/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jmobius.gameserver.model.skills; import java.util.ArrayList; import java.util.Arrays; import java.util.Collections; import java.util.EnumMap; import java.util.HashSet; import java.util.LinkedList; import java.util.List; import java.util.Map; import java.util.Set; import java.util.function.Consumer; import java.util.logging.Level; import java.util.logging.Logger; import java.util.stream.Collectors; import com.l2jmobius.Config; import com.l2jmobius.commons.util.Rnd; import com.l2jmobius.gameserver.data.xml.impl.SkillData; import com.l2jmobius.gameserver.data.xml.impl.SkillTreesData; import com.l2jmobius.gameserver.enums.AttributeType; import com.l2jmobius.gameserver.enums.BasicProperty; import com.l2jmobius.gameserver.enums.MountType; import com.l2jmobius.gameserver.enums.ShotType; import com.l2jmobius.gameserver.handler.AffectScopeHandler; import com.l2jmobius.gameserver.handler.IAffectScopeHandler; import com.l2jmobius.gameserver.handler.ITargetTypeHandler; import com.l2jmobius.gameserver.handler.TargetHandler; import com.l2jmobius.gameserver.instancemanager.HandysBlockCheckerManager; import com.l2jmobius.gameserver.model.ArenaParticipantsHolder; import com.l2jmobius.gameserver.model.L2Object; import com.l2jmobius.gameserver.model.PcCondOverride; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.instance.L2BlockInstance; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.cubic.CubicInstance; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.effects.EffectFlag; import com.l2jmobius.gameserver.model.effects.L2EffectType; import com.l2jmobius.gameserver.model.holders.AlterSkillHolder; import com.l2jmobius.gameserver.model.holders.AttachSkillHolder; import com.l2jmobius.gameserver.model.interfaces.IIdentifiable; import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; import com.l2jmobius.gameserver.model.skills.targets.AffectObject; import com.l2jmobius.gameserver.model.skills.targets.AffectScope; import com.l2jmobius.gameserver.model.skills.targets.TargetType; import com.l2jmobius.gameserver.model.stats.BasicPropertyResist; import com.l2jmobius.gameserver.model.stats.Formulas; import com.l2jmobius.gameserver.model.stats.TraitType; import com.l2jmobius.gameserver.network.SystemMessageId; import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation.FlyType; import com.l2jmobius.gameserver.network.serverpackets.SystemMessage; public final class Skill implements IIdentifiable { private static final Logger _log = Logger.getLogger(Skill.class.getName()); /** Skill ID. */ private final int _id; /** Skill level. */ private final int _level; /** Custom skill ID displayed by the client. */ private final int _displayId; /** Custom skill level displayed by the client. */ private final int _displayLevel; /** Skill client's name. */ private final String _name; /** Operative type: passive, active, toggle. */ private final SkillOperateType _operateType; private final int _magic; private final TraitType _traitType; private final boolean _staticReuse; /** MP consumption. */ private final int _mpConsume; /** Initial MP consumption. */ private final int _mpInitialConsume; /** MP consumption per channeling. */ private final int _mpPerChanneling; /** HP consumption. */ private final int _hpConsume; /** Amount of items consumed by this skill from caster. */ private final int _itemConsumeCount; /** Id of item consumed by this skill from caster. */ private final int _itemConsumeId; /** Cast range: how far can be the target. */ private final int _castRange; /** Effect range: how far the skill affect the target. */ private final int _effectRange; /** Abnormal instant, used for herbs mostly. */ private final boolean _isAbnormalInstant; /** Abnormal level, global effect level. */ private final int _abnormalLvl; /** Abnormal type: global effect "group". */ private final AbnormalType _abnormalType; /** Abnormal time: global effect duration time. */ private final int _abnormalTime; /** Abnormal visual effect: the visual effect displayed ingame. */ private Set _abnormalVisualEffects; /** If {@code true} this skill's effect should stay after death. */ private final boolean _stayAfterDeath; /** If {@code true} this skill's effect recovery HP/MP or CP from herb. */ private final boolean _isRecoveryHerb; private final int _refId; // all times in milliseconds private final int _hitTime; // private final int _skillInterruptTime; private final int _coolTime; private final int _reuseHashCode; private final int _reuseDelay; private final int _reuseDelayGroup; private final int _magicLevel; private final int _lvlBonusRate; private final int _activateRate; private final int _minChance; private final int _maxChance; // Effecting area of the skill, in radius. // The radius center varies according to the _targetType: // "caster" if targetType = AURA/PARTY/CLAN or "target" if targetType = AREA private final TargetType _targetType; private final AffectScope _affectScope; private final AffectObject _affectObject; private final int _affectRange; private final int[] _fanRange = new int[4]; // unk;startDegree;fanAffectRange;fanAffectAngle private final int[] _affectLimit = new int[3]; // TODO: Third value is unknown... find it out! private final int[] _affectHeight = new int[2]; private final boolean _nextActionIsAttack; private final boolean _removedOnAnyActionExceptMove; private final boolean _removedOnDamage; private final boolean _blockedInOlympiad; private final AttributeType _attributeType; private final int _attributeValue; private final BasicProperty _basicProperty; private final int _minPledgeClass; private final int _soulMaxConsume; private final boolean _isTriggeredSkill; // If true the skill will take activation buff slot instead of a normal buff slot private final int _effectPoint; private Set _rideState; private final Map> _conditionLists = new EnumMap<>(SkillConditionScope.class); private final Map> _effectLists = new EnumMap<>(EffectScope.class); // Flying support private final FlyType _flyType; private final int _flyRadius; private final boolean _isDebuff; private final boolean _isSuicideAttack; private final boolean _canBeDispelled; private final boolean _excludedFromCheck; private final boolean _withoutAction; private final String _icon; private volatile Byte[] _effectTypes; // Channeling data private final int _channelingSkillId; private final int _channelingTickInitialDelay; private final int _channelingTickInterval; // Mentoring private final boolean _isMentoring; // Stance skill IDs private final int _doubleCastSkill; private final boolean _canDoubleCast; private final boolean _canCastWhileDisabled; private final boolean _isSharedWithSummon; private final boolean _isNecessaryToggle; private final boolean _deleteAbnormalOnLeave; private final boolean _irreplacableBuff; // Stays after death, on subclass change, cant be canceled. private final boolean _blockActionUseSkill; // Blocks the use skill client action and is not showed on skill list. private final int _toggleGroupId; private final int _attachToggleGroupId; private final List _alterSkills; private final List _attachSkills; private final Set _abnormalResists; private final double _magicCriticalRate; public Skill(StatsSet set) { _id = set.getInt(".id"); _level = set.getInt(".level"); _refId = set.getInt(".referenceId", 0); _displayId = set.getInt(".displayId", _id); _displayLevel = set.getInt(".displayLevel", _level); _name = set.getString(".name", ""); _operateType = set.getEnum("operateType", SkillOperateType.class); _magic = set.getInt("isMagic", 0); _traitType = set.getEnum("trait", TraitType.class, TraitType.NONE); _staticReuse = set.getBoolean("staticReuse", false); _mpConsume = set.getInt("mpConsume", 0); _mpInitialConsume = set.getInt("mpInitialConsume", 0); _mpPerChanneling = set.getInt("mpPerChanneling", _mpConsume); _hpConsume = set.getInt("hpConsume", 0); _itemConsumeCount = set.getInt("itemConsumeCount", 0); _itemConsumeId = set.getInt("itemConsumeId", 0); _castRange = set.getInt("castRange", -1); _effectRange = set.getInt("effectRange", -1); _abnormalLvl = set.getInt("abnormalLvl", 0); _abnormalType = set.getEnum("abnormalType", AbnormalType.class, AbnormalType.NONE); int abnormalTime = set.getInt("abnormalTime", 0); if (Config.ENABLE_MODIFY_SKILL_DURATION && Config.SKILL_DURATION_LIST.containsKey(getId())) { if ((getLevel() < 100) || (getLevel() > 140)) { abnormalTime = Config.SKILL_DURATION_LIST.get(getId()); } else if ((getLevel() >= 100) && (getLevel() < 140)) { abnormalTime += Config.SKILL_DURATION_LIST.get(getId()); } } _abnormalTime = abnormalTime; _isAbnormalInstant = set.getBoolean("abnormalInstant", false); parseAbnormalVisualEffect(set.getString("abnormalVisualEffect", null)); _stayAfterDeath = set.getBoolean("stayAfterDeath", false); _hitTime = set.getInt("hitTime", 0); _coolTime = set.getInt("coolTime", 0); _isDebuff = set.getBoolean("isDebuff", false); _isRecoveryHerb = set.getBoolean("isRecoveryHerb", false); if (Config.ENABLE_MODIFY_SKILL_REUSE && Config.SKILL_REUSE_LIST.containsKey(_id)) { if (Config.DEBUG) { _log.info("*** Skill " + _name + " (" + _level + ") changed reuse from " + set.getInt("reuseDelay", 0) + " to " + Config.SKILL_REUSE_LIST.get(_id) + " seconds."); } _reuseDelay = Config.SKILL_REUSE_LIST.get(_id); } else { _reuseDelay = set.getInt("reuseDelay", 0); } _reuseDelayGroup = set.getInt("reuseDelayGroup", -1); _reuseHashCode = SkillData.getSkillHashCode(_reuseDelayGroup > 0 ? _reuseDelayGroup : _id, _level); _targetType = set.getEnum("targetType", TargetType.class, TargetType.SELF); _affectScope = set.getEnum("affectScope", AffectScope.class, AffectScope.SINGLE); _affectObject = set.getEnum("affectObject", AffectObject.class, AffectObject.ALL); _affectRange = set.getInt("affectRange", 0); final String rideState = set.getString("rideState", null); if (rideState != null) { final String[] state = rideState.split(";"); if (state.length > 0) { _rideState = new HashSet<>(state.length); for (String s : state) { try { _rideState.add(MountType.valueOf(s)); } catch (Exception e) { _log.log(Level.WARNING, "Bad data in rideState for skill " + this + "!", e); } } } } final String fanRange = set.getString("fanRange", null); if (fanRange != null) { try { final String[] valuesSplit = fanRange.split(";"); _fanRange[0] = Integer.parseInt(valuesSplit[0]); _fanRange[1] = Integer.parseInt(valuesSplit[1]); _fanRange[2] = Integer.parseInt(valuesSplit[2]); _fanRange[3] = Integer.parseInt(valuesSplit[3]); } catch (Exception e) { throw new IllegalArgumentException("SkillId: " + _id + " invalid fanRange value: " + fanRange + ", \"unk;startDegree;fanAffectRange;fanAffectAngle\" required"); } } final String affectLimit = set.getString("affectLimit", null); if (affectLimit != null) { try { final String[] valuesSplit = affectLimit.split("-"); _affectLimit[0] = Integer.parseInt(valuesSplit[0]); _affectLimit[1] = Integer.parseInt(valuesSplit[1]); if (valuesSplit.length > 2) { _affectLimit[2] = Integer.parseInt(valuesSplit[2]); } } catch (Exception e) { throw new IllegalArgumentException("SkillId: " + _id + " invalid affectLimit value: " + affectLimit + ", \"minAffected-additionalRandom\" required"); } } final String affectHeight = set.getString("affectHeight", null); if (affectHeight != null) { try { final String[] valuesSplit = affectHeight.split(";"); _affectHeight[0] = Integer.parseInt(valuesSplit[0]); _affectHeight[1] = Integer.parseInt(valuesSplit[1]); } catch (Exception e) { throw new IllegalArgumentException("SkillId: " + _id + " invalid affectHeight value: " + affectHeight + ", \"minHeight-maxHeight\" required"); } if (_affectHeight[0] > _affectHeight[1]) { throw new IllegalArgumentException("SkillId: " + _id + " invalid affectHeight value: " + affectHeight + ", \"minHeight-maxHeight\" required, minHeight is higher than maxHeight!"); } } _magicLevel = set.getInt("magicLvl", 0); _lvlBonusRate = set.getInt("lvlBonusRate", 0); _activateRate = set.getInt("activateRate", -1); _minChance = set.getInt("minChance", Config.MIN_ABNORMAL_STATE_SUCCESS_RATE); _maxChance = set.getInt("maxChance", Config.MAX_ABNORMAL_STATE_SUCCESS_RATE); _nextActionIsAttack = set.getBoolean("nextActionAttack", false); _removedOnAnyActionExceptMove = set.getBoolean("removedOnAnyActionExceptMove", false); _removedOnDamage = set.getBoolean("removedOnDamage", false); _blockedInOlympiad = set.getBoolean("blockedInOlympiad", false); _attributeType = set.getEnum("attributeType", AttributeType.class, AttributeType.NONE); _attributeValue = set.getInt("attributeValue", 0); _basicProperty = set.getEnum("basicProperty", BasicProperty.class, BasicProperty.NONE); _isSuicideAttack = set.getBoolean("isSuicideAttack", false); _minPledgeClass = set.getInt("minPledgeClass", 0); _soulMaxConsume = set.getInt("soulMaxConsumeCount", 0); _isTriggeredSkill = set.getBoolean("isTriggeredSkill", false); _effectPoint = set.getInt("effectPoint", 0); _flyType = set.getEnum("flyType", FlyType.class, null); _flyRadius = set.getInt("flyRadius", 0); _canBeDispelled = set.getBoolean("canBeDispelled", true); _excludedFromCheck = set.getBoolean("excludedFromCheck", false); _withoutAction = set.getBoolean("withoutAction", false); _icon = set.getString("icon", "icon.skill0000"); _channelingSkillId = set.getInt("channelingSkillId", 0); _channelingTickInterval = set.getInt("channelingTickInterval", 2000); _channelingTickInitialDelay = set.getInt("channelingTickInitialDelay", _channelingTickInterval); _isMentoring = set.getBoolean("isMentoring", false); _doubleCastSkill = set.getInt("doubleCastSkill", 0); _canDoubleCast = set.getBoolean("canDoubleCast", false); _canCastWhileDisabled = set.getBoolean("canCastWhileDisabled", false); _isSharedWithSummon = set.getBoolean("isSharedWithSummon", true); _isNecessaryToggle = set.getBoolean("isNecessaryToggle", false); _deleteAbnormalOnLeave = set.getBoolean("deleteAbnormalOnLeave", false); _irreplacableBuff = set.getBoolean("irreplacableBuff", false); _blockActionUseSkill = set.getBoolean("blockActionUseSkill", false); _toggleGroupId = set.getInt("toggleGroupId", -1); _attachToggleGroupId = set.getInt("attachToggleGroupId", -1); _alterSkills = set.getList("alterSkill", StatsSet.class, Collections.emptyList()).stream().map(AlterSkillHolder::fromStatsSet).collect(Collectors.toList()); _attachSkills = set.getList("attachSkillList", StatsSet.class, Collections.emptyList()).stream().map(AttachSkillHolder::fromStatsSet).collect(Collectors.toList()); final String abnormalResist = set.getString("abnormalResists", null); if (abnormalResist != null) { final String[] abnormalResistStrings = abnormalResist.split(";"); if (abnormalResistStrings.length > 0) { _abnormalResists = new HashSet<>(abnormalResistStrings.length); for (String s : abnormalResistStrings) { try { _abnormalResists.add(AbnormalType.valueOf(s)); } catch (Exception e) { _log.log(Level.WARNING, "Skill ID[" + _id + "] Expected AbnormalType for abnormalResists but found " + s, e); } } } else { _abnormalResists = Collections.emptySet(); } } else { _abnormalResists = Collections.emptySet(); } _magicCriticalRate = set.getDouble("magicCriticalRate", 0); } public TraitType getTraitType() { return _traitType; } public AttributeType getAttributeType() { return _attributeType; } public int getAttributeValue() { return _attributeValue; } public boolean isAOE() { switch (_affectScope) { case FAN: case FAN_PB: case POINT_BLANK: case RANGE: case RING_RANGE: case SQUARE: case SQUARE_PB: { return true; } } return false; } public boolean isDamage() { return hasEffectType(L2EffectType.MAGICAL_ATTACK, L2EffectType.HP_DRAIN, L2EffectType.PHYSICAL_ATTACK, L2EffectType.PHYSICAL_ATTACK_HP_LINK); } public boolean isSuicideAttack() { return _isSuicideAttack; } public boolean allowOnTransform() { return isPassive(); } /** * Verify if this skill is abnormal instant.
* Herb buff skills yield {@code true} for this check. * @return {@code true} if the skill is abnormal instant, {@code false} otherwise */ public boolean isAbnormalInstant() { return _isAbnormalInstant; } /** * Gets the skill abnormal type. * @return the abnormal type */ public AbnormalType getAbnormalType() { return _abnormalType; } /** * Gets the skill abnormal level. * @return the skill abnormal level */ public int getAbnormalLvl() { return _abnormalLvl; } /** * Gets the skill abnormal time.
* Is the base to calculate the duration of the continuous effects of this skill. * @return the abnormal time */ public int getAbnormalTime() { return _abnormalTime; } /** * Gets the skill abnormal visual effect. * @return the abnormal visual effect */ public Set getAbnormalVisualEffects() { return (_abnormalVisualEffects != null) ? _abnormalVisualEffects : Collections.emptySet(); } /** * Verify if the skill has abnormal visual effects. * @return {@code true} if the skill has abnormal visual effects, {@code false} otherwise */ public boolean hasAbnormalVisualEffects() { return (_abnormalVisualEffects != null) && !_abnormalVisualEffects.isEmpty(); } /** * Gets the skill magic level. * @return the skill magic level */ public int getMagicLevel() { return _magicLevel; } public int getLvlBonusRate() { return _lvlBonusRate; } public int getActivateRate() { return _activateRate; } /** * Return custom minimum skill/effect chance. * @return */ public int getMinChance() { return _minChance; } /** * Return custom maximum skill/effect chance. * @return */ public int getMaxChance() { return _maxChance; } /** * Return true if skill effects should be removed on any action except movement * @return */ public boolean isRemovedOnAnyActionExceptMove() { return _removedOnAnyActionExceptMove; } /** * @return {@code true} if skill effects should be removed on damage */ public boolean isRemovedOnDamage() { return _removedOnDamage; } /** * @return {@code true} if skill can not be used in olympiad. */ public boolean isBlockedInOlympiad() { return _blockedInOlympiad; } /** * Return the additional effect Id. * @return */ public int getChannelingSkillId() { return _channelingSkillId; } /** * Return true if character should attack target after skill * @return */ public boolean nextActionIsAttack() { return _nextActionIsAttack; } /** * @return Returns the castRange. */ public int getCastRange() { return _castRange; } /** * @return Returns the effectRange. */ public int getEffectRange() { return _effectRange; } /** * @return Returns the hpConsume. */ public int getHpConsume() { return _hpConsume; } /** * Gets the skill ID. * @return the skill ID */ @Override public int getId() { return _id; } /** * Verify if this skill is a debuff. * @return {@code true} if this skill is a debuff, {@code false} otherwise */ public boolean isDebuff() { return _isDebuff; } /** * Verify if this skill is coming from Recovery Herb. * @return {@code true} if this skill is a recover herb, {@code false} otherwise */ public boolean isRecoveryHerb() { return _isRecoveryHerb; } public int getDisplayId() { return _displayId; } public int getDisplayLevel() { return _displayLevel; } /** * Return skill basic property type. * @return */ public BasicProperty getBasicProperty() { return _basicProperty; } /** * @return Returns the how much items will be consumed. */ public int getItemConsumeCount() { return _itemConsumeCount; } /** * @return Returns the ID of item for consume. */ public int getItemConsumeId() { return _itemConsumeId; } /** * @return Returns the level. */ public int getLevel() { return _level; } /** * @return isMagic integer value from the XML. */ public int getMagicType() { return _magic; } /** * @return Returns true to set physical skills. */ public boolean isPhysical() { return _magic == 0; } /** * @return Returns true to set magic skills. */ public boolean isMagic() { return _magic == 1; } /** * @return Returns true to set static skills. */ public boolean isStatic() { return _magic == 2; } /** * @return Returns true to set dance skills. */ public boolean isDance() { return _magic == 3; } /** * @return Returns true to set static reuse. */ public boolean isStaticReuse() { return _staticReuse; } /** * @return Returns the mpConsume. */ public int getMpConsume() { return _mpConsume; } /** * @return Returns the mpInitialConsume. */ public int getMpInitialConsume() { return _mpInitialConsume; } /** * @return Mana consumption per channeling tick. */ public int getMpPerChanneling() { return _mpPerChanneling; } /** * @return the skill name */ public String getName() { return _name; } /** * @return the reuse delay */ public int getReuseDelay() { return _reuseDelay; } /** * @return the skill ID from which the reuse delay should be taken. */ public int getReuseDelayGroup() { return _reuseDelayGroup; } public int getReuseHashCode() { return _reuseHashCode; } public int getHitTime() { return _hitTime; } /** * @return the cool time */ public int getCoolTime() { return _coolTime; } /** * @return the target type of the skill : SELF, TARGET, SUMMON, GROUND... */ public TargetType getTargetType() { return _targetType; } /** * @return the affect scope of the skill : SINGLE, FAN, SQUARE, PARTY, PLEDGE... */ public AffectScope getAffectScope() { return _affectScope; } /** * @return the affect object of the skill : All, Clan, Friend, NotFriend, Invisible... */ public AffectObject getAffectObject() { return _affectObject; } /** * @return the AOE range of the skill. */ public int getAffectRange() { return _affectRange; } /** * @return the AOE fan range of the skill. */ public int[] getFanRange() { return _fanRange; } /** * @return the maximum amount of targets the skill can affect or 0 if unlimited. */ public int getAffectLimit() { if ((_affectLimit[0] > 0) || (_affectLimit[1] > 0)) { return (_affectLimit[0] + Rnd.get(_affectLimit[1])); } return 0; } public int getAffectHeightMin() { return _affectHeight[0]; } public int getAffectHeightMax() { return _affectHeight[1]; } public boolean isActive() { return _operateType.isActive(); } public boolean isPassive() { return _operateType.isPassive(); } public boolean isToggle() { return _operateType.isToggle(); } public boolean isAura() { return _operateType.isAura(); } public boolean isHidingMesseges() { return _operateType.isHidingMesseges(); } public boolean isNotBroadcastable() { return _operateType.isNotBroadcastable(); } public boolean isContinuous() { return _operateType.isContinuous() || isSelfContinuous(); } public boolean isSelfContinuous() { return _operateType.isSelfContinuous(); } public boolean isChanneling() { return _operateType.isChanneling(); } public boolean isTriggeredSkill() { return _isTriggeredSkill; } public boolean isSynergySkill() { return _operateType.isSynergy(); } /** * Verify if the skill is a transformation skill. * @return {@code true} if the skill is a transformation, {@code false} otherwise */ public boolean isTransformation() { return _abnormalType == AbnormalType.TRANSFORM; } public int getEffectPoint() { return _effectPoint; } public boolean useSoulShot() { return hasEffectType(L2EffectType.PHYSICAL_ATTACK, L2EffectType.PHYSICAL_ATTACK_HP_LINK); } public boolean useSpiritShot() { return _magic == 1; } public boolean useFishShot() { return hasEffectType(L2EffectType.FISHING); } public int getMinPledgeClass() { return _minPledgeClass; } public boolean isHeroSkill() { return SkillTreesData.getInstance().isHeroSkill(_id, _level); } public boolean isGMSkill() { return SkillTreesData.getInstance().isGMSkill(_id, _level); } public boolean is7Signs() { return (_id > 4360) && (_id < 4367); } /** * Verify if this is a healing potion skill. * @return {@code true} if this is a healing potion skill, {@code false} otherwise */ public boolean isHealingPotionSkill() { return getAbnormalType() == AbnormalType.HP_RECOVER; } public int getMaxSoulConsumeCount() { return _soulMaxConsume; } public FlyType getFlyType() { return _flyType; } public int getFlyRadius() { return _flyRadius; } public boolean isStayAfterDeath() { return _stayAfterDeath || isIrreplacableBuff() || isNecessaryToggle(); } public boolean isBad() { return _effectPoint < 0; } public boolean checkCondition(L2Character activeChar, L2Object object) { if (activeChar.canOverrideCond(PcCondOverride.SKILL_CONDITIONS) && !Config.GM_SKILL_RESTRICTION) { return true; } if (activeChar.isPlayer() && !canBeUseWhileRiding((L2PcInstance) activeChar)) { final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS); sm.addSkillName(_id); activeChar.sendPacket(sm); return false; } return checkConditions(SkillConditionScope.GENERAL, activeChar, object); } /** * Checks if a player can use this skill while riding. * @param player the player * @return {@code true} if the player can use this skill, {@code false} otherwise */ public boolean canBeUseWhileRiding(L2PcInstance player) { return (_rideState == null) || _rideState.contains(player.getMountType()); } /** * @param activeChar the character that requests getting the skill target. * @param forceUse if character pressed ctrl (force pick target) * @param dontMove if character pressed shift (dont move and pick target only if in range) * @param sendMessage send SystemMessageId packet if target is incorrect. * @return {@code WorldObject} this skill can be used on, or {@code null} if there is no such. */ public L2Object getTarget(L2Character activeChar, boolean forceUse, boolean dontMove, boolean sendMessage) { return getTarget(activeChar, activeChar.getTarget(), forceUse, dontMove, sendMessage); } /** * @param activeChar the character that requests getting the skill target. * @param seletedTarget the target that has been selected by this character to be checked. * @param forceUse if character pressed ctrl (force pick target) * @param dontMove if character pressed shift (dont move and pick target only if in range) * @param sendMessage send SystemMessageId packet if target is incorrect. * @return the selected {@code WorldObject} this skill can be used on, or {@code null} if there is no such. */ public L2Object getTarget(L2Character activeChar, L2Object seletedTarget, boolean forceUse, boolean dontMove, boolean sendMessage) { final ITargetTypeHandler handler = TargetHandler.getInstance().getHandler(getTargetType()); if (handler != null) { try { return handler.getTarget(activeChar, seletedTarget, this, forceUse, dontMove, sendMessage); } catch (Exception e) { _log.log(Level.WARNING, "Exception in Skill.getTarget(): " + e.getMessage(), e); } } activeChar.sendMessage("Target type of skill " + this + " is not currently handled."); return null; } /** * @param activeChar the character that needs to gather targets. * @param target the initial target activeChar is focusing upon. * @return list containing objects gathered in a specific geometric way that are valid to be affected by this skill. */ public List getTargetsAffected(L2Character activeChar, L2Object target) { if (target == null) { return null; } activeChar.sendDebugMessage("-> " + this + "\n TT: " + getTargetType() + "\n AS: " + getAffectScope() + "\n AO: " + getAffectObject()); final IAffectScopeHandler handler = AffectScopeHandler.getInstance().getHandler(getAffectScope()); if (handler != null) { try { final List result = new LinkedList<>(); handler.forEachAffected(activeChar, target, this, o -> result.add(o)); return result; } catch (Exception e) { _log.log(Level.WARNING, "Exception in Skill.getTargetsAffected(): " + e.getMessage(), e); } } activeChar.sendMessage("Target affect scope of skill " + this + " is not currently handled."); return null; } /** * @param activeChar the character that needs to gather targets. * @param target the initial target activeChar is focusing upon. * @param action for each affected target. */ public void forEachTargetAffected(L2Character activeChar, L2Object target, Consumer action) { if (target == null) { return; } final IAffectScopeHandler handler = AffectScopeHandler.getInstance().getHandler(getAffectScope()); if (handler != null) { try { handler.forEachAffected(activeChar, target, this, action); } catch (Exception e) { _log.log(Level.WARNING, "Exception in Skill.forEachTargetAffected(): " + e.getMessage(), e); } } else { activeChar.sendMessage("Target affect scope of skill " + this + " is not currently handled."); } } /** * Adds an effect to the effect list for the given effect scope. * @param effectScope the effect scope * @param effect the effect */ public void addEffect(EffectScope effectScope, AbstractEffect effect) { _effectLists.computeIfAbsent(effectScope, k -> new ArrayList<>()).add(effect); } /** * Gets the skill effects. * @param effectScope the effect scope * @return the list of effects for the give scope */ public List getEffects(EffectScope effectScope) { return _effectLists.get(effectScope); } /** * Verify if this skill has effects for the given scope. * @param effectScope the effect scope * @return {@code true} if this skill has effects for the given scope, {@code false} otherwise */ public boolean hasEffects(EffectScope effectScope) { final List effects = _effectLists.get(effectScope); return (effects != null) && !effects.isEmpty(); } /** * Applies the effects from this skill to the target for the given effect scope. * @param effectScope the effect scope * @param info the buff info * @param applyInstantEffects if {@code true} instant effects will be applied to the effected * @param addContinuousEffects if {@code true} continuous effects will be applied to the effected */ public void applyEffectScope(EffectScope effectScope, BuffInfo info, boolean applyInstantEffects, boolean addContinuousEffects) { if ((effectScope != null) && hasEffects(effectScope)) { for (AbstractEffect effect : getEffects(effectScope)) { if (effect.isInstant()) { if (applyInstantEffects && effect.calcSuccess(info.getEffector(), info.getEffected(), info.getSkill())) { effect.instant(info.getEffector(), info.getEffected(), info.getSkill(), info.getItem()); } } else if (addContinuousEffects) { if (applyInstantEffects) { effect.continuousInstant(info.getEffector(), info.getEffected(), info.getSkill(), info.getItem()); } if (effect.canStart(info)) { info.addEffect(effect); } } } } } /** * Method overload for {@link Skill#applyEffects(L2Character, L2Character, boolean, boolean, boolean, int, L2ItemInstance)}.
* Simplify the calls. * @param effector the caster of the skill * @param effected the target of the effect */ public void applyEffects(L2Character effector, L2Character effected) { applyEffects(effector, effected, false, false, true, 0, null); } /** * Method overload for {@link Skill#applyEffects(L2Character, L2Character, boolean, boolean, boolean, int, L2ItemInstance)}.
* Simplify the calls. * @param effector the caster of the skill * @param effected the target of the effect * @param item */ public void applyEffects(L2Character effector, L2Character effected, L2ItemInstance item) { applyEffects(effector, effected, false, false, true, 0, item); } /** * Method overload for {@link Skill#applyEffects(L2Character, L2Character, boolean, boolean, boolean, int, L2ItemInstance)}.
* Simplify the calls, allowing abnormal time time customization. * @param effector the caster of the skill * @param effected the target of the effect * @param instant if {@code true} instant effects will be applied to the effected * @param abnormalTime custom abnormal time, if equal or lesser than zero will be ignored */ public void applyEffects(L2Character effector, L2Character effected, boolean instant, int abnormalTime) { applyEffects(effector, effected, false, false, instant, abnormalTime, null); } /** * Applies the effects from this skill to the target. * @param effector the caster of the skill * @param effected the target of the effect * @param self if {@code true} self-effects will be casted on the caster * @param passive if {@code true} passive effects will be applied to the effector * @param instant if {@code true} instant effects will be applied to the effected * @param abnormalTime custom abnormal time, if equal or lesser than zero will be ignored * @param item */ public void applyEffects(L2Character effector, L2Character effected, boolean self, boolean passive, boolean instant, int abnormalTime, L2ItemInstance item) { // null targets cannot receive any effects. if (effected == null) { return; } if (effected.isIgnoringSkillEffects(getId(), getLevel())) { effected.sendDebugMessage("Skill " + toString() + " has been ignored (ignoring skill effects)"); return; } boolean addContinuousEffects = !passive && (_operateType.isToggle() || (_operateType.isContinuous() && Formulas.calcEffectSuccess(effector, effected, this))); if (!self && !passive) { final BuffInfo info = new BuffInfo(effector, effected, this, !instant, item, null); if (addContinuousEffects && (abnormalTime > 0)) { info.setAbnormalTime(abnormalTime); } applyEffectScope(EffectScope.GENERAL, info, instant, addContinuousEffects); final EffectScope pvpOrPveEffectScope = effector.isPlayable() && effected.isAttackable() ? EffectScope.PVE : effector.isPlayable() && effected.isPlayable() ? EffectScope.PVP : null; applyEffectScope(pvpOrPveEffectScope, info, instant, addContinuousEffects); applyEffectScope(EffectScope.CHANNELING, info, instant, addContinuousEffects); if (addContinuousEffects) { effected.getEffectList().add(info); // Check for mesmerizing debuffs and increase resist level. if (isDebuff() && (getBasicProperty() != BasicProperty.NONE) && effected.hasBasicPropertyResist()) { final BasicPropertyResist resist = effected.getBasicPropertyResist(getBasicProperty()); resist.increaseResistLevel(); effected.sendDebugMessage(toString() + " has increased your " + getBasicProperty() + " debuff resistance to " + resist.getResistLevel() + " level for " + resist.getRemainTime().toMillis() + " milliseconds."); } } // Support for buff sharing feature including healing herbs. if (isSharedWithSummon() && effected.isPlayer() && effected.hasServitors() && !isTransformation()) { if ((addContinuousEffects && isContinuous() && !isDebuff()) || isRecoveryHerb()) { effected.getServitors().values().forEach(s -> applyEffects(effector, s, isRecoveryHerb(), 0)); } } } if (self) { addContinuousEffects = !passive && (_operateType.isToggle() || (_operateType.isSelfContinuous() && Formulas.calcEffectSuccess(effector, effector, this))); final BuffInfo info = new BuffInfo(effector, effector, this, !instant, item, null); if (addContinuousEffects && (abnormalTime > 0)) { info.setAbnormalTime(abnormalTime); } applyEffectScope(EffectScope.SELF, info, instant, addContinuousEffects); if (addContinuousEffects) { info.getEffector().getEffectList().add(info); } // Support for buff sharing feature. // Avoiding Servitor Share since it's implementation already "shares" the effect. if (addContinuousEffects && isSharedWithSummon() && info.getEffected().isPlayer() && isContinuous() && !isDebuff() && info.getEffected().hasServitors()) { info.getEffected().getServitors().values().forEach(s -> applyEffects(effector, s, false, 0)); } } if (passive) { final BuffInfo info = new BuffInfo(effector, effector, this, true, item, null); applyEffectScope(EffectScope.GENERAL, info, false, true); effector.getEffectList().add(info); } } /** * Activates a skill for the given creature and targets. * @param caster the caster * @param targets the targets */ public void activateSkill(L2Character caster, L2Object... targets) { activateSkill(caster, null, targets); } /** * Activates a skill for the given creature and targets. * @param caster the caster * @param item * @param targets the targets */ public void activateSkill(L2Character caster, L2ItemInstance item, L2Object... targets) { activateSkill(caster, null, item, targets); } /** * Activates a skill for the given cubic and targets. * @param cubic the cubic * @param targets the targets */ public void activateSkill(CubicInstance cubic, L2Object... targets) { activateSkill(cubic.getOwner(), cubic, null, targets); } /** * Activates the skill to the targets. * @param caster the caster * @param cubic the cubic that cast the skill, can be {@code null} * @param item * @param targets the targets */ public final void activateSkill(L2Character caster, CubicInstance cubic, L2ItemInstance item, L2Object... targets) { // TODO: replace with AI switch (getId()) { case 5852: case 5853: { final L2BlockInstance block = targets[0] instanceof L2BlockInstance ? (L2BlockInstance) targets[0] : null; final L2PcInstance player = caster.isPlayer() ? (L2PcInstance) caster : null; if ((block == null) || (player == null)) { return; } final int arena = player.getBlockCheckerArena(); if (arena != -1) { final ArenaParticipantsHolder holder = HandysBlockCheckerManager.getInstance().getHolder(arena); if (holder == null) { return; } final int team = holder.getPlayerTeam(player); final int color = block.getColorEffect(); if ((team == 0) && (color == 0x00)) { block.changeColor(player, holder, team); } else if ((team == 1) && (color == 0x53)) { block.changeColor(player, holder, team); } } break; } default: { for (L2Object targetObject : targets) { if (!targetObject.isCharacter()) { continue; } final L2Character target = (L2Character) targetObject; if (Formulas.calcBuffDebuffReflection(target, this)) { // if skill is reflected instant effects should be casted on target // and continuous effects on caster applyEffects(target, caster, false, 0); final BuffInfo info = new BuffInfo(caster, target, this, false, item, null); applyEffectScope(EffectScope.GENERAL, info, true, false); final EffectScope pvpOrPveEffectScope = caster.isPlayable() && target.isAttackable() ? EffectScope.PVE : caster.isPlayable() && target.isPlayable() ? EffectScope.PVP : null; applyEffectScope(pvpOrPveEffectScope, info, true, false); applyEffectScope(EffectScope.CHANNELING, info, true, false); } else { applyEffects(caster, target, item); } } break; } } // Self Effect if (hasEffects(EffectScope.SELF)) { if (caster.isAffectedBySkill(getId())) { caster.stopSkillEffects(true, getId()); } applyEffects(caster, caster, true, false, true, 0, item); } if (cubic == null) { if (useSpiritShot()) { caster.setChargedShot(caster.isChargedShot(ShotType.BLESSED_SPIRITSHOTS) ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false); } else if (useSoulShot()) { caster.setChargedShot(ShotType.SOULSHOTS, false); } } if (isSuicideAttack()) { caster.doDie(caster); } } /** * Adds a condition to the condition list for the given condition scope. * @param skillConditionScope the condition scope * @param skillCondition the condition */ public void addCondition(SkillConditionScope skillConditionScope, ISkillCondition skillCondition) { _conditionLists.computeIfAbsent(skillConditionScope, k -> new ArrayList<>()).add(skillCondition); } /** * Checks the conditions of this skills for the given condition scope. * @param skillConditionScope the condition scope * @param caster the caster * @param target the target * @return {@code false} if at least one condition returns false, {@code true} otherwise */ public boolean checkConditions(SkillConditionScope skillConditionScope, L2Character caster, L2Object target) { return _conditionLists.getOrDefault(skillConditionScope, Collections.emptyList()).stream().allMatch(c -> c.canUse(caster, this, target)); } @Override public String toString() { return "Skill " + _name + "(" + _id + "," + _level + ")"; } /** * used for tracking item id in case that item consume cannot be used * @return reference item id */ public int getReferenceItemId() { return _refId; } public boolean canBeDispelled() { return _canBeDispelled; } /** * Verify if the skill can be stolen. * @return {@code true} if skill can be stolen, {@code false} otherwise */ public boolean canBeStolen() { return !isPassive() && !isToggle() && !isDebuff() && !isHeroSkill() && !isGMSkill() && !(isStatic() && (getId() != CommonSkill.CARAVANS_SECRET_MEDICINE.getId())) && canBeDispelled() && (getId() != CommonSkill.SERVITOR_SHARE.getId()); } public boolean isClanSkill() { return SkillTreesData.getInstance().isClanSkill(_id, _level); } public boolean isExcludedFromCheck() { return _excludedFromCheck; } public boolean isWithoutAction() { return _withoutAction; } /** * Parses all the abnormal visual effects. * @param abnormalVisualEffects the abnormal visual effects list */ private void parseAbnormalVisualEffect(String abnormalVisualEffects) { if (abnormalVisualEffects != null) { final String[] data = abnormalVisualEffects.split(";"); final Set aves = new HashSet<>(1); for (String aveString : data) { final AbnormalVisualEffect ave = AbnormalVisualEffect.findByName(aveString); if (ave != null) { aves.add(ave); } else { _log.warning("Invalid AbnormalVisualEffect(" + this + ") found for Skill(" + aveString + ")"); } } if (!aves.isEmpty()) { _abnormalVisualEffects = aves; } } } /** * @param effectType Effect type to check if its present on this skill effects. * @param effectTypes Effect types to check if are present on this skill effects. * @return {@code true} if at least one of specified {@link L2EffectType} types is present on this skill effects, {@code false} otherwise. */ public boolean hasEffectType(L2EffectType effectType, L2EffectType... effectTypes) { if (_effectTypes == null) { synchronized (this) { if (_effectTypes == null) { final Set effectTypesSet = new HashSet<>(); for (List effectList : _effectLists.values()) { if (effectList != null) { for (AbstractEffect effect : effectList) { effectTypesSet.add((byte) effect.getEffectType().ordinal()); } } } final Byte[] effectTypesArray = effectTypesSet.toArray(new Byte[effectTypesSet.size()]); Arrays.sort(effectTypesArray); _effectTypes = effectTypesArray; } } } if (Arrays.binarySearch(_effectTypes, (byte) effectType.ordinal()) >= 0) { return true; } for (L2EffectType type : effectTypes) { if (Arrays.binarySearch(_effectTypes, (byte) type.ordinal()) >= 0) { return true; } } return false; } /** * @param effectScope Effect Scope to look inside for the specific effect type. * @param effectType Effect type to check if its present on this skill effects. * @param effectTypes Effect types to check if are present on this skill effects. * @return {@code true} if at least one of specified {@link L2EffectType} types is present on this skill effects, {@code false} otherwise. */ public boolean hasEffectType(EffectScope effectScope, L2EffectType effectType, L2EffectType... effectTypes) { if (hasEffects(effectScope)) { return false; } for (AbstractEffect effect : _effectLists.get(effectScope)) { if (effectType == effect.getEffectType()) { return true; } for (L2EffectType type : effectTypes) { if (type == effect.getEffectType()) { return true; } } } return false; } /** * @return icon of the current skill. */ public String getIcon() { return _icon; } public int getChannelingTickInterval() { return _channelingTickInterval; } public int getChannelingTickInitialDelay() { return _channelingTickInitialDelay; } public Set getRideState() { return _rideState; } public boolean isMentoring() { return _isMentoring; } /** * @param activeChar * @return alternative skill that has been attached due to the effect of toggle skills on the player (e.g Fire Stance, Water Stance). */ public Skill getAttachedSkill(L2Character activeChar) { // If character is double casting, return double cast skill. if ((getDoubleCastSkill() > 0) && activeChar.isAffected(EffectFlag.DOUBLE_CAST)) { return SkillData.getInstance().getSkill(getDoubleCastSkill(), getLevel()); } // Default toggle group ID, assume nothing attached. if ((getAttachToggleGroupId() <= 0) || (getAttachSkills() == null)) { return null; } //@formatter:off final int toggleSkillId = activeChar.getEffectList().getToggles().stream() .filter(info -> info.getSkill().getToggleGroupId() == getAttachToggleGroupId()) .mapToInt(info -> info.getSkill().getId()) .findAny().orElse(0); //@formatter:on // No active toggles with this toggle group ID found. if (toggleSkillId == 0) { return null; } final AttachSkillHolder attachedSkill = getAttachSkills().stream().filter(ash -> ash.getRequiredSkillId() == toggleSkillId).findAny().orElse(null); // No attached skills for this toggle found. if (attachedSkill == null) { return null; } return SkillData.getInstance().getSkill(attachedSkill.getSkillId(), getLevel()); } public boolean canDoubleCast() { return _canDoubleCast; } public int getDoubleCastSkill() { return _doubleCastSkill; } public boolean canCastWhileDisabled() { return _canCastWhileDisabled; } public boolean isSharedWithSummon() { return _isSharedWithSummon; } public boolean isNecessaryToggle() { return _isNecessaryToggle; } public boolean isDeleteAbnormalOnLeave() { return _deleteAbnormalOnLeave; } public boolean isIrreplacableBuff() { return _irreplacableBuff; } /** * @return if skill could not be requested for use by players. */ public boolean isBlockActionUseSkill() { return _blockActionUseSkill; } public int getToggleGroupId() { return _toggleGroupId; } public int getAttachToggleGroupId() { return _attachToggleGroupId; } public List getAlterSkills() { return _alterSkills; } public List getAttachSkills() { return _attachSkills; } public Set getAbnormalResists() { return _abnormalResists; } public double getMagicCriticalRate() { return _magicCriticalRate; } }