/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jmobius.gameserver.enums.ShotType; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.effects.L2EffectType; import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.stats.Formulas; /** * HP Drain effect implementation. * @author Adry_85 */ public final class HpDrain extends AbstractEffect { private final double _power; private final double _percentage; public HpDrain(StatsSet params) { _power = params.getDouble("power", 0); _percentage = params.getDouble("percentage", 0); } @Override public L2EffectType getEffectType() { return L2EffectType.HP_DRAIN; } @Override public boolean isInstant() { return true; } @Override public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item) { // TODO: Unhardcode Cubic Skill to avoid double damage if (effector.isAlikeDead() || (skill.getId() == 4050)) { return; } final boolean sps = skill.useSpiritShot() && effector.isChargedShot(ShotType.SPIRITSHOTS); final boolean bss = skill.useSpiritShot() && effector.isChargedShot(ShotType.BLESSED_SPIRITSHOTS); final boolean mcrit = Formulas.calcCrit(skill.getMagicCriticalRate(), effector, effected, skill); final double damage = Formulas.calcMagicDam(effector, effected, skill, effector.getMAtk(), _power, effected.getMDef(), sps, bss, mcrit); double drain = 0; final int cp = (int) effected.getCurrentCp(); final int hp = (int) effected.getCurrentHp(); if (cp > 0) { drain = (damage < cp) ? 0 : (damage - cp); } else if (damage > hp) { drain = hp; } else { drain = damage; } final double hpAdd = ((_percentage / 100) * drain); final double hpFinal = ((effector.getCurrentHp() + hpAdd) > effector.getMaxHp() ? effector.getMaxHp() : (effector.getCurrentHp() + hpAdd)); effector.setCurrentHp(hpFinal); if (damage > 0) { // Manage attack or cast break of the target (calculating rate, sending message...) if (!effected.isRaid() && Formulas.calcAtkBreak(effected, damage)) { effected.breakAttack(); effected.breakCast(); } effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false); effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false); } } }