/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package ai.individual; import ai.npc.AbstractNpcAI; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.actor.instance.L2QuestGuardInstance; /** * Trainning Soldier AI. * @author St3eT */ public final class TrainningSoldier extends AbstractNpcAI { // NPCs private static final int SOLDIER = 33201; // Trainning Soldier private static final int DUMMY = 33023; // Trainning Dummy private TrainningSoldier() { super(TrainningSoldier.class.getSimpleName(), "ai/individual"); addSeeCreatureId(SOLDIER); } @Override public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { if (event.equals("START_ATTACK") && (npc instanceof L2QuestGuardInstance)) { final L2QuestGuardInstance soldier = (L2QuestGuardInstance) npc; //@formatter:off final L2Npc dummy = (L2Npc) soldier.getKnownList().getKnownCharactersInRadius(150) .stream() .filter(L2Object::isNpc) .filter(obj -> (obj.getId() == DUMMY)) .findFirst() .orElse(null); //@formatter:on if (dummy != null) { soldier.reduceCurrentHp(1, dummy, null); // TODO: Find better way for attack dummy.reduceCurrentHp(1, soldier, null); soldier.setCanStopAttackByTime(false); soldier.setCanReturnToSpawnPoint(false); soldier.setIsInvul(true); } else { startQuestTimer("START_ATTACK", 250, npc, null); } } return super.onAdvEvent(event, npc, player); } @Override public String onSeeCreature(L2Npc npc, L2Character creature, boolean isSummon) { if (creature.isPlayer() && (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_ATTACK)) { startQuestTimer("START_ATTACK", 250, npc, null); } return super.onSeeCreature(npc, creature, isSummon); } public static void main(String[] args) { new TrainningSoldier(); } }