/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jmobius.gameserver.model.stats;
import java.util.Optional;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.model.PcCondOverride;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PetInstance;
import com.l2jmobius.gameserver.model.itemcontainer.Inventory;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.items.type.CrystalType;
/**
* @author UnAfraid
*/
@FunctionalInterface
public interface IStatsFunction
{
default void throwIfPresent(Optional base)
{
if (base.isPresent())
{
throw new IllegalArgumentException("base should not be set for " + getClass().getSimpleName());
}
}
default double calcEnchantBodyPart(L2Character creature, int... slots)
{
double value = 0;
for (int slot : slots)
{
final L2ItemInstance item = creature.getInventory().getPaperdollItemByL2ItemId(slot);
if ((item != null) && (item.getEnchantLevel() >= 4) && (item.getItem().getCrystalTypePlus() == CrystalType.R))
{
value += calcEnchantBodyPartBonus(item.getEnchantLevel(), item.getItem().isBlessed());
}
}
return value;
}
default double calcEnchantBodyPartBonus(int enchantLevel, boolean isBlessed)
{
return 0;
}
default double calcWeaponBaseValue(L2Character creature, Stats stat)
{
final double baseTemplateBalue = creature.getTemplate().getBaseValue(stat, 0);
final double baseValue = creature.getTransformation().map(transform -> transform.getStats(creature, stat, baseTemplateBalue)).orElseGet(() ->
{
if (creature.isPet())
{
final L2PetInstance pet = (L2PetInstance) creature;
final L2ItemInstance weapon = pet.getActiveWeaponInstance();
final double baseVal = stat == Stats.PHYSICAL_ATTACK ? pet.getPetLevelData().getPetPAtk() : stat == Stats.MAGIC_ATTACK ? pet.getPetLevelData().getPetMAtk() : baseTemplateBalue;
return baseVal + (weapon != null ? weapon.getItem().getStats(stat, baseVal) : 0);
}
else if (creature.isPlayer())
{
final L2ItemInstance weapon = creature.getActiveWeaponInstance();
return (weapon != null ? weapon.getItem().getStats(stat, baseTemplateBalue) : baseTemplateBalue);
}
return baseTemplateBalue;
});
return baseValue;
}
default double calcWeaponPlusBaseValue(L2Character creature, Stats stat)
{
final double baseTemplateBalue = creature.getTemplate().getBaseValue(stat, 0);
double baseValue = creature.getTransformation().map(transform -> transform.getStats(creature, stat, baseTemplateBalue)).orElse(baseTemplateBalue);
if (creature.isPlayable())
{
final Inventory inv = creature.getInventory();
if (inv != null)
{
for (L2ItemInstance item : inv.getPaperdollItems(L2ItemInstance::isEquipped))
{
baseValue += item.getItem().getStats(stat, 0);
}
}
}
return baseValue;
}
default double calcEnchantedItemBonus(L2Character creature, Stats stat)
{
if (!creature.isPlayer())
{
return 0;
}
double value = 0;
for (L2ItemInstance item : creature.getInventory().getPaperdollItems(L2ItemInstance::isEquipped, L2ItemInstance::isEnchanted))
{
if (item.getItem().getStats(stat, 0) <= 0)
{
continue;
}
final double blessedBonus = item.getItem().isBlessed() ? 1.5 : 1;
int overEnchant = 0;
int enchant = item.getEnchantLevel();
if (enchant > 3)
{
overEnchant = enchant - 3;
enchant = 3;
}
if (creature.getActingPlayer().isInOlympiadMode() && (Config.ALT_OLY_ENCHANT_LIMIT >= 0) && ((enchant + overEnchant) > Config.ALT_OLY_ENCHANT_LIMIT))
{
if (Config.ALT_OLY_ENCHANT_LIMIT > 3)
{
overEnchant = Config.ALT_OLY_ENCHANT_LIMIT - 3;
}
else
{
overEnchant = 0;
enchant = Config.ALT_OLY_ENCHANT_LIMIT;
}
}
if ((stat == Stats.MAGICAL_DEFENCE) || (stat == Stats.PHYSICAL_DEFENCE))
{
value += calcEnchantDefBonus(item, blessedBonus, enchant, overEnchant);
}
else if (stat == Stats.MAGIC_ATTACK)
{
value += calcEnchantMatkBonus(item, blessedBonus, enchant, overEnchant);
}
else if ((stat == Stats.PHYSICAL_ATTACK) && item.isWeapon())
{
value += calcEnchantedPAtkBonus(item, blessedBonus, enchant, overEnchant);
}
}
return value;
}
/**
* @param item
* @param blessedBonus
* @param enchant
* @param overEnchant
* @return
*/
static double calcEnchantDefBonus(L2ItemInstance item, double blessedBonus, int enchant, int overEnchant)
{
double value = 0;
switch (item.getItem().getCrystalTypePlus())
{
case R:
{
// Enchant 0-3 adding +2
// Enchant 3-6 adding +4
// Enchant 6-127 adding +6
switch (overEnchant)
{
case 1:
case 2:
case 3:
{
value += ((2 * blessedBonus * enchant) + (4 * blessedBonus * overEnchant));
break;
}
default:
{
value += (6 * blessedBonus * overEnchant);
break;
}
}
break;
}
case S:
case A:
case B:
case C:
case D:
case NONE:
{
value += enchant + (3 * overEnchant);
break;
}
}
return value;
}
/**
* @param item
* @param blessedBonus
* @param enchant
* @param overEnchant
* @return
*/
static double calcEnchantMatkBonus(L2ItemInstance item, double blessedBonus, int enchant, int overEnchant)
{
double value = 0;
switch (item.getItem().getCrystalTypePlus())
{
case R:
{
//@formatter:off
/* M. Atk. increases by 5 for all weapons.
* Starting at +4, M. Atk. bonus double.
* 0-3 adding +5
* 3-6 adding +10
* 7-9 adding +15
* 10-12 adding +20
* 13-127 adding +25
*/
//@formatter:on
switch (overEnchant)
{
case 0:
{
break;
}
case 1:
case 2:
case 3:
{
value += ((5 * blessedBonus * enchant) + (10 * blessedBonus * overEnchant));
break;
}
case 4:
case 5:
case 6:
{
value += (15 * blessedBonus * overEnchant);
break;
}
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
{
value += (20 * blessedBonus * (overEnchant - 1.5));
break;
}
default:
{
value += (25 * blessedBonus * (overEnchant - 3));
break;
}
}
break;
}
case S:
{
// M. Atk. increases by 4 for all weapons.
// Starting at +4, M. Atk. bonus double.
value += (4 * enchant) + (8 * overEnchant);
break;
}
case A:
case B:
case C:
{
// M. Atk. increases by 3 for all weapons.
// Starting at +4, M. Atk. bonus double.
value += (3 * enchant) + (6 * overEnchant);
break;
}
case D:
case NONE:
{
// M. Atk. increases by 2 for all weapons. Starting at +4, M. Atk. bonus double.
// Starting at +4, M. Atk. bonus double.
value += (2 * enchant) + (4 * overEnchant);
break;
}
}
return value;
}
/**
* @param item
* @param blessedBonus
* @param enchant
* @param overEnchant
* @return
*/
static double calcEnchantedPAtkBonus(L2ItemInstance item, double blessedBonus, int enchant, int overEnchant)
{
double value = 0;
switch (item.getItem().getCrystalTypePlus())
{
case R:
{
if (item.getWeaponItem().getBodyPart() == L2Item.SLOT_LR_HAND)
{
if (item.getWeaponItem().getItemType().isRanged())
{
//@formatter:off
/* P. Atk. increases by 12 for bows.
* Starting at +4, P. Atk. bonus double.
* 0-3 adding +12
* 4-6 adding +24
* 7-9 adding +36
* 10-12 adding +48
* 13-127 adding +60
*/
//@formatter:on
switch (overEnchant)
{
case 0:
{
break;
}
case 1:
case 2:
case 3:
{
value += ((12 * blessedBonus * enchant) + (24 * blessedBonus * overEnchant));
break;
}
case 4:
case 5:
case 6:
{
value += (36 * blessedBonus * overEnchant);
break;
}
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
{
value += (48 * blessedBonus * (overEnchant - 1.5));
break;
}
default:
{
value += (60 * blessedBonus * (overEnchant - 3));
break;
}
}
}
else
{
//@formatter:off
/* P. Atk. increases by 7 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
* Starting at +4, P. Atk. bonus double.
* 0-3 adding +7
* 4-6 adding +14
* 7-9 adding +21
* 10-12 adding +28
* 13-127 adding +35
*/
//@formatter:on
switch (overEnchant)
{
case 0:
{
break;
}
case 1:
case 2:
case 3:
{
value += ((7 * blessedBonus * enchant) + (14 * blessedBonus * overEnchant));
break;
}
case 4:
case 5:
case 6:
{
value += (21 * blessedBonus * overEnchant);
break;
}
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
{
value += (28 * blessedBonus * (overEnchant - 1.5));
break;
}
default:
{
value += (35 * blessedBonus * (overEnchant - 3));
break;
}
}
}
}
else
{
//@formatter:off
/* P. Atk. increases by 6 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
* Starting at +4, P. Atk. bonus double.
* 0-3 adding +6
* 4-6 adding +12
* 7-9 adding +18
* 10-12 adding +24
* 13-127 adding +30
*/
//@formatter:on
switch (overEnchant)
{
case 0:
{
break;
}
case 1:
case 2:
case 3:
{
value += ((6 * blessedBonus * enchant) + (12 * blessedBonus * overEnchant));
break;
}
case 4:
case 5:
case 6:
{
value += (18 * blessedBonus * overEnchant);
break;
}
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
{
value += (24 * blessedBonus * (overEnchant - 1.5));
break;
}
default:
{
value += (30 * blessedBonus * (overEnchant - 3));
break;
}
}
}
break;
}
case S:
{
if (item.getWeaponItem().getBodyPart() == L2Item.SLOT_LR_HAND)
{
if (item.getWeaponItem().getItemType().isRanged())
{
// P. Atk. increases by 10 for bows.
// Starting at +4, P. Atk. bonus double.
value += (10 * enchant) + (20 * overEnchant);
}
else
{
// P. Atk. increases by 6 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (6 * enchant) + (12 * overEnchant);
}
}
else
{
// P. Atk. increases by 5 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// Starting at +4, P. Atk. bonus double.
value += (5 * enchant) + (10 * overEnchant);
}
break;
}
case A:
{
if (item.getWeaponItem().getBodyPart() == L2Item.SLOT_LR_HAND)
{
if (item.getWeaponItem().getItemType().isRanged())
{
// P. Atk. increases by 8 for bows.
// Starting at +4, P. Atk. bonus double.
value += (8 * enchant) + (16 * overEnchant);
}
else
{
// P. Atk. increases by 5 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (5 * enchant) + (10 * overEnchant);
}
}
else
{
// P. Atk. increases by 4 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// Starting at +4, P. Atk. bonus double.
value += (4 * enchant) + (8 * overEnchant);
}
break;
}
case B:
case C:
{
if (item.getWeaponItem().getBodyPart() == L2Item.SLOT_LR_HAND)
{
if (item.getWeaponItem().getItemType().isRanged())
{
// P. Atk. increases by 6 for bows.
// Starting at +4, P. Atk. bonus double.
value += (6 * enchant) + (12 * overEnchant);
}
else
{
// P. Atk. increases by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (4 * enchant) + (8 * overEnchant);
}
}
else
{
// P. Atk. increases by 3 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// Starting at +4, P. Atk. bonus double.
value += (3 * enchant) + (6 * overEnchant);
}
break;
}
case D:
case NONE:
{
if (item.getWeaponItem().getItemType().isRanged())
{
// Bows increase by 4.
// Starting at +4, P. Atk. bonus double.
value += (4 * enchant) + (8 * overEnchant);
}
else
{
// P. Atk. increases by 2 for all weapons with the exception of bows.
// Starting at +4, P. Atk. bonus double.
value += (2 * enchant) + (4 * overEnchant);
}
break;
}
}
return value;
}
default double validateValue(L2Character creature, double value, double minValue, double maxValue)
{
if ((value > maxValue) && !creature.canOverrideCond(PcCondOverride.MAX_STATS_VALUE))
{
return maxValue;
}
return Math.max(minValue, value);
}
public double calc(L2Character creature, Optional base, Stats stat);
}