# --------------------------------------------------------------------------- # General Server Settings # --------------------------------------------------------------------------- # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like. # Warning: # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server. # --------------------------------------------------------------------------- # Administrator # --------------------------------------------------------------------------- # Default Access Level. For example if you set 100, everyone will have 100 access level. # Default: 0 DefaultAccessLevel = 0 # If True, only accounts with GM access can enter the server. # Default: False ServerGMOnly = False # Enable GMs to have the glowing aura of a Hero character on login. # Notes: # GMs can do "///hero" on themselves and get this aura voluntarily. # It's advised to keep this off due to graphic lag. # Default: False GMHeroAura = False # Whether GM logins in builder hide mode by default. # Default: True GMStartupBuilderHide = True # Auto set invulnerable status to a GM on login. # Default: False GMStartupInvulnerable = True # Auto set invisible status to a GM on login. # Default: False GMStartupInvisible = True # Auto block private messages to a GM on login. # Default: False GMStartupSilence = False # Auto list GMs in GM list (/gmlist) on login. # Default: False GMStartupAutoList = False # Auto set diet mode on to a GM on login (affects your weight penalty). # Default: False GMStartupDietMode = False # Item restrictions apply to GMs as well? (True = restricted usage) # Default: True GMItemRestriction = True # Skill restrictions apply to GMs as well? (True = restricted usage) # Default: True GMSkillRestriction = True # Allow GMs to drop/trade non-tradable and quest(drop only) items # Default: False GMTradeRestrictedItems = False # Allow GMs to restart/exit while is fighting stance # Default: True GMRestartFighting = True # Show the GM's name behind an announcement made by him # example: "Announce: hi (HanWik)" GMShowAnnouncerName = False # Give special skills for every GM # 7029,7041-7064,7088-7096,23238-23249 (Master's Blessing) # Default: False GMGiveSpecialSkills = False # Give special aura skills for every GM # 7029,23238-23249,23253-23296 (Master's Blessing) # Default: False GMGiveSpecialAuraSkills = False # Debug html paths for GM characters. # Default: True GMDebugHtmlPaths = True # In case you are not satisfied with the retail-like implementation of //gmspeed", # with this config you can rollback it to the old custom L2J version of the GM Speed. # Default: False UseSuperHasteAsGMSpeed = False # --------------------------------------------------------------------------- # Server Security # --------------------------------------------------------------------------- #Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit. # Default: False LogChat = False # Default: False LogAutoAnnouncements = False # Default: False LogItems = False # Log only Adena and equippable items if LogItems is enabled LogItemsSmallLog = False # Default: False LogItemEnchants = False # Default: False LogSkillEnchants = False # Default: False GMAudit = False # Check players for non-allowed skills # Default: False SkillCheckEnable = True # If true, remove invalid skills from player and database. # Report only, if false. # Default: False SkillCheckRemove = True # Check also GM characters (only if SkillCheckEnable = True) # Default: True SkillCheckGM = False # --------------------------------------------------------------------------- # Optimization # --------------------------------------------------------------------------- # Items on ground management. # Allow players to drop items on the ground. # Default: True AllowDiscardItem = True # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0. # Default: 600 AutoDestroyDroppedItemAfter = 600 # Time in seconds after which dropped herb will be auto-destroyed # Default: 60 AutoDestroyHerbTime = 60 # List of item id that will not be destroyed (separated by "," like 57,5575,6673). # Notes: # Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! # Items on this list will be protected regardless of the following options. # Default: 0 ListOfProtectedItems = 0 # Cleans up the server database on startup. # The bigger the database is, the longer it will take to clean up the database(the slower the server will start). # Sometimes this ends up with 0 elements cleaned up, and a lot of wasted time on the server startup. # If you want a faster server startup, set this to 'false', but its recommended to clean up the database from time to time. # Default: True DatabaseCleanUp = True # This is the interval (in minutes), that the gameserver will update a players information such as location. # The higher you set this number, there will be less character information saving so you will have less accessing of the database and your hard drive(s). # The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s). # A value of 0 disables periodic saving. # Independent of this setting the character is always saved after leaving the world. # Default: 15 CharacterDataStoreInterval = 15 # This is the interval (in minutes), that the game server will update a clan's variables information into the database. # The higher you set this number, there will be less clan's variables information saving so you will have less accessing of the database and your hard drive(s). # The lower you set this number, there will be more frequent clan's variables information saving so you will have more access to the database and your hard drive(s). # A value of 0 disables periodic saving. # Default: 15 ClanVariablesStoreInterval = 15 # This enables the server to only update items when saving the character. # Enabling this greatly reduces DB usage and improves performance. # WARNING: This option causes item loss during crashes. # Default: False LazyItemsUpdate = False # When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character. # Default: True UpdateItemsOnCharStore = True # Also delete from world misc. items dropped by players (all except equip-able items). # Notes: # Works only if AutoDestroyDroppedItemAfter is greater than 0. # Default: False DestroyPlayerDroppedItem = False # Destroy dropped equippable items (armor, weapon, jewelry). # Notes: # Works only if DestroyPlayerDroppedItem = True # Default: False DestroyEquipableItem = False # Make all items destroyable. # If enabled players can destroy all items!!! DestroyAllItems = False # Save dropped items into the database for restoring after restart. # Default: False SaveDroppedItem = False # Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting). # If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates. # Default: False EmptyDroppedItemTableAfterLoad = False # Time interval in minutes to save in DB items on ground. Disabled = 0. # Notes: # If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown. # Default: 60 SaveDroppedItemInterval = 60 # Delete all saved items from the database on next restart? # Notes: # Works only if SaveDroppedItem = False. # Default: False ClearDroppedItemTable = False # Order NPC QuestLink list by QuestId. # Retail: False (but ugly) OrderQuestListByQuestId = True # Delete invalid quest from players. # Default: False AutoDeleteInvalidQuestData = False # Reward players with experience boost buff upon finishing a Story Quest. # Retail: True StoryQuestRewardBuff = True # Allow creating multiple non-stackable items at one time? # Default: True MultipleItemDrop = True # Forces full item inventory packet to be sent for any item change. # Notes: # This can increase network traffic # Default: False ForceInventoryUpdate = False # True = Load html's into cache only on first time html is requested. # False = Load all html's into cache on server startup. # Default: False LazyCache = False # Check if html files contain non ASCII characters. # Default = True CheckHtmlEncoding = True # Cache all character names in to memory on server startup # False - names are loaded from Db when they are requested # True - decrease Db usage , increase memory consumption # Default: True CacheCharNames = True # Minimum and maximum variables in seconds for NPC animation delay. # You must keep MinNpcAnimation lower or equal to MaxNpcAnimation. # Set values to 0 for disabling random animations. # Default: 5 MinNpcAnimation = 5 # Default: 60 MaxNpcAnimation = 60 # Default: 5 MinMonsterAnimation = 5 # Default: 60 MaxMonsterAnimation = 60 # Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid. # Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds. # Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors. # The always on option allows to ignore all this and let all grids be active at all times (not suggested). # Default: False GridsAlwaysOn = False # Default: 1 GridNeighborTurnOnTime = 1 # Default: 90 GridNeighborTurnOffTime = 90 # Correct buylist and multisell prices when lower than sell price. # Default: True CorrectPrices = True # --------------------------------------------------------------------------- # Falling Damage # --------------------------------------------------------------------------- # Allow characters to receive damage from falling. # CoordSynchronize = 2 is recommended. # Default: True EnableFallingDamage = True # --------------------------------------------------------------------------- # Features # --------------------------------------------------------------------------- # Peace Zone Modes: # 0 = Peace All the Time # 1 = PVP During Siege for siege participants # 2 = PVP All the Time # Default: 0 PeaceZoneMode = 0 # Global Chat. # Available Options: ON, OFF, GM, GLOBAL # Default: ON GlobalChat = ON # Trade Chat. # Available Options: ON, OFF, GM, GLOBAL # Default: ON TradeChat = ON # Minimum level for chat, 0 = disable # Default: 0 MinimumChatLevel = 0 # If you are experiencing problems with Warehouse transactions, feel free to disable them here. # Default: True AllowWarehouse = True # Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse. # Default: False WarehouseCache = False # How long warehouse should be stored in memory. # Default: 15 WarehouseCacheTime = 15 # Default: True AllowRefund = True # Default: True AllowMail = True # Default: True AllowAttachments = True # If True player can try on weapon and armor in shop. # Default: True AllowWear = True # Default: 5 WearDelay = 5 #Adena cost to try on an item. # Default: 10 WearPrice = 10 # --------------------------------------------------------------------------- # Instances # --------------------------------------------------------------------------- # Restores the player to their previous instance (ie. an instanced area/dungeon) on EnterWorld. # Default: False RestorePlayerInstance = False # When a player dies, is removed from instance after a fixed period of time. # Time in minutes. # Default: 1 EjectDeadPlayerTime = 1 # When is instance finished, is set time to destruction currency instance. # Time in minutes. # Default: 5 DefaultFinishTime = 5 # --------------------------------------------------------------------------- # Misc Settings # --------------------------------------------------------------------------- # Default: True AllowRace = False # Default: True AllowWater = True # Default: True AllowFishing = True # Default: True AllowBoat = True # Boat broadcast radius. # If players getting annoyed by boat shouts then radius can be decreased. # Default: 20000 BoatBroadcastRadius = 20000 # Default: True AllowCursedWeapons = True # Show "data/html/servnews.htm" when a character enters world. # Default: False ShowServerNews = False # Enable the Community Board. # Default: True EnableCommunityBoard = True # Default Community Board page. # Default: _bbshome BBSDefault = _bbshome # Enable chat filter # Default = False UseChatFilter = False # Replace filter words with following chars ChatFilterChars = ^_^ # Banchat for channels, split ";" # GENERAL (white) # SHOUT (!) # TELL (") # PARTY (#) # CLAN (@) # GM (//gmchat) # PETITION_PLAYER (*) # PETITION_GM (*) # TRADE (+) # ALLIANCE ($) # ANNOUNCEMENT # BOAT # FRIEND # MSNCHAT # PARTYMATCH_ROOM # PARTYROOM_COMMANDER (Yellow) # PARTYROOM_ALL (Red) # HERO_VOICE (%) # CRITICAL_ANNOUNCE # SCREEN_ANNOUNCE # BATTLEFIELD # MPCC_ROOM # NPC_GENERAL # NPC_SHOUT # NEW_TELL # WORLD (&) # Default: ALL;SHOUT;GLOBAL;TRADE;HERO_VOICE BanChatChannels = GENERAL;SHOUT;WORLD;TRADE;HERO_VOICE # --------------------------------------------------------------------------- # World chat settings # --------------------------------------------------------------------------- # World Chat. # Default: True WorldChatEnabled = True # The minimum level to use this chat. # Default: 95 WorldChatMinLevel = 95 # The amount of points player will have at his disposal every day. # Default: 3 WorldChatPointsPerDay = 3 # The delay player must wait before sending new world chat message. # Note: Value is in seconds # Default: 20secs WorldChatInterval = 20secs # --------------------------------------------------------------------------- # Manor # --------------------------------------------------------------------------- # Default: True AllowManor = True # Manor refresh time in military hours. # Default: 20 (8pm) AltManorRefreshTime = 20 # Manor refresh time (minutes). # Default: 00 (start of the hour) AltManorRefreshMin = 00 # Manor period approve time in military hours. # Default: 4 (4am) AltManorApproveTime = 4 # Manor period approve time (minutes). # Default: 30 AltManorApproveMin = 30 # Manor maintenance time (minutes). # Default: 6 AltManorMaintenanceMin = 6 # Manor Save Type. # True = Save data into the database after every action # Default: False AltManorSaveAllActions = False # Manor Save Period (used only if AltManorSaveAllActions = False) # Default: 2 (hour) AltManorSavePeriodRate = 2 # --------------------------------------------------------------------------- # Item Auction # --------------------------------------------------------------------------- # AltItemAuctionEnabled = True # Number of days before auction cleared from database with all bids. # Default: 14 AltItemAuctionExpiredAfter = 14 # Auction extends to specified amount of seconds if one or more new bids added. # By default auction extends only two times, by 5 and 3 minutes, this custom value used after it. # Values higher than 60s is not recommended. # Default: 0 AltItemAuctionTimeExtendsOnBid = 0 --------------------------------------------------------------------------- # Punishment # --------------------------------------------------------------------------- # Player punishment for illegal actions: # 1 - broadcast warning to gms only # 2 - kick player(default) # 3 - kick & ban player # 4 - jail player (define minutes of jail with param: 0 = infinite) # Default: 2 DefaultPunish = 2 # This setting typically specifies the duration of the above punishment. # Default: 0 DefaultPunishParam = 0 # Apply default punish if player buy items for zero Adena. # Default: True OnlyGMItemsFree = True # Jail is a PvP zone. # Default: False JailIsPvp = False # Disable all chat in jail (except normal one) # Default: True JailDisableChat = True # Disable all transaction in jail # Trade/Store/Drop # Default: False JailDisableTransaction = False # --------------------------------------------------------------------------- # Custom Components # --------------------------------------------------------------------------- # Default: False CustomNpcData = True # Default: False CustomTeleportTable = True # Default: False CustomSkillsLoad = True # Default: False CustomItemsLoad = True # Default: False CustomMultisellLoad = True # Default: False CustomBuyListLoad = True # --------------------------------------------------------------------------- # Teleport Bookmark Settings # --------------------------------------------------------------------------- # Consume item for teleporting. # Default: 20033 (Teleport Flag) # No item consume: -1 BookmarkConsumeItemId = -1 # --------------------------------------------------------------------------- # Birthday Event Settings # --------------------------------------------------------------------------- # Gift sent with Mail System # Default: 22187 AltBirthdayGift = 22187 # Mail Subject AltBirthdayMailSubject = Happy Birthday! # Mail Content # $c1: Player name # $s1: Age AltBirthdayMailText = Hello Adventurer!! Seeing as you're one year older now, I thought I would send you some birthday cheer :) Please find your birthday pack attached. May these gifts bring you joy and happiness on this very special day.\n\nSincerely, Alegria # --------------------------------------------------------------------------- # Handy's Block Checker Event Settings # --------------------------------------------------------------------------- # Enable the Handy's Block Checker event # Default: True EnableBlockCheckerEvent = True # Minimum number of members on each team before # be able to start the event # Min: 1 # Max: 6 # Retail: 2 BlockCheckerMinTeamMembers = 2 # Fair play # Players can choose what team to play. However, by # enabling this property to true, the teams will be # balanced in the teleport to the arena HBCEFairPlay = True # --------------------------------------------------------------------------- # Bot Report Button settings # --------------------------------------------------------------------------- # Enable the bot report button on the desired game servers. # Default: True EnableBotReportButton = True # Report points restart hour. Format: HH:MM ( PM mode, 24 hours clock) # Default: 00:00 BotReportPointsResetHour = 00:00 # Delay between reports from the same player (in minutes) # Default: 30 minutes BotReportDelay = 30 # Allow players from the same clan to report the same bot # Default: False AllowReportsFromSameClanMembers = False # --------------------------------------------------------------------------- # Auto Play Settings # --------------------------------------------------------------------------- # Default: True EnableAutoPlay = True # Default: True EnableAutoPotion = True # Default: True EnableAutoSkill = True # Default: True EnableAutoItem = True # Resume auto play upon enter game. # Retail: False ResumeAutoPlay = False # --------------------------------------------------------------------------- # Developer Settings # --------------------------------------------------------------------------- # Do not touch these if you do not know what you are doing. # These settings are for debugging servers ONLY. They are not meant for LIVE servers. # Html action cache debugging # Default: False HtmlActionCacheDebug = False # Default: False Developer = False # Don't load quests. # Default: False AltDevNoQuests = False # Don't load spawntable. # Default: False AltDevNoSpawns = False # Show quests while loading them. # Default: False AltDevShowQuestsLoadInLogs = False # Show scripts while loading them. # Default: False AltDevShowScriptsLoadInLogs = False