/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jmobius.gameserver.instancemanager;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.Map;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.l2jmobius.commons.database.DatabaseFactory;
import com.l2jmobius.gameserver.data.xml.impl.CastleData;
import com.l2jmobius.gameserver.data.xml.impl.NpcData;
import com.l2jmobius.gameserver.enums.ItemLocation;
import com.l2jmobius.gameserver.model.L2Spawn;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.actor.instance.L2DefenderInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jmobius.gameserver.model.entity.Castle;
import com.l2jmobius.gameserver.model.holders.SiegeGuardHolder;
import com.l2jmobius.gameserver.model.interfaces.IPositionable;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
/**
* Siege Guard Manager.
* @author St3eT
*/
public final class SiegeGuardManager
{
private static final Logger LOGGER = Logger.getLogger(SiegeGuardManager.class.getName());
private static final Set _droppedTickets = ConcurrentHashMap.newKeySet();
private static final Map> _siegeGuardSpawn = new ConcurrentHashMap<>();
protected SiegeGuardManager()
{
_droppedTickets.clear();
load();
}
private void load()
{
try (Connection con = DatabaseFactory.getInstance().getConnection();
ResultSet rs = con.createStatement().executeQuery("SELECT * FROM castle_siege_guards Where isHired = 1"))
{
while (rs.next())
{
final int npcId = rs.getInt("npcId");
final int x = rs.getInt("x");
final int y = rs.getInt("y");
final int z = rs.getInt("z");
final Castle castle = CastleManager.getInstance().getCastle(x, y, z);
if (castle == null)
{
LOGGER.warning("Siege guard ticket cannot be placed! Castle is null at X: " + x + ", Y: " + y + ", Z: " + z);
continue;
}
final SiegeGuardHolder holder = getSiegeGuardByNpc(castle.getResidenceId(), npcId);
if ((holder != null) && !castle.getSiege().isInProgress())
{
final L2ItemInstance dropticket = new L2ItemInstance(holder.getItemId());
dropticket.setItemLocation(ItemLocation.VOID);
dropticket.dropMe(null, x, y, z);
L2World.getInstance().storeObject(dropticket);
_droppedTickets.add(dropticket);
}
}
LOGGER.info(getClass().getSimpleName() + ": Loaded " + _droppedTickets.size() + " siege guards tickets.");
}
catch (Exception e)
{
LOGGER.log(Level.WARNING, e.getMessage(), e);
}
}
/**
* Finds {@code SiegeGuardHolder} equals to castle id and npc id.
* @param castleId the ID of the castle
* @param itemId the ID of the item
* @return the {@code SiegeGuardHolder} for this castle ID and item ID if any, otherwise {@code null}
*/
public SiegeGuardHolder getSiegeGuardByItem(int castleId, int itemId)
{
return CastleData.getInstance().getSiegeGuardsForCastle(castleId).stream().filter(g -> (g.getItemId() == itemId)).findFirst().orElse(null);
}
/**
* Finds {@code SiegeGuardHolder} equals to castle id and npc id.
* @param castleId the ID of the castle
* @param npcId the ID of the npc
* @return the {@code SiegeGuardHolder} for this castle ID and npc ID if any, otherwise {@code null}
*/
public SiegeGuardHolder getSiegeGuardByNpc(int castleId, int npcId)
{
return CastleData.getInstance().getSiegeGuardsForCastle(castleId).stream().filter(g -> (g.getNpcId() == npcId)).findFirst().orElse(null);
}
/**
* Checks if {@code PlayerInstance} is too much close to another ticket.
* @param player the PlayerInstance
* @return {@code true} if {@code PlayerInstance} is too much close to another ticket, {@code false} otherwise
*/
public boolean isTooCloseToAnotherTicket(L2PcInstance player)
{
return _droppedTickets.stream().filter(g -> g.calculateDistance(player, true, false) < 25).findFirst().orElse(null) != null;
}
/**
* Checks if castle is under npc limit.
* @param castleId the ID of the castle
* @param itemId the ID of the item
* @return {@code true} if castle is under npc limit, {@code false} otherwise
*/
public boolean isAtNpcLimit(int castleId, int itemId)
{
final long count = _droppedTickets.stream().filter(i -> i.getId() == itemId).count();
final SiegeGuardHolder holder = getSiegeGuardByItem(castleId, itemId);
return count >= holder.getMaxNpcAmout();
}
/**
* Adds ticket in current world.
* @param itemId the ID of the item
* @param player the PlayerInstance
*/
public void addTicket(int itemId, L2PcInstance player)
{
final Castle castle = CastleManager.getInstance().getCastle(player);
if (castle == null)
{
return;
}
if (isAtNpcLimit(castle.getResidenceId(), itemId))
{
return;
}
final SiegeGuardHolder holder = getSiegeGuardByItem(castle.getResidenceId(), itemId);
if (holder != null)
{
try (Connection con = DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (?, ?, ?, ?, ?, ?, ?, ?)"))
{
statement.setInt(1, castle.getResidenceId());
statement.setInt(2, holder.getNpcId());
statement.setInt(3, player.getX());
statement.setInt(4, player.getY());
statement.setInt(5, player.getZ());
statement.setInt(6, player.getHeading());
statement.setInt(7, 0);
statement.setInt(8, 1);
statement.execute();
}
catch (Exception e)
{
LOGGER.log(Level.WARNING, "Error adding siege guard for castle " + castle.getName() + ": " + e.getMessage(), e);
}
spawnMercenary(player, holder);
final L2ItemInstance dropticket = new L2ItemInstance(itemId);
dropticket.setItemLocation(ItemLocation.VOID);
dropticket.dropMe(null, player.getX(), player.getY(), player.getZ());
L2World.getInstance().storeObject(dropticket);
_droppedTickets.add(dropticket);
}
}
/**
* Spawns Siege Guard in current world.
* @param pos the object containing the spawn location coordinates
* @param holder SiegeGuardHolder holder
*/
private void spawnMercenary(IPositionable pos, SiegeGuardHolder holder)
{
final L2NpcTemplate template = NpcData.getInstance().getTemplate(holder.getNpcId());
if (template != null)
{
final L2DefenderInstance npc = new L2DefenderInstance(template);
npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
npc.setDecayed(false);
npc.setHeading(pos.getHeading());
npc.spawnMe(pos.getX(), pos.getY(), (pos.getZ() + 20));
npc.scheduleDespawn(3000);
npc.setIsImmobilized(holder.isStationary());
}
}
/**
* Delete all tickets from a castle.
* @param castleId the ID of the castle
*/
public void deleteTickets(int castleId)
{
for (L2ItemInstance ticket : _droppedTickets)
{
if ((ticket != null) && (getSiegeGuardByItem(castleId, ticket.getId()) != null))
{
ticket.decayMe();
_droppedTickets.remove(ticket);
}
}
}
/**
* remove a single ticket and its associated spawn from the world (used when the castle lord picks up a ticket, for example).
* @param item the item ID
*/
public void removeTicket(L2ItemInstance item)
{
final Castle castle = CastleManager.getInstance().getCastle(item);
if (castle == null)
{
return;
}
final SiegeGuardHolder holder = getSiegeGuardByItem(castle.getResidenceId(), item.getId());
if (holder == null)
{
return;
}
removeSiegeGuard(holder.getNpcId(), item);
_droppedTickets.remove(item);
}
/**
* Loads all siege guards for castle.
* @param castle the castle instance
*/
private void loadSiegeGuard(Castle castle)
{
try (Connection con = DatabaseFactory.getInstance().getConnection();
PreparedStatement ps = con.prepareStatement("SELECT * FROM castle_siege_guards Where castleId = ? And isHired = ?"))
{
ps.setInt(1, castle.getResidenceId());
ps.setInt(2, castle.getOwnerId() > 0 ? 1 : 0);
try (ResultSet rs = ps.executeQuery())
{
while (rs.next())
{
final L2Spawn spawn = new L2Spawn(rs.getInt("npcId"));
spawn.setAmount(1);
spawn.setX(rs.getInt("x"));
spawn.setY(rs.getInt("y"));
spawn.setZ(rs.getInt("z"));
spawn.setHeading(rs.getInt("heading"));
spawn.setRespawnDelay(rs.getInt("respawnDelay"));
spawn.setLocationId(0);
getSpawnedGuards(castle.getResidenceId()).add(spawn);
}
}
}
catch (Exception e)
{
LOGGER.log(Level.WARNING, "Error loading siege guard for castle " + castle.getName() + ": " + e.getMessage(), e);
}
}
/**
* Remove single siege guard.
* @param npcId the ID of NPC
* @param pos
*/
public void removeSiegeGuard(int npcId, IPositionable pos)
{
try (Connection con = DatabaseFactory.getInstance().getConnection();
PreparedStatement ps = con.prepareStatement("Delete From castle_siege_guards Where npcId = ? And x = ? AND y = ? AND z = ? AND isHired = 1"))
{
ps.setInt(1, npcId);
ps.setInt(2, pos.getX());
ps.setInt(3, pos.getY());
ps.setInt(4, pos.getZ());
ps.execute();
}
catch (Exception e)
{
LOGGER.log(Level.WARNING, "Error deleting hired siege guard at " + pos + " : " + e.getMessage(), e);
}
}
/**
* Remove all siege guards for castle.
* @param castle the castle instance
*/
public void removeSiegeGuards(Castle castle)
{
try (Connection con = DatabaseFactory.getInstance().getConnection();
PreparedStatement ps = con.prepareStatement("Delete From castle_siege_guards Where castleId = ? And isHired = 1"))
{
ps.setInt(1, castle.getResidenceId());
ps.execute();
}
catch (Exception e)
{
LOGGER.log(Level.WARNING, "Error deleting hired siege guard for castle " + castle.getName() + ": " + e.getMessage(), e);
}
}
/**
* Spawn all siege guards for castle.
* @param castle the castle instance
*/
public void spawnSiegeGuard(Castle castle)
{
try
{
final boolean isHired = (castle.getOwnerId() > 0);
loadSiegeGuard(castle);
for (L2Spawn spawn : getSpawnedGuards(castle.getResidenceId()))
{
if (spawn != null)
{
spawn.init();
if (isHired)
{
spawn.stopRespawn();
}
final SiegeGuardHolder holder = getSiegeGuardByNpc(castle.getResidenceId(), spawn.getLastSpawn().getId());
if (holder == null)
{
continue;
}
spawn.getLastSpawn().setIsImmobilized(holder.isStationary());
}
}
}
catch (Exception e)
{
LOGGER.log(Level.SEVERE, "Error spawning siege guards for castle " + castle.getName(), e);
}
}
/**
* Unspawn all siege guards for castle.
* @param castle the castle instance
*/
public void unspawnSiegeGuard(Castle castle)
{
for (L2Spawn spawn : getSpawnedGuards(castle.getResidenceId()))
{
if ((spawn != null) && (spawn.getLastSpawn() != null))
{
spawn.stopRespawn();
spawn.getLastSpawn().doDie(spawn.getLastSpawn());
}
}
getSpawnedGuards(castle.getResidenceId()).clear();
}
public Set getSpawnedGuards(int castleId)
{
return _siegeGuardSpawn.computeIfAbsent(castleId, key -> ConcurrentHashMap.newKeySet());
}
/**
* Gets the single instance of {@code MercTicketManager}.
* @return single instance of {@code MercTicketManager}
*/
public static SiegeGuardManager getInstance()
{
return SingletonHolder._instance;
}
private static class SingletonHolder
{
protected static final SiegeGuardManager _instance = new SiegeGuardManager();
}
}