/*
 * Copyright (C) 2004-2015 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see .
 */
package com.l2jserver.gameserver.model.conditions;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.SystemMessageId;
/**
 * Checks Sweeper conditions:
 * 
 * - Minimum checks, player not null, skill not null.*
- Checks if the target isn't null, is dead and spoiled.*
- Checks if the sweeper player is the target spoiler, or is in the spoiler party.*
- Checks if the corpse is too old.*
- Checks inventory limit and weight max load won't be exceed after sweep.*
* If two or more conditions aren't meet at the same time, one message per condition will be shown.
 * @author Zoey76
 */
public class ConditionPlayerCanSweep extends Condition
{
	private final boolean _val;
	
	public ConditionPlayerCanSweep(boolean val)
	{
		_val = val;
	}
	
	@Override
	public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
	{
		boolean canSweep = false;
		if (effector.getActingPlayer() != null)
		{
			final L2PcInstance sweeper = effector.getActingPlayer();
			if (skill != null)
			{
				final L2Object[] targets = skill.getTargetList(sweeper);
				if (targets != null)
				{
					L2Attackable target;
					for (L2Object objTarget : targets)
					{
						if (objTarget instanceof L2Attackable)
						{
							target = (L2Attackable) objTarget;
							if (target.isDead())
							{
								if (target.isSpoiled())
								{
									canSweep = target.checkSpoilOwner(sweeper, true);
									canSweep &= !target.isOldCorpse(sweeper, Config.CORPSE_CONSUME_SKILL_ALLOWED_TIME_BEFORE_DECAY, true);
									canSweep &= sweeper.getInventory().checkInventorySlotsAndWeight(target.getSpoilLootItems(), true, true);
								}
								else
								{
									sweeper.sendPacket(SystemMessageId.SWEEPER_FAILED_TARGET_NOT_SPOILED);
								}
							}
						}
					}
				}
			}
		}
		return (_val == canSweep);
	}
}