/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jmobius.gameserver.model; import com.l2jmobius.gameserver.enums.DailyMissionStatus; /** * @author UnAfraid */ public class DailyMissionPlayerEntry { private final int _objectId; private final int _rewardId; private DailyMissionStatus _status = DailyMissionStatus.NOT_AVAILABLE; private int _progress; private long _lastCompleted; public DailyMissionPlayerEntry(int objectId, int rewardId) { _objectId = objectId; _rewardId = rewardId; } public DailyMissionPlayerEntry(int objectId, int rewardId, int status, int progress, long lastCompleted) { this(objectId, rewardId); _status = DailyMissionStatus.valueOf(status); _progress = progress; _lastCompleted = lastCompleted; } public int getObjectId() { return _objectId; } public int getRewardId() { return _rewardId; } public DailyMissionStatus getStatus() { return _status; } public void setStatus(DailyMissionStatus status) { _status = status; } public int getProgress() { return _progress; } public void setProgress(int progress) { _progress = progress; } public int increaseProgress() { _progress++; return _progress; } public long getLastCompleted() { return _lastCompleted; } public void setLastCompleted(long lastCompleted) { _lastCompleted = lastCompleted; } }