/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jmobius.gameserver.model.entity;
import java.util.ArrayList;
import java.util.Calendar;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.l2jmobius.gameserver.ThreadPoolManager;
import com.l2jmobius.gameserver.ai.CtrlIntention;
import com.l2jmobius.gameserver.enums.DuelResult;
import com.l2jmobius.gameserver.enums.DuelState;
import com.l2jmobius.gameserver.enums.Team;
import com.l2jmobius.gameserver.instancemanager.DuelManager;
import com.l2jmobius.gameserver.instancemanager.InstanceManager;
import com.l2jmobius.gameserver.model.Location;
import com.l2jmobius.gameserver.model.actor.L2Summon;
import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
import com.l2jmobius.gameserver.network.SystemMessageId;
import com.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import com.l2jmobius.gameserver.network.serverpackets.ExDuelEnd;
import com.l2jmobius.gameserver.network.serverpackets.ExDuelReady;
import com.l2jmobius.gameserver.network.serverpackets.ExDuelStart;
import com.l2jmobius.gameserver.network.serverpackets.ExDuelUpdateUserInfo;
import com.l2jmobius.gameserver.network.serverpackets.L2GameServerPacket;
import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
import com.l2jmobius.gameserver.network.serverpackets.SocialAction;
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
* @author Zealar
*/
public class Duel
{
protected static final Logger _log = Logger.getLogger(Duel.class.getName());
private static final PlaySound B04_S01 = new PlaySound(1, "B04_S01", 0, 0, 0, 0, 0);
private static final int PARTY_DUEL_DURATION = 300;
private static final int PARTY_DUEL_PREPARE_TIME = 30;
private static final int PARTY_DUEL_TELEPORT_BACK_TIME = 10 * 1000;
private static final int PLAYER_DUEL_DURATION = 120;
private static final int DUEL_PREPARE_TIME = 5;
private final int _duelId;
private final List _teamA;
private final L2PcInstance _leaderA;
private final List _teamB;
private final L2PcInstance _leaderB;
private final boolean _partyDuel;
private final Calendar _duelEndTime;
private int _surrenderRequest = 0;
private int _countdown;
private final Map _playerConditions = new ConcurrentHashMap<>();
private int _duelInstanceId;
public Duel(L2PcInstance playerA, L2PcInstance playerB, boolean partyDuel, int duelId)
{
_duelId = duelId;
if (partyDuel)
{
_leaderA = playerA;
_leaderB = playerB;
_teamA = new ArrayList<>(playerA.getParty().getMembers());
_teamB = new ArrayList<>(playerB.getParty().getMembers());
}
else
{
_leaderA = playerA;
_leaderB = playerB;
_teamA = new ArrayList<>();
_teamB = new ArrayList<>();
_teamA.add(playerA);
_teamB.add(playerB);
}
_partyDuel = partyDuel;
_duelEndTime = Calendar.getInstance();
_duelEndTime.add(Calendar.SECOND, _partyDuel ? PARTY_DUEL_DURATION : PLAYER_DUEL_DURATION);
savePlayerConditions();
if (_partyDuel)
{
_countdown = PARTY_DUEL_PREPARE_TIME;
teleportPlayers();
}
else
{
_countdown = DUEL_PREPARE_TIME;
}
// Schedule duel start
ThreadPoolManager.getInstance().scheduleGeneral(new DuelPreparationTask(this), _countdown - 3);
}
public static class PlayerCondition
{
private L2PcInstance _player;
private double _hp;
private double _mp;
private double _cp;
private boolean _paDuel;
private int _x, _y, _z;
private Set _debuffs;
public PlayerCondition(L2PcInstance player, boolean partyDuel)
{
if (player == null)
{
return;
}
_player = player;
_hp = _player.getCurrentHp();
_mp = _player.getCurrentMp();
_cp = _player.getCurrentCp();
_paDuel = partyDuel;
if (_paDuel)
{
_x = _player.getX();
_y = _player.getY();
_z = _player.getZ();
}
}
public void restoreCondition()
{
if (_player == null)
{
return;
}
_player.setCurrentHp(_hp);
_player.setCurrentMp(_mp);
_player.setCurrentCp(_cp);
_player.setIsInDuel(0);
_player.setTeam(Team.NONE);
_player.broadcastUserInfo();
if (_paDuel)
{
teleportBack();
}
if (_debuffs != null) // Debuff removal
{
for (Skill skill : _debuffs)
{
if (skill != null)
{
_player.stopSkillEffects(true, skill.getId());
}
}
}
}
public void registerDebuff(Skill debuff)
{
if (_debuffs == null)
{
_debuffs = ConcurrentHashMap.newKeySet();
}
_debuffs.add(debuff);
}
public void teleportBack()
{
_player.teleToLocation(_x, _y, _z);
}
public L2PcInstance getPlayer()
{
return _player;
}
}
public static class DuelPreparationTask implements Runnable
{
private final Duel _duel;
public DuelPreparationTask(Duel duel)
{
_duel = duel;
}
@Override
public void run()
{
try
{
if (_duel.countdown() > 0) // duel not started yet - continue countdown
{
ThreadPoolManager.getInstance().scheduleGeneral(this, 1000);
}
else
{
_duel.startDuel();
}
}
catch (Exception e)
{
_log.log(Level.SEVERE, "There has been a problem while runing a duel start task!", e);
}
}
}
public class DuelClockTask implements Runnable
{
private final Duel _duel;
public DuelClockTask(Duel duel)
{
_duel = duel;
}
@Override
public void run()
{
try
{
switch (_duel.checkEndDuelCondition())
{
case CONTINUE:
{
ThreadPoolManager.getInstance().scheduleGeneral(this, 1000);
break;
}
default:
{
endDuel();
break;
}
}
}
catch (Exception e)
{
_log.log(Level.SEVERE, "There has been a problem while runing a duel end task!", e);
}
}
}
/**
* Starts the duel
*/
public void startDuel()
{
// Set duel state and team
// Send duel packets
broadcastToTeam1(ExDuelReady.PARTY_DUEL);
broadcastToTeam2(ExDuelReady.PARTY_DUEL);
broadcastToTeam1(ExDuelStart.PARTY_DUEL);
broadcastToTeam2(ExDuelStart.PARTY_DUEL);
for (L2PcInstance temp : _teamA)
{
temp.cancelActiveTrade();
temp.setIsInDuel(_duelId);
temp.setTeam(Team.BLUE);
temp.broadcastUserInfo();
broadcastToTeam2(new ExDuelUpdateUserInfo(temp));
}
for (L2PcInstance temp : _teamB)
{
temp.cancelActiveTrade();
temp.setIsInDuel(_duelId);
temp.setTeam(Team.RED);
temp.broadcastUserInfo();
broadcastToTeam1(new ExDuelUpdateUserInfo(temp));
}
if (_partyDuel)
{
// Close doors chickens cannot run from the destiny
for (L2DoorInstance door : InstanceManager.getInstance().getInstance(getDueldInstanceId()).getDoors())
{
if ((door != null) && door.getOpen())
{
door.closeMe();
}
}
}
// play sound
broadcastToTeam1(B04_S01);
broadcastToTeam2(B04_S01);
// start dueling task
ThreadPoolManager.getInstance().scheduleGeneral(new DuelClockTask(this), 1000);
}
/**
* Stops all players from attacking. Used for duel timeout / interrupt.
*/
private void stopFighting()
{
for (L2PcInstance temp : _teamA)
{
temp.abortCast();
temp.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
temp.setTarget(null);
temp.sendPacket(ActionFailed.STATIC_PACKET);
if (temp.hasSummon())
{
for (L2Summon summon : temp.getServitors().values())
{
if (!summon.isDead())
{
summon.abortCast();
summon.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
summon.setTarget(null);
summon.sendPacket(ActionFailed.STATIC_PACKET);
}
}
}
}
for (L2PcInstance temp : _teamB)
{
temp.abortCast();
temp.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
temp.setTarget(null);
temp.sendPacket(ActionFailed.STATIC_PACKET);
if (temp.hasSummon())
{
for (L2Summon summon : temp.getServitors().values())
{
if (!summon.isDead())
{
summon.abortCast();
summon.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
summon.setTarget(null);
summon.sendPacket(ActionFailed.STATIC_PACKET);
}
}
}
}
}
/**
* Save the current player condition: hp, mp, cp, location
*/
public void savePlayerConditions()
{
for (L2PcInstance player : _teamA)
{
_playerConditions.put(player.getObjectId(), new PlayerCondition(player, _partyDuel));
}
for (L2PcInstance player : _teamB)
{
_playerConditions.put(player.getObjectId(), new PlayerCondition(player, _partyDuel));
}
}
/**
* Restore player conditions
*/
public void restorePlayerConditions()
{
// restore player conditions
ThreadPoolManager.getInstance().scheduleGeneral(() ->
{
_playerConditions.values().forEach(c -> c.restoreCondition());
}, _partyDuel ? PARTY_DUEL_TELEPORT_BACK_TIME : 1000);
ThreadPoolManager.getInstance().scheduleGeneral(() -> clear(), _partyDuel ? PARTY_DUEL_TELEPORT_BACK_TIME : 1000);
}
/**
* Get the duel id
* @return id
*/
public int getId()
{
return _duelId;
}
/**
* Get duel instance id
* @return id
*/
public int getDueldInstanceId()
{
return _duelInstanceId;
}
/**
* Returns the remaining time
* @return remaining time
*/
public int getRemainingTime()
{
return (int) (_duelEndTime.getTimeInMillis() - Calendar.getInstance().getTimeInMillis());
}
/**
* Get the team that requested the duel
* @return duel requester
*/
public List getTeamA()
{
return _teamA;
}
/**
* Get the team that was challenged
* @return challenged team
*/
public List getTeamB()
{
return _teamB;
}
/**
* Get the team that requested the duel
* @return duel requester
*/
public L2PcInstance getTeamLeaderA()
{
return _leaderA;
}
/**
* Get the team that was challenged
* @return challenged team
*/
public L2PcInstance getTeamLeaderB()
{
return _leaderB;
}
/**
* Get the duel looser
* @return looser
*/
public List getLooser()
{
if ((_leaderA == null) || (_leaderB == null))
{
return null;
}
if (_leaderA.getDuelState() == DuelState.WINNER)
{
return _teamB;
}
else if (_leaderB.getDuelState() == DuelState.WINNER)
{
return _teamA;
}
return null;
}
/**
* Returns whether this is a party duel or not
* @return is party duel
*/
public boolean isPartyDuel()
{
return _partyDuel;
}
/**
* Teleports all players to a party duel instance.
*/
public void teleportPlayers()
{
if (!_partyDuel)
{
return;
}
_duelInstanceId = InstanceManager.getInstance().createDynamicInstance("PartyDuel.xml");
final Instance instance = InstanceManager.getInstance().getInstance(_duelInstanceId);
int i = 0;
for (L2PcInstance player : _teamA)
{
final Location loc = instance.getEnterLocs().get(i++);
player.teleToLocation(loc.getX(), loc.getY(), loc.getZ(), 0, _duelInstanceId, 0);
}
i = 9;
for (L2PcInstance player : _teamB)
{
final Location loc = instance.getEnterLocs().get(i++);
player.teleToLocation(loc.getX(), loc.getY(), loc.getZ(), 0, _duelInstanceId, 0);
}
}
/**
* Broadcast a packet to the challenger team
* @param packet
*/
public void broadcastToTeam1(L2GameServerPacket packet)
{
if ((_teamA == null) || _teamA.isEmpty())
{
return;
}
for (L2PcInstance temp : _teamA)
{
temp.sendPacket(packet);
}
}
/**
* Broadcast a packet to the challenged team
* @param packet
*/
public void broadcastToTeam2(L2GameServerPacket packet)
{
if ((_teamB == null) || _teamB.isEmpty())
{
return;
}
for (L2PcInstance temp : _teamB)
{
temp.sendPacket(packet);
}
}
/**
* Playback the bow animation for all looser
*/
private void playKneelAnimation()
{
final List looser = getLooser();
if (looser == null)
{
return;
}
for (L2PcInstance temp : looser)
{
temp.broadcastPacket(new SocialAction(temp.getObjectId(), 7));
}
}
/**
* Do the countdown and send message to players if necessary
* @return current count
*/
int countdown()
{
if (--_countdown > 3)
{
return _countdown;
}
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_DUEL_WILL_BEGIN_IN_S1_SECOND_S);
if (_countdown > 0)
{
sm.addInt(_countdown);
}
else
{
sm = SystemMessage.getSystemMessage(SystemMessageId.LET_THE_DUEL_BEGIN);
}
broadcastToTeam1(sm);
broadcastToTeam2(sm);
return _countdown;
}
/**
* The duel has reached a state in which it can no longer continue
*/
void endDuel()
{
// Send end duel packet
final ExDuelEnd duelEnd = _partyDuel ? ExDuelEnd.PARTY_DUEL : ExDuelEnd.PLAYER_DUEL;
broadcastToTeam1(duelEnd);
broadcastToTeam2(duelEnd);
playKneelAnimation();
sendEndMessages();
restorePlayerConditions();
}
/**
* Clear current duel from DuelManager
*/
private void clear()
{
InstanceManager.getInstance().destroyInstance(getDueldInstanceId());
DuelManager.getInstance().removeDuel(this);
}
/**
* Send required messages for duel end
*/
private void sendEndMessages()
{
SystemMessage sm = null;
switch (checkEndDuelCondition())
{
case TEAM_1_WIN:
case TEAM_2_SURRENDER:
{
if (_partyDuel)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_S_PARTY_HAS_WON_THE_DUEL);
}
else
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_HAS_WON_THE_DUEL);
}
sm.addString(_leaderA.getName());
break;
}
case TEAM_1_SURRENDER:
case TEAM_2_WIN:
{
if (_partyDuel)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_S_PARTY_HAS_WON_THE_DUEL);
}
else
{
sm = SystemMessage.getSystemMessage(SystemMessageId.C1_HAS_WON_THE_DUEL);
}
break;
}
case CANCELED:
case TIMEOUT:
{
stopFighting();
sm = SystemMessage.getSystemMessage(SystemMessageId.THE_DUEL_HAS_ENDED_IN_A_TIE);
break;
}
}
broadcastToTeam1(sm);
broadcastToTeam2(sm);
}
/**
* Did a situation occur in which the duel has to be ended?
* @return DuelResult duel status
*/
DuelResult checkEndDuelCondition()
{
// one of the players might leave during duel
if ((_teamA == null) || (_teamB == null))
{
return DuelResult.CANCELED;
}
// got a duel surrender request?
if (_surrenderRequest != 0)
{
if (_surrenderRequest == 1)
{
return DuelResult.TEAM_1_SURRENDER;
}
return DuelResult.TEAM_2_SURRENDER;
}
// duel timed out
else if (getRemainingTime() <= 0)
{
return DuelResult.TIMEOUT;
}
// Has a player been declared winner yet?
else if (_leaderA.getDuelState() == DuelState.WINNER)
{
// If there is a Winner already there should be no more fighting going on
stopFighting();
return DuelResult.TEAM_1_WIN;
}
else if (_leaderB.getDuelState() == DuelState.WINNER)
{
// If there is a Winner already there should be no more fighting going on
stopFighting();
return DuelResult.TEAM_2_WIN;
}
// More end duel conditions for 1on1 duels
else if (!_partyDuel)
{
// Duel was interrupted e.g.: player was attacked by mobs / other players
if ((_leaderA.getDuelState() == DuelState.INTERRUPTED) || (_leaderB.getDuelState() == DuelState.INTERRUPTED))
{
return DuelResult.CANCELED;
}
// Are the players too far apart?
if (!_leaderA.isInsideRadius(_leaderB, 2000, false, false))
{
return DuelResult.CANCELED;
}
// is one of the players in a Siege, Peace or PvP zone?
if (_leaderA.isInsideZone(ZoneId.PEACE) || _leaderB.isInsideZone(ZoneId.PEACE) || _leaderA.isInsideZone(ZoneId.SIEGE) || _leaderB.isInsideZone(ZoneId.SIEGE) || _leaderA.isInsideZone(ZoneId.PVP) || _leaderB.isInsideZone(ZoneId.PVP))
{
return DuelResult.CANCELED;
}
}
return DuelResult.CONTINUE;
}
/**
* Register a surrender request
* @param player the player that surrenders.
*/
public void doSurrender(L2PcInstance player)
{
// already received a surrender request
if ((_surrenderRequest != 0) || _partyDuel)
{
return;
}
// stop the fight
stopFighting();
if (player == _leaderA)
{
_surrenderRequest = 1;
_leaderA.setDuelState(DuelState.DEAD);
_leaderB.setDuelState(DuelState.WINNER);
}
else if (player == _leaderB)
{
_surrenderRequest = 2;
_leaderB.setDuelState(DuelState.DEAD);
_leaderA.setDuelState(DuelState.WINNER);
}
}
/**
* This function is called whenever a player was defeated in a duel
* @param player the player defeated.
*/
public void onPlayerDefeat(L2PcInstance player)
{
// Set player as defeated
player.setDuelState(DuelState.DEAD);
player.setTeam(Team.NONE);
if (_partyDuel)
{
boolean teamdefeated = true;
boolean isInTeamA = true;
if (_teamA.contains(player))
{
for (L2PcInstance temp : _teamA)
{
if (temp.getDuelState() == DuelState.DUELLING)
{
teamdefeated = false;
break;
}
}
}
else if (_teamB.contains(player))
{
isInTeamA = false;
for (L2PcInstance temp : _teamB)
{
if (temp.getDuelState() == DuelState.DUELLING)
{
teamdefeated = false;
break;
}
}
}
if (teamdefeated)
{
final List winners = (isInTeamA ? _teamB : _teamA);
for (L2PcInstance temp : winners)
{
temp.setDuelState(DuelState.WINNER);
}
}
}
else
{
if ((player != _leaderA) && (player != _leaderB))
{
_log.warning("Error in onPlayerDefeat(): player is not part of this 1vs1 duel!");
}
if (_leaderA == player)
{
_leaderB.setDuelState(DuelState.WINNER);
}
else
{
_leaderA.setDuelState(DuelState.WINNER);
}
}
}
public void onBuff(L2PcInstance player, Skill debuff)
{
final PlayerCondition cond = _playerConditions.get(player.getObjectId());
if (cond != null)
{
cond.registerDebuff(debuff);
}
}
}