#============================================================= # WARNING WARNING #============================================================= # Those settings can modify the behaviour of your server. # Your server will NOT be as retail servers. # # Those settings are usefull if you own some special server # or really small server. #============================================================= #------------------------------------------------------------- # Server config #------------------------------------------------------------- # AutoLoot enable... True to enable, False to disable # Default: False AutoLoot = False # AutoLoot for RBs/GBs enable... True to enable, False to disable # Default: False AutoLootRaids = False # AutoLearnSkills... True to enable, False to disable AutoLearnSkills = True # AutoLearnSkills...(For 3rd Class only) True to enable, False to disable AutoLearn3rdClassSkills = True # Party range for l2attackable (default 1600) AltPartyRange = 1600 # Party range for l2party (default 1400) AltPartyRange2 = 1400 # If XP loss (and deleveling) is enabled, default is 'true' Delevel = True # Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit. # Default: 1 AltWeightLimit = 1 # If disabled, magic dmg has always 100% chance of success, default is 'true' MagicFailures = True # Alternative cancel of attack (bow, cast, all) AltGameCancelByHit = cast # Alternative Rate Value for Perfect Shield Block Rate. AltPerfectShieldBlockRate = 5 # Alternative mob behavior in peace zones # Default = True; Set to False to prevent mobs from auto-aggro against players in peace zones AltMobAggroInPeaceZone = True # Alternative Freight mode. If true, freights can be withdrawed from any place. # Also, possibility to change Freight price (in adena) for each item slot in freight. # NOTE: AltGameFreightPrice WILL NOT change the value shown to the player, but the # player will actually get charged for the value set in here. AltGameFreights = False AltGameFreightPrice = 1000 # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef), # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3." # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1 # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2 # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17 # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16 AltGameExponentXp = 0 AltGameExponentSp = 0 # Use tiredness (instead of combat points) AltGameTiredness = False #------------------------------------------------------------- # Alternative settings against player with karma #------------------------------------------------------------- AltKarmaPlayerCanBeKilledInPeaceZone = False AltKarmaPlayerCanShop = True # Can the player use Scroll of Escape or Return skill? AltKarmaPlayerCanTeleport = True # Can the player use gatekeepers (GK)? AltKarmaPlayerCanUseGK = False AltKarmaPlayerCanTrade = True AltKarmaPlayerCanUseWareHouse = True # Allow free teleportation around the world. AltFreeTeleporting = False #Set true for disallow recommend character twice or more a day AltRecommend = False #------------------------------------------------------------- # Crafting config #------------------------------------------------------------- # Crafting enabled/disabled. On by default CraftingEnabled = True #Limits for recipes (defal: 50 - for dwarf , 50 - for common) DwarfRecipeLimit = 50 CommonRecipeLimit = 50 # Alternative crafting rules: # - crafting takes time # - players get EXP/SP for crafting AltGameCreation = False # time multiplier - bigger number ===> slower crafting but more XP/SP AltGameCreationSpeed = 1 # Additional XP/SP rate multiplier (for increased XP/SP) default = 1 AltGameCreationRateXp = 1 AltGameCreationRateSp = 1 #------------------------------------------------------------- # Skills config #------------------------------------------------------------- # Spell Book needed to learn skills SpBookNeeded = True # Book needed to enchant skills EnchantSkillSpBookNeeded = True # Alternative skill learn rules: # - all classes can learn all skills # - skills of another class costs x2 SP # - skills of another race costs x2 SP # - skills of fighters/mages costs x3 SP AltGameSkillLearn = False # Maximum allowed subclasses for a player # Default = 3 AltMaxSubClasses = 3 # Allow player sub-class addition without checking for unique quest items. AltSubClassWithoutQuests = False #------------------------------------------------------------- # Tutorial Guide #------------------------------------------------------------- # Enable/Disable Tutorial Guide AltEnableTutorial = True #------------------------------------------------------------- # Buffs config #------------------------------------------------------------- # Maximum number of buffs (30 in client) # Default = 20 maxbuffamount = 20 #------------------------------------------------------------- # Command Channel config #------------------------------------------------------------- # Minimum number of parties to activate command channel # (Activation bestows the right to use Chat dialog) # Minimum number set must be 2 # Default = 5 AltChannelActivationCount = 5 #------------------------------------------------------------- # Clan config #------------------------------------------------------------- # Number of days you have to wait before : # - joining another clan DaysBeforeJoinAClan = 5 # - creating a new clan DaysBeforeCreateAClan = 10 # - dissolving a clan DaysToPassToDissolveAClan = 7 # - dissolving again DaysToPassToDissolveAgain = 7 # Number of days before joining a new alliance when clan voluntarily leave an alliance DaysBeforeJoinAllyWhenLeaved = 1 # Number of days before joining a new alliance when clan was dismissed from an alliance DaysBeforeJoinAllyWhenDismissed = 1 # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance DaysBeforeAcceptNewClanWhenDismissed = 1 # Number of days before creating a new alliance when dissolved an alliance DaysBeforeCreateNewAllyWhenDissolved = 10 # Maximum number of clans in ally AltMaxNumOfClansInAlly = 12 # Number of members needed to request a clan war AltClanMembersForWar = 15 # All new characters of the same account are newbies, not only first one AltNewCharAlwaysIsNewbie = False # Allows Players to Shift-click Mobs and view their Stats and Droplist AltGameViewNpc = False #------------------------------------------------------------- # Olympiad config #------------------------------------------------------------- # Olympiad Start Time in Military hours Default 8pm (20) AltOlyStartTime = 20 # Olympiad Start Time for Min's, Default 00 so at the start of the hour. AltOlyMin = 00 # Olympiad Compeition Period, Default 4 hours. AltOlyCPeriod = 14400000 # Olympiad Battle Period, Default 3 minutes. (If set different, should be < AltOlyBWait) AltOlyBattle = 180000 # Olympiad Battle Wait, Default 10 Minutes AltOlyBWait = 600000 # Olympiad Inital Wait Period, Default 5 minutes AltOlyIWait = 300000 # Olympiad Weekly Period, Default 1 week AltOlyWPeriod = 604800000 # Olympiad Validation Period, Default 24 Hours. AltOlyVPeriod = 86400000 # Required number of participants for Classed and Non-Classed matches, Default 5 & 9 AltOlyClassedParticipants = 5 AltOlyNonClassedParticipants = 9 # Olympiad battle winner reward for Class and Non_Class games. # Retail 6651(Gate Pass) AltOlyBattleRewItem = 6651 # Retail 50 per winning AltOlyClassedRewItemCount = 50 # Retail 30 per winning AltOlyNonClassedRewItemCount = 30 # Olympiad Competition Rewards # Minimum Points needed to to exchange nobless gate pass, Retail 50 AltOlyMinPointForExchange = 50 # ItemId for this Reward, Retail 6651(Gate Pass) AltOlyCompRewItem = 6651 # Rate to exchange Points to Reward item, Retail 1 Point * 1000 AltOlyGPPerPoint = 1000 # Noblesse points awarded to Heros. Retail 300 AltOlyHeroPoints = 300 #------------------------------------------------------------- # Manor Config #------------------------------------------------------------- # Manor Refresh Time in Military hours Default 8pm (20) AltManorRefreshTime = 20 # Manor Refresh Time for Min's, Default 00 so at the start of the hour. AltManorRefreshMin = 00 # Manor Next Period Approve Time in Military hours Default 6am AltManorApproveTime = 6 # Manor Next Period Approve Time for Min's, Default 00 so at the start of the hour. AltManorApproveMin = 00 # Manor Maintenance time, Default 6 minutes. AltManorMaintenancePeriod = 360000 # Manor Save Type. 1-Save data into db after every action; Default false AltManorSaveAllActions = True # Manor Save Period (used only if AltManorSaveAllActions=false) Default very 2 hours AltManorSavePeriodRate = 2 #------------------------------------------------------------- # Lottery config #------------------------------------------------------------- # Initial Lottery prize AltLotteryPrize = 50000 # Lottery Ticket Price AltLotteryTicketPrice = 2000 # What part of jackpot amount should receive characters who pick 5 wining numbers AltLottery5NumberRate = 0.6 # What part of jackpot amount should receive characters who pick 4 wining numbers AltLottery4NumberRate = 0.2 # What part of jackpot amount should receive characters who pick 3 wining numbers AltLottery3NumberRate = 0.2 # How much adena receive characters who pick two or less of the winning number AltLottery2and1NumberPrize = 200 #------------------------------------------------------------- # Debug & Dev config #------------------------------------------------------------- # Don't load quests AltDevNoQuests = False # Don't load spawntable AltDevNoSpawns = False # ------------------------------------------------------------ # Four Sepulchers # ------------------------------------------------------------ # Default: 50 PendingTime = 50 # Default: 5 EntryTime = 5 # Default: 4 NumberOfNecessaryPartyMembers = 4 #----------------------------------- # Dimension Rift Config #----------------------------------- # Minimal party size to enter rift. Min = 2, Max = 9. # If in rift party will become smaller all members will be teleported back RiftMinPartySize = 2 # Number of maximum jumps between rooms allowed, after this time party will be teleported back MaxRiftJumps = 4 # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s RiftSpawnDelay = 10000 # Time between automatic jumps in seconds AutoJumpsDelayMin = 480 AutoJumpsDelayMax = 600 # Time Multiplier for stay in the boss room BossRoomTimeMultiply = 1.5 # Cost in dimension fragments to enter the rift, each party member must own this amount RecruitCost = 18 SoldierCost = 21 OfficerCost = 24 CaptainCost = 27 CommanderCost = 30 HeroCost = 33