/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jmobius.gameserver.model; import java.util.Collection; import java.util.Collections; import java.util.Map; import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.ScheduledFuture; import java.util.function.Predicate; import java.util.logging.Logger; import com.l2jmobius.Config; import com.l2jmobius.gameserver.ThreadPoolManager; import com.l2jmobius.gameserver.datatables.SpawnTable; import com.l2jmobius.gameserver.model.actor.L2Attackable; import com.l2jmobius.gameserver.model.actor.L2Npc; import com.l2jmobius.gameserver.model.actor.L2Vehicle; public final class L2WorldRegion { private static final Logger _log = Logger.getLogger(L2WorldRegion.class.getName()); /** Map containing visible objects in this world region. */ private volatile Map _visibleObjects; private final int _regionX; private final int _regionY; private final int _regionZ; private boolean _active = false; private ScheduledFuture _neighborsTask = null; public L2WorldRegion(int regionX, int regionY, int regionZ) { _regionX = regionX; _regionY = regionY; _regionZ = regionZ; // default a newly initialized region to inactive, unless always on is specified _active = Config.GRIDS_ALWAYS_ON; } /** Task of AI notification */ public class NeighborsTask implements Runnable { private final boolean _isActivating; public NeighborsTask(boolean isActivating) { _isActivating = isActivating; } @Override public void run() { if (_isActivating) { // for each neighbor, if it's not active, activate. forEachSurroundingRegion(w -> { w.setActive(true); return true; }); } else { if (areNeighborsEmpty()) { setActive(false); } // check and deactivate forEachSurroundingRegion(w -> { if (w.areNeighborsEmpty()) { w.setActive(false); } return true; }); } } } private void switchAI(boolean isOn) { if (_visibleObjects == null) { return; } int c = 0; if (!isOn) { final Collection vObj = _visibleObjects.values(); for (L2Object o : vObj) { if (o instanceof L2Attackable) { c++; final L2Attackable mob = (L2Attackable) o; // Set target to null and cancel Attack or Cast mob.setTarget(null); // Stop movement mob.stopMove(null); // Stop all active skills effects in progress on the L2Character mob.stopAllEffects(); mob.clearAggroList(); mob.getAttackByList().clear(); // stop the ai tasks if (mob.hasAI()) { mob.getAI().setIntention(com.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE); mob.getAI().stopAITask(); } } else if (o instanceof L2Vehicle) { c++; } } _log.finer(c + " mobs were turned off"); } else { final Collection vObj = _visibleObjects.values(); for (L2Object o : vObj) { if (o instanceof L2Attackable) { c++; // Start HP/MP/CP Regeneration task ((L2Attackable) o).getStatus().startHpMpRegeneration(); } else if (o instanceof L2Npc) { ((L2Npc) o).startRandomAnimationTask(); } } _log.finer(c + " mobs were turned on"); } } public boolean isActive() { return _active; } public boolean areNeighborsEmpty() { return !forEachSurroundingRegion(w -> { return !(w.isActive() && w.getVisibleObjects().values().stream().anyMatch(L2Object::isPlayable)); }); } /** * this function turns this region's AI and geodata on or off * @param value */ public void setActive(boolean value) { if (_active == value) { return; } _active = value; // turn the AI on or off to match the region's activation. switchAI(value); _log.finer((value ? "Starting" : "Stoping") + " Grid " + getName()); } /** * Immediately sets self as active and starts a timer to set neighbors as active this timer is to avoid turning on neighbors in the case when a person just teleported into a region and then teleported out immediately...there is no reason to activate all the neighbors in that case. */ private void startActivation() { // first set self to active and do self-tasks... setActive(true); // if the timer to deactivate neighbors is running, cancel it. synchronized (this) { if (_neighborsTask != null) { _neighborsTask.cancel(true); _neighborsTask = null; } // then, set a timer to activate the neighbors _neighborsTask = ThreadPoolManager.getInstance().scheduleGeneral(new NeighborsTask(true), 1000 * Config.GRID_NEIGHBOR_TURNON_TIME); } } /** * starts a timer to set neighbors (including self) as inactive this timer is to avoid turning off neighbors in the case when a person just moved out of a region that he may very soon return to. There is no reason to turn self & neighbors off in that case. */ private void startDeactivation() { // if the timer to activate neighbors is running, cancel it. synchronized (this) { if (_neighborsTask != null) { _neighborsTask.cancel(true); _neighborsTask = null; } // start a timer to "suggest" a deactivate to self and neighbors. // suggest means: first check if a neighbor has L2PcInstances in it. If not, deactivate. _neighborsTask = ThreadPoolManager.getInstance().scheduleGeneral(new NeighborsTask(false), 1000 * Config.GRID_NEIGHBOR_TURNOFF_TIME); } } /** * Add the L2Object in the L2ObjectHashSet(L2Object) _visibleObjects containing L2Object visible in this L2WorldRegion
* If L2Object is a L2PcInstance, Add the L2PcInstance in the L2ObjectHashSet(L2PcInstance) _allPlayable containing L2PcInstance of all player in game in this L2WorldRegion
* Assert : object.getCurrentWorldRegion() == this * @param object */ public void addVisibleObject(L2Object object) { if (object == null) { return; } assert object.getWorldRegion() == this; if (_visibleObjects == null) { synchronized (object) { if (_visibleObjects == null) { _visibleObjects = new ConcurrentHashMap<>(); } } } _visibleObjects.put(object.getObjectId(), object); if (object.isPlayable()) { // if this is the first player to enter the region, activate self & neighbors if (!isActive() && (!Config.GRIDS_ALWAYS_ON)) { startActivation(); } } } /** * Remove the L2Object from the L2ObjectHashSet(L2Object) _visibleObjects in this L2WorldRegion. If L2Object is a L2PcInstance, remove it from the L2ObjectHashSet(L2PcInstance) _allPlayable of this L2WorldRegion
* Assert : object.getCurrentWorldRegion() == this || object.getCurrentWorldRegion() == null * @param object */ public void removeVisibleObject(L2Object object) { if (object == null) { return; } assert (object.getWorldRegion() == this) || (object.getWorldRegion() == null); if (_visibleObjects == null) { return; } _visibleObjects.remove(object.getObjectId()); if (object.isPlayable()) { if (areNeighborsEmpty() && !Config.GRIDS_ALWAYS_ON) { startDeactivation(); } } } public Map getVisibleObjects() { return _visibleObjects != null ? _visibleObjects : Collections.emptyMap(); } public String getName() { return "(" + _regionX + ", " + _regionY + ", " + _regionZ + ")"; } /** * Deleted all spawns in the world. */ public void deleteVisibleNpcSpawns() { if (_visibleObjects == null) { return; } _log.finer("Deleting all visible NPC's in Region: " + getName()); final Collection vNPC = _visibleObjects.values(); for (L2Object obj : vNPC) { if (obj instanceof L2Npc) { final L2Npc target = (L2Npc) obj; target.deleteMe(); final L2Spawn spawn = target.getSpawn(); if (spawn != null) { spawn.stopRespawn(); SpawnTable.getInstance().deleteSpawn(spawn, false); } _log.finest("Removed NPC " + target.getObjectId()); } } _log.info("All visible NPC's deleted in Region: " + getName()); } public boolean forEachSurroundingRegion(Predicate p) { for (int x = _regionX - 1; x <= (_regionX + 1); x++) { for (int y = _regionY - 1; y <= (_regionY + 1); y++) { for (int z = _regionZ - 1; z <= (_regionZ + 1); z++) { if (L2World.validRegion(x, y, z)) { final L2WorldRegion worldRegion = L2World.getInstance().getWorldRegions()[x][y][z]; if (!p.test(worldRegion)) { return false; } } } } } return true; } public int getRegionX() { return _regionX; } public int getRegionY() { return _regionY; } public int getRegionZ() { return _regionZ; } public boolean isSurroundingRegion(L2WorldRegion region) { return (region != null) && (getRegionX() >= (region.getRegionX() - 1)) && (getRegionX() <= (region.getRegionX() + 1)) && (getRegionY() >= (region.getRegionY() - 1)) && (getRegionY() <= (region.getRegionY() + 1)) && (getRegionZ() >= (region.getRegionZ() - 1)) && (getRegionZ() <= (region.getRegionZ() + 1)); } }