a specified reward item from a higher level Champion mob. # Default: 0 ChampionRewardLowerLvlItemChance = 0 # % Chance to obtain a specified reward item from a lower level Champion mob. # Default: 0 ChampionRewardHigherLvlItemChance = 0 # Do you want to enable the vitality calculation when killing champion mobs? # Be aware that it can lead to huge unbalance on your server, your rate for that mob would # then be "mobXP x serverRate x vitalityRate x championXpRate # Notes: # Works only if EnableVitality = True # Default: False ChampionEnableVitality = False # Enable spawning of the champions in instances # Default = False ChampionEnableInInstances = False