/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.conditions; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.items.L2Item; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.model.skills.Skill; /** * The Class ConditionSlotItemId. * @author mkizub */ public final class ConditionSlotItemId extends ConditionInventory { private final int _itemId; private final int _enchantLevel; /** * Instantiates a new condition slot item id. * @param slot the slot * @param itemId the item id * @param enchantLevel the enchant level */ public ConditionSlotItemId(int slot, int itemId, int enchantLevel) { super(slot); _itemId = itemId; _enchantLevel = enchantLevel; } @Override public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item) { if ((effector == null) || !effector.isPlayer()) { return false; } final L2ItemInstance itemSlot = effector.getInventory().getPaperdollItem(_slot); if (itemSlot == null) { return _itemId == 0; } return (itemSlot.getId() == _itemId) && (itemSlot.getEnchantLevel() >= _enchantLevel); } }