# --------------------------------------------------------------------------- # Alternative Character Settings # --------------------------------------------------------------------------- # This properties file is solely for the purpose of Character modifications that directly influence them. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like. # Warning: # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server. # --------------------------------------------------------------------------- # Statistics # --------------------------------------------------------------------------- # This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death. If this is set to False, the character will not de-level even if their Experience is below their level after death. # Default: True Delevel = True # Players will be affected by de-level after this level. # Default: 85 DelevelMinimum = 85 # This option enable check for all player skills for skill level. # If player level is lower than skill learn level - 9, skill level is decreased to next possible level. # If there is no possible level, skill is removed from player. DecreaseSkillOnDelevel = True # Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit. # Default: 1 AltWeightLimit = 1 # Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed. # Default: 0 RunSpeedBoost = 0 # Chance of receiving the Death Penalty debuff when killed by a mob. # Default: 20 DeathPenaltyChance = 20 # Percent of HP, MP, and CP which is restored on character revival. # Use 0 to disable restore # Default: 0, 65, 0 RespawnRestoreCP = 0 RespawnRestoreHP = 65 RespawnRestoreMP = 0 # Percent of HP, MP, and CP regeneration for players. # Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal. # Default: 100, 100, 100 HpRegenMultiplier = 100 MpRegenMultiplier = 100 CpRegenMultiplier = 100 # --------------------------------------------------------------------------- # Skills & Effects # --------------------------------------------------------------------------- # When this is enabled it will read the "SkillDurationList" option. # This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration. # Default: False EnableModifySkillDuration = False # Skill duration list # Format: skillid,newtime;skillid2,newtime2... # Example: # This enable 1h(3600) duration for songs, the "\"indicates new line, # and is only set for formating purposes. # SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\ # 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\ # 363,3600;364,3600 SkillDurationList = # When this is enabled it will read the "SkillReuseList" option. EnableModifySkillReuse = False # Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples) SkillReuseList = # If it's true all class skills will be delivered upon level up and login. # Default: False AutoLearnSkills = False # Auto learn skills that need items to be learned. # Forgotten Scroll and Forgotten Power skills have their own configurations. # Default: False AutoLearnSkillsWithoutItems = False # If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills. # Default: False AutoLearnForgottenScrollSkills = False # If it's true skills from forgotten power books will be delivered upon level up and login, require AutoLearnSkills. # Default: False AutoLearnForgottenPowerSkills = False # Maximum number of buffs and songs/dances. # Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount". # Default: 20, 12, 12 MaxBuffAmount = 20 MaxTriggeredBuffAmount = 12 MaxDanceAmount = 12 # Allow players to cancel dances/songs via Alt+click on buff icon # Default: False DanceCancelBuff = False # This option enables/disables additional MP consume for dances and songs. # Default: True DanceConsumeAdditionalMP = True # Allow players to have all dances/songs stored when logout. # Default: False AltStoreDances = True # This option allows a player to automatically learn Divine Inspiration. # This is not included in AutoLearnSkills above. # Default: False AutoLearnDivineInspiration = False # This is to allow a character to be canceled during bow use, skill use, or both. # Available Options: bow, cast, all # Default: cast AltGameCancelByHit = cast # This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance. # Default: True MagicFailures = True # This option, if enabled, will allow stuns to be canceled with 14% chance. # Retail: True BreakStun = False # Protection from aggressive mobs after getting up from fake death. # The value is specified in seconds. # Default: 0 PlayerFakeDeathUpProtection = 0 # This option is to enable or disable the storage of buffs/debuffs among other effects. # Default: True StoreSkillCooltime = True # This option is to enable or disable the storage of buffs/debuffs among other effects during # a subclass change # Default: False SubclassStoreSkillCooltime = False # This is the value ticks are multiplied with to result in interval per tick in milliseconds. # Note: Editing this will not affect how much the over-time effects heals since heal scales with that value too. # Default: 666 EffectTickRatio = 666 # This option will enable alter skills (chain skills) EnableAlterSkills = True # Untarget player when uses fake death. FakeDeathUntarget = True # Stand when fake death is active and taking damage. FakeDeathDamageStand = False # Vampiric attack work with skills. VampiricAttackWorkWithSkills = True # MP vampiric attacks work with melee. MpVampiricAttackWorkWithMelee = True # Calculate magic success by target level and skill magic level (when available). # Otherwise target level and (alternatively) attacker level is used. CalculateMagicSuccessBySkillMagicLevel = False # --------------------------------------------------------------------------- # Class, Sub-class and skill learning options # --------------------------------------------------------------------------- # Require life crystal needed to learn clan skills. # Default: True LifeCrystalNeeded = True # Require spell book needed to learn Divine Inspiration. # Default: True DivineInspirationSpBookNeeded = True # Allow player to sub-class without checking for unique quest items. # Default: True AltSubClassWithoutQuests = True # Allow player to upgrade sub-class to dualclass from Raina without finish Split Destiny quest. # Default: True AltDualClassWithoutQuest = True # Allow player to learn transformations without quest. # Default: False AltTransformationWithoutQuest = False # Fee to remove Transfer skills. # Default: 10000000 FeeDeleteTransferSkills = 10000000 # Fee to remove Sub-Class skills. # Default: 10000000 FeeDeleteSubClassSkills = 10000000 # Fee to remove Dual-Class skills. # Default: 20000000 FeeDeleteDualClassSkills = 20000000 # --------------------------------------------------------------------------- # Hardin (Agent of Chaos) # --------------------------------------------------------------------------- # NOTE: Base player class race remains the same. # Enable classes from all races. # Default: True HardinEnableAllRaces = True # Disable mage-fighter class differentiation. # Default: False HardinEnableAllSpecs = False # Select classes from same Awaken group. # Default: True HardinSameAwakenGroup = True # Retail limitations. # -Only Dwarves can awaken into Tyrr Maestros. # -Only Orcs can awaken into Iss Dominators. # Default: True HardinRetailLimitations = True # Enable above checks for dual classes as well. # Default: True HardinEnableDualClassChecks = True # Enable Hardin for Ertheia race characters. # Note: HardinSameAwakenGroup must be disabled. # Default: False HardinEnableErtheias = False # Skills removed upon changing class. # Example: # ClassId1,SkillId1,SkillId2...;\ # ClassId2,SkillId1,SkillId2...;\ # ClassId3,SkillId1,SkillId2... HardinRemovedSkills = 148,10104,10065,10098,19558,10097,10042,19552;\ 149,10105,10069,10099,10102,10068,19559,19553;\ 150,10106,10076,10075,19567,10100,19555,10103,10092,10073;\ 151,10107,19566,10075,10101,19556,10094,10079,10080,19561;\ 152,10304,345,10318,7,10320,10301,430,10324,10332,261;\ 153,10306,48,10325,10321,10333,286,320;\ 154,176,10311,10315,94,10334,139;\ 155,10309,10335,10308,10322,10301,10324,10327,346,35,222;\ 156,10311,10315,10329,11620,10312,19109,10330,10341,19089,172;\ 157,10328,10311,483,10316,10340,1514,485,793;\ 158,10561,19301,531,10560,10558,19299,10703,10562;\ 159,10608,10705,531,10610,10606,410,19303,10609,10522;\ 160,10655,531,10704,10656,10653,19305,410,10522;\ 161,10701,10700,19309,531,19311,19306,10522;\ 162,10811;10952;10810;\ 163,10857,10953,10856;\ 164,10904,10954,10903;\ 165,10951,10955,19203,10950;\ 166,11124,11106,19408,11024,11008,11010,11009,11007,11134,11153;\ 167,11151,11121,11152,11010,19313,11027,1262,1129,19405,1334,11135;\ 168,11176,11112,19408,11008,19312,11025,11136;\ 169,11125,11118,11026,19408,19313,11009,11137;\ 170,11226,11115,19408,791,11138,19313,11007,11028,11225;\ 171,11581,11524,11525,19430,19425,11580,11509,19421,19204,19427,11508,11529,11530,11532,19422;\ 172,11583,11552,11620,19431,19425,19443,11509,11607,11608,11613,19228,11609,19205,437,19231,11605,19433,19421,19423,19434;\ 173,11606,11585,11552,19425,19426,19421,11511,11508,11610,11611,367,19206,11614,11612,19424,19232,19436;\ 174,19437,19444,19445,19446,11588,11552,11620,11524,11525,19430,1416,11509,11558,11559,11557,11604,11508;\ 175,19444,19445,19446,19441,19503,1244,19430,19425,11509,19207,19448,19421,11508,19438;\ 176,11350,11387,11394,11320,11322,11321,11369,11370,11359,11347;\ 177,11353,11393,11389,11363,11371,11330,11329,11331,11372,11361,11348;\ 178,11356,11391,11395,11374,11338,11339,11365,11340,11373,11349;\ 179,1425,19209,11851,11861,11850;\ 180,11853,19210,11852,11862;\ 181,11855,19212,11856,11854,11863,11859 # --------------------------------------------------------------------------- # Summons configuration # --------------------------------------------------------------------------- # This option is to enable or disable the storage of buffs/debuffs among other effects on pets/invocations # Default: True SummonStoreSkillCooltime = True # Servitor summons on login if player had it summoned before logout # Default: True RestoreServitorOnReconnect = True # Pet summons on login if player had it summoned before logout # Default: True RestorePetOnReconnect = True # --------------------------------------------------------------------------- # Vitality configuration # --------------------------------------------------------------------------- # Enables vitality system # Default: True EnableVitality = True # Option to set a lower vitality at character creation. # Vitality needs to be enabled, and startingpoints needs to be lower # than max-vitality points. # Default: 140000 StartingVitalityPoints = 140000 # Calculate vitality bonus for raidboss kills. # Default: False RaidbossUseVitality = False # --------------------------------------------------------------------------- # Symbol Seal configuration # --------------------------------------------------------------------------- # Maximum symbol seal gauge points # Default: 7800 MaxSymbolSealPoints = 7800 # Consume symbol seal points speed per kill ConsumeSymbolSealPoints = 1 # --------------------------------------------------------------------------- # Limits # --------------------------------------------------------------------------- # Maximum Exp Bonus. # from vitality + nevit's hunting bonus, and etc.. # Default: 0 (Disabled) MaxExpBonus = 0 # Maximum Sp Bonus. # from vitality + nevit's hunting bonus, and etc.. # Default: 0 (Disabled) MaxSpBonus = 0 # Maximum character running speed. # Default: 300 MaxRunSpeed = 300 # Maximum summon running speed. # Default: 350 MaxRunSpeedSummon = 350 # Maximum character Physical Attack. # Default: 999999999 MaxPAtk = 999999999 # Maximum character Magic Attack. # Default: 999999999 MaxMAtk = 999999999 # Maximum character Physical Critical Rate. (10 = 1%) # Default: 500 MaxPCritRate = 500 # Maximum character Magic Critical Rate. (10 = 1%) # Default: 200 MaxMCritRate = 200 # Maximum character Attack Speed. # Default: 1500 MaxPAtkSpeed = 1500 # Maximum character Cast Speed. # Default: 1999 MaxMAtkSpeed = 1999 # Maximum character Evasion. # Default: 250 MaxEvasion = 250 # Maximum character HP. # Default: 150000 MaxHP = 150000 # Minimum and Maximum Abnormal State Success Rate. # This affect all skills/effects chances, except in skills where minChance or maxChance parameters are defined. # Default: H5 minimum of 10% and maximum of 90%. MinAbnormalStateSuccessRate = 10 MaxAbnormalStateSuccessRate = 90 # Maximum amount of SP a character can posses. # Current retail limit is 500 billion, use -1 to set it to unlimited. # Default: 50000000000 MaxSp = 500000000000 # Maximum Player Level # WARNING: Cannot exceed the maximum experince.xml level. # Example: Set as 85 to force the maximum player level at 85. # Default: 130 MaximumPlayerLevel = 130 # Maximum number of allowed subclasses for every player. # Do not use more than 3! # Default: 1 MaxSubclass = 1 # Starting level for subclasses. # Default: 40 BaseSubclassLevel = 40 # Starting level for dualclasses after reawaking. # Default: 85 BaseDualclassLevel = 85 # Maximum subclass level. # Default: 80 MaxSubclassLevel = 80 # Maximum number of allowed slots for Private Stores Sell. # Other means all the other races aside from Dwarf. # Default: 4, 3 MaxPvtStoreSellSlotsDwarf = 4 MaxPvtStoreSellSlotsOther = 3 # Maximum number of allowed slots for Private Stores Buy. # Other means all the other races aside from Dwarf. # Default: 5, 4 MaxPvtStoreBuySlotsDwarf = 5 MaxPvtStoreBuySlotsOther = 4 # This will control the inventory space limit (NOT WEIGHT LIMIT). # Default: 80, 100, 250 MaximumSlotsForNoDwarf = 80 MaximumSlotsForDwarf = 100 MaximumSlotsForGMPlayer = 250 MaximumSlotsForQuestItems = 100 # This will control a character's warehouse capacity. # Notes: # This must be LESS then 300 or the client will crash. # Default: 120, 100, 200, 20 MaximumWarehouseSlotsForDwarf = 120 MaximumWarehouseSlotsForNoDwarf = 100 MaximumWarehouseSlotsForClan = 200 # Freight # Maximum items that can be placed in Freight # Default: 200 MaximumFreightSlots = 200 # The price for each item that's deposited # Default: 1000 FreightPrice = 1000 # Npc talk blockage. When a player talks to a NPC, he must wait some secs # before being able to walk again. In seconds # Default: 0 # Set to 0 to disable it NpcTalkBlockingTime = 0 # --------------------------------------------------------------------------- # Mentoring System # --------------------------------------------------------------------------- # When a mentee reach 86 level mentor receives 5 days penalty # Default: 1 MentorPenaltyForMenteeComplete = 1 # When a mentee leave his mentor or get kicked by it mentor receives 7 days penalty # Default: 2 MentorPenaltyForMenteeLeave = 2 # --------------------------------------------------------------------------- # Enchanting # --------------------------------------------------------------------------- # List of non-enchantable items. # Currently apprentice, travelers weapons and Pailaka items # Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296 EnchantBlackList = 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296 # If enabled, enchanting over the maximum enchant limit will not be possible; instead, a warning message will be sent to the player. # You can set custom maxEnchant values at EnchantItemData.xml # Default: True DisableOverEnchanting = True # Minimum armor enchant announce. # Default: 6 MinimumArmorEnchantAnnounce = 6 # Minimum weapon enchant announce. # Default: 7 MinimumWeaponEnchantAnnounce = 7 # Maximum armor enchant announce. # Default: 30 MaximumArmorEnchantAnnounce = 30 # Maximum weapon enchant announce. # Default: 30 MaximumWeaponEnchantAnnounce = 30 # --------------------------------------------------------------------------- # Augmenting # --------------------------------------------------------------------------- # List of non-augmentable items, currently contains only Grand Boss jewels # Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems. # Rods can't be augmented too. # Default: 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314 AugmentationBlackList = 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299,16025,16026,21712,22173,22174,22175 # Allows alternative augmentation of PvP items. # Default: False AltAllowAugmentPvPItems = False # Enable Trade/Drop/Sell for augmented items. # Default: False AltAllowAugmentTrade = False # Enable Destroy/Crystalize for augmented items. # Default: True AltAllowAugmentDestroy = True # --------------------------------------------------------------------------- # Karma # --------------------------------------------------------------------------- # Karma player can be killed in Peace zone. # Default: False AltKarmaPlayerCanBeKilledInPeaceZone = False # Karma player can use GateKeeper. # Default: False AltKarmaPlayerCanUseGK = False # Karma player can use escape and recall skills. # Default: True AltKarmaPlayerCanTeleport = True # Karma player can shop. # Default: True AltKarmaPlayerCanShop = True # Karma player can trade. # Default: True AltKarmaPlayerCanTrade = True # Karma player can use warehouse. # Default: True AltKarmaPlayerCanUseWareHouse = True # --------------------------------------------------------------------------- # Fame # --------------------------------------------------------------------------- # The maximum number of Fame points a player can have # Default: 100000 MaxPersonalFamePoints = 100000 # How frequently the player gets Fame points while in a Fortress Siege zone # Default: 300s (5 min) FortressZoneFameTaskFrequency = 300 # How much Fame aquired while in a Fortress Siege Zone # Default: 31 FortressZoneFameAquirePoints = 31 # How frequently the player gets Fame points while in a Castle Siege zone # Default: 300s (5 min) CastleZoneFameTaskFrequency = 300 # How much Fame acquired while in a Castle Siege Zone # Default: 1250 CastleZoneFameAquirePoints = 1250 # Dead players can receive fame. # Default: True FameForDeadPlayers = True # --------------------------------------------------------------------------- # Crafting # --------------------------------------------------------------------------- # Option to enable or disable crafting. # Default: True CraftingEnabled = True # Limits for recipes # Default: 100, 100 DwarfRecipeLimit = 100 CommonRecipeLimit = 100 # Store/Restore Dwarven Manufacture list # Keep manufacture shoplist after relog # Default: False StoreRecipeShopList = False # --------------------------------------------------------------------------- # Clan # --------------------------------------------------------------------------- # When enabled all clan leader requests will be performed instantly. # Default: False AltClanLeaderInstantActivation = False # Number of days you have to wait before joining another clan. # Default: 1 DaysBeforeJoinAClan = 1 # Number of days you have to wait before creating a new clan. # Default: 10 DaysBeforeCreateAClan = 10 # Number of days it takes to dissolve a clan. # Default: 7 DaysToPassToDissolveAClan = 7 # Number of days before joining a new alliance when clan voluntarily leave an alliance. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT # Default: 1 DaysBeforeJoinAllyWhenLeaved = 1 # Number of days before joining a new alliance when clan was dismissed from an alliance. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT # Default: 1 DaysBeforeJoinAllyWhenDismissed = 1 # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT # Default: 1 DaysBeforeAcceptNewClanWhenDismissed = 1 # Number of days before creating a new alliance after dissolving an old alliance. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT # Default: 1 DaysBeforeCreateNewAllyWhenDissolved = 1 # Maximum number of clans in alliance. # Default: 3 AltMaxNumOfClansInAlly = 3 # Allow clan members to withdraw from the clan warehouse. # Default: False AltMembersCanWithdrawFromClanWH = False # Remove castle circlets after a clan loses their castle or a player leaves a clan. # Default: True RemoveCastleCirclets = True # Number of members needed to request a clan war. # Default: 15 AltClanMembersForWar = 15 # The the time that player must be online to be counted as online player and registered for clan bonus # Default: 30mins AltClanMembersTimeForBonus = 30mins # --------------------------------------------------------------------------- # Party # --------------------------------------------------------------------------- # Maximum count of players in one party. # WARNING: More than 7 can cause client UI problems. # Default: 7 AltPartyMaxMembers = 7 # When you made damage to a mob and are inside this range, you will be considered as player to reward. # Checks for party range to mob to calculate rewards(exp, items). # Default: 1500 AltPartyRange = 1500 # If true, when party leader leaves party, next member in party will be the leader. # If false the party be will dispersed. # Default: False AltLeavePartyLeader = False # Consider same command channel members friends. (Used by target handlers.) # Retail is supposed to be false, but have no proof that it is like that. AltCommandChannelFriends = False # --------------------------------------------------------------------------- # Initial Settings: # --------------------------------------------------------------------------- #Initial Equipment Events is to enable a special settings for the items that a new character starts with. #Default: False InitialEquipmentEvent = False # This is the amount of Adena that a new character starts their character with. # Default: 0 StartingAdena = 0 # This is the starting level of the new character. # Default: 1 StartingLevel = 1 # This is the amount of SP that a new character starts their character with. # Default: 0 StartingSP = 0 # --------------------------------------------------------------------------- # Other Settings: # --------------------------------------------------------------------------- # This is the maximum amount of Adena that character can have in his inventory or warehouse. # The maximum input amount is 9,223,372,036,854,775,807. (nine quintillion # two hundred twenty three quadrillion three hundred seventy two trillion thirty six billion # eight hundred fifty four million seven hundred seventy five thousand eight hundred seven) # Setting negative values (-1 or others) will result in maximum amount available. # Big values do not cause critical errors, although only 16 digits are visible in the inventory # Default: 9999999999999 (9 Trillion 999 Billion 999 Million 999 Thousand 999 Adena) MaxAdena = 9999999999999 # Enable herbs auto pickup. # Default: False AutoLootHerbs = False # This option, when set to True, will enable automatically picking up items. # If set False it will force the player to pickup dropped items from mobs. # This excludes herbs mentioned above and items from Raid/GrandBosses with minions. # Default: False AutoLoot = False # This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions. # If set False it will force the player to pickup dropped items from bosses. # This excludes herbs mentioned above and items from mobs. # Default: False AutoLootRaids = False # Prevent auto loot when inventory slot limit is reached. # The items will be dropped to the ground instead. # Default: True AutoLootSlotLimit = True # Delay for raid drop items loot privilege # Require Command Channel , check next option # Value is in seconds # Default: 900 (15min) RaidLootRightsInterval = 900 # Minimum size of Command Channel for apply raid loot privilege # Default: 45 RaidLootRightsCCSize = 45 # Specific item ids for auto pickup. # Overrides all methods above. # Format: itemId,itemId,itemId,.... # Default: 57 AutoLootItemIds = 57,39629,39630,39631,39632,39633 # Enable keyboard movement. # Retail: True KeyboardMovement = True # This is the time in seconds that it will take for the player command "/unstuck" to activate. # Default: 300 UnstuckInterval = 300 # Teleport Watchdog Timeout (seconds) # Player forced to appear if remain in teleported state longer than timeout # Does not set too low, recommended value 60s. # This time is in seconds, leave it at 0 if you want this feature disabled. # Default: 0 TeleportWatchdogTimeout = 0 # After a player spawns, this is the time the player is protected. # This time is in seconds, leave it at 0 if you want this feature disabled. # Retail (Since GE): 600 (10 minutes) # Default: 600 PlayerSpawnProtection = 600 # After a player teleports, this is the time the player is protected. # This time is in seconds, leave it at 0 if you want this feature disabled. PlayerTeleportProtection = 0 # If enabled, players respawn in town on different locations defined in zone.xml for given town. # If disabled the first spawn location from zone.xml is used. # Default: True RandomRespawnInTownEnabled = True # This will allow a random offset from the base teleport location coordinates based on a maximum offset. # Default: True OffsetOnTeleportEnabled = True # Maximum offset for base teleport location when OffsetOnTeleportEnabled is enabled. # Default: 50 MaxOffsetOnTeleport = 50 # Enable teleporting while siege in progress. # Default: False TeleportWhileSiegeInProgress = False # Enable teleporting while player in combat. # Default: False TeleportWhilePlayerInCombat = False # This option is to enable or disable the use of in game petitions. # The MaxPetitionsPerPlayer is the amount of petitions a player can make. # The MaximumPendingPetitions is the total amount of petitions in the server. # Note: # Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer. # Default: True, 5, 25 PetitioningAllowed = True MaxPetitionsPerPlayer = 5 MaxPetitionsPending = 25 # Max player level for free teleporting around the world. # Default: 99 MaxFreeTeleportLevel = 99 # Allow character deletion after days set below. To disallow character deletion, set this equal to 0. # Default: 1 DeleteCharAfterDays = 1 # Disconnect player after being dead for 1 hour. # Default: True DisconnectAfterDeath = True # PARTY XP DISTRIBUTION # With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party). # In that case he will not receive any Exp/SP from party and is not counted for party bonus. # If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none". # Available Options: auto, level, percentage, highfive, none # Default: level PartyXpCutoffMethod = level # This option takes effect when "percentage" method is chosen. Don't use high values for this! # Default: 3.0 PartyXpCutoffPercent = 3.0 # This option takes effect when "level" method is chosen. Don't use low values for this! # Default: 20 PartyXpCutoffLevel = 20 # This option takes effect when "highfive" method is chosen. # Each pair of numbers represent a level range. # If the gap is between the first pair, there is no penalty. # If the gap is between the second pair, the lowest party member will gain only 30% of the XP that others receive. # If the gap is between the last pair, the lowest party member will not receive any XP. # Default: 0,9;10,14;15,99 PartyXpCutoffGaps = 0,9;10,14;15,99 # This option takes effect when "highfive" method is chosen. # Each number represent the XP percent gain at that level gap. # For the first gap, the lowest party member will gain 100% XP as there is no penalty. # For the second gap, the lowest party member will gain only 30% of the XP that others receive. # For the last gap, the lowest party member will not receive any XP. # Default: 100;30;0 PartyXpCutoffGapPercent = 100;30;0 # Disable tutorial quests. # Default: False DisableTutorial = False # Player can in client define his own key mapping and for save it must be stored server side. # Default: True StoreCharUiSettings = True # Character name restriction # Disallow characters to have a name which contains the words. # Split them with ",". Example: announcements,announce... ForbiddenNames = annou,ammou,amnou,anmou,anou,amou # If enabled, when character in silence (block PMs) mode sends a PM to a character, silence mode no longer blocks this character, # allowing both characters send each other PMs even with enabled silence mode. # The exclude list is cleared each time the character goes into silence mode. SilenceModeExclude = False # Show introduction video for newly created characters. # Default: True ShowIntroVideo = True # --------------------------------------------------------------------------- # Ability Settings # --------------------------------------------------------------------------- # SP needed to reset used ability point. # Default: 500000000 AbilityPointsResetSP = 500000000 # --------------------------------------------------------------------------- # Homunculus Settings # --------------------------------------------------------------------------- # Starting Homunculus count. # Default: 3 StartHomunculusCount = 3 # Maximum Homunculus count. # Default: 9 MaxHomunculusCount = 9