# --------------------------------------------------------------------------- # Character Settings # --------------------------------------------------------------------------- # AutoLoot enable. True to enable, False to disable AutoLoot = False # If False herbs will drop on ground even if AutoLoot is enabled AutoLootHerbs = False # Auto loot from Raid Boss's drop AutoLootBoss = False # AutoLearnSkills: True to enable, False to disable AutoLearnSkills = False # AutoLearn DivineInspiration: True to enable, False to disable AutoLearnDivineInspiration = False # Life crystal needed to learn clan skills LifeCrystalNeeded = True # Spell Books needed to learn skills SpBookNeeded = True # Books needed to enchant skills EnchantSkillSpBookNeeded = True # Books needed to Divine Inspiration DivineInspirationSpBookNeeded = True # Alternative skill learn rules: # - all classes can learn all skills # - skills of another class costs x2 SP # - skills of another race costs x2 SP # - skills of fighters/mages costs x3 SP AltGameSkillLearn = False # Number of allowed Subclasses AllowedSubclass = 3 # Starting level for subclasses. # Default: 40 BaseSubclassLevel = 40 # Maximum subclass level. 81 is level 80 99% # Default: 81 MaxSubclassLevel = 81 # Allow player sub-class addition without checking for unique quest items. AltSubClassWithoutQuests = False # Restore Buffs On Subclass Change. # IMPORTANT: It's better put it False to avoid exploit AltRestoreEffectOnSub = False # When you made damage to a mob and are inside this range, you will be considered as player to reward. # Checks for party range to mob to calculate rewards(exp, items). # Default: 1500 AltPartyRange = 1500 # Weight Limit multiplier - default 1 # If >1 - Weight Limit Double AltWeightLimit = 1 # If XP loss (and deleveling) is enabled, default is 'true' Delevel = True # If disabled, magic dmg has always 100% chance of success, default is 'true' MagicFailures = True # Alternative cancel of attack (bow, cast, all) AltGameCancelByHit = cast # Alternative rules for shields - if they block, the damage is powerAtk-shieldDef, # otherwise it's powerAttack / (shieldDef + powerDef) AltShieldBlocks = False # Alternative Rate Value for Perfect Shield Block Rate. AltPerfectShieldBlockRate = 5 # Alternative AltGameMobAttackAI, like C1 AltGameMobAttackAI = False # Alternative mob behavior in peace zones # Default = True; Set to False to prevent mobs from auto-agro against players in peace zones AltMobAgroInPeaceZone = True # Alternative Freight mode. If true, freights can be withdrawed from any place. # Also, possibility to change Freight price (in adena) for each item slot in freight. # NOTE: AltGameFreightPrice WILL NOT change the value shown to the player, but the # player will actually get charged for the value set in here. AltGameFreights = True AltGameFreightPrice = 1000 # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef), # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3." # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1 # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2 # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17 # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16 AltGameExponentXp = 0 AltGameExponentSp = 0 # Use tiredness (instead of combat points) AltGameTiredness = False # Allow free teleportation around the world. AltFreeTeleporting = False # Set true for disallow recommend character twice or more a day AltRecommend = False # Alternative Max Recommendation Number AltMaxRecommendationNumber = 255 # Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit]) CharMaxNumber = 7 # Maximum level players who can not be attacked MaxLevelNewbie = 20 # When char lost newbie status > = value MaxLevelNewbieStatus = 40 # Disable tutorial on new player enter into Game # Please remember its sometimes important to novice players # Default: False DisableTutorial = False # Amount of adena/AA that a new character is given StartingAdena = 0 StartingAncientAdena = 0 # Enable this if you want the below configuration to work. # Default: False CustomStarterItemsEnabled = False # Starting itens for fighter's classes StartingCustomItemsFighter = 57,1000; # Starting itens for mage's classes StartingCustomItemsMage = 57,1000; # Inventory space limits # All race without dwarf MaximumSlotsForNoDwarf = 80 # Dwarf race MaximumSlotsForDwarf = 100 # GM char MaximumSlotsForGMPlayer = 250 # Warehouse space limits (Must be < 300 for prevent client crash) # Dwarfs will get bonus from lvl 60 MaximumWarehouseSlotsForDwarf = 120 MaximumWarehouseSlotsForNoDwarf = 100 MaximumWarehouseSlotsForClan = 200 MaximumFreightSlots = 20 # The maximum number of slots for the purchase / sale (for dwarves and other races) # By default, dwarf 5 slots, the other 4 races MaxPvtStoreSlotsDwarf = 5 MaxPvtStoreSlotsOther = 4 # % regeneration of normal regeneration speed HpRegenMultiplier = 100 MpRegenMultiplier = 100 CpRegenMultiplier = 100 # Enable keyboard movement. # Retail: True KeyboardMovement = True # Unstuck interval, seconds, default is 300 sec. UnstuckInterval = 300 # Player Protection on login in seconds, 0 for disabled PlayerSpawnProtection = 0 # Player Protection after teleporting, 0 for disabled PlayerTeleportProtection = 0 # Player Protection from (agro) mobs after getting up from fake death; in seconds, 0 for disabled PlayerFakeDeathUpProtection = 0 # If True, the following deep blue mobs' drop penalties will be applied: # - When player's level is 9 times greater than mob's level, drops got divided by 3 # - After 9 lvl's of difference between player and deep blue mobs, drop chance is # lowered by 9% each lvl that difference increases. (9lvls diff = -9%; 10lvls diff = -18%; ...) # NOTE1: These rules are applied to both normal and sweep drops # NOTE2: These rules ignores the server's rate when drop is of adena type (Complies with retail server) UseDeepBlueDropRules = True # PARTY XP DISTRIBUTION # The first option can be set to auto, percentage, level, none. # When is "auto" member of the party receives less Exp / SP, where its level is low # If the party received a bonus for him (30% for 2 members of the party) # In this case, he will not get Exp / SP of the party, and will not receive a bonus party # Not used quite too high values of the parameter "percentage"! # Not used quite too low values of the parameter "level"! # If you do not want to be the distribution of XP for the members of the Party # Just put "none". Default:, 3.0, 30 PartyXpCutoffMethod = auto PartyXpCutoffPercent = 3.0 PartyXpCutoffLevel = 30 # Levels restore HP, MP, and CP after death # Values are specified in percentage RespawnRestoreCP = 70 RespawnRestoreHP = 70 RespawnRestoreMP = 70 # Allow random regeneration in cities, indicating the maximum displacement # From the main origin. RespawnRandomInTown = True RespawnRandomMaxOffset = 20 # Allow player to send petition? PetitioningAllowed = True # The number of petitions per session MaxPetitionsPerPlayer = 5 # The number of petitions, which may consider GM MaxPetitionsPending = 25 # Chance to get Death Penalty DeathPenaltyChance = 20 # If True, when effects of the same stack group are used, lesser # effects will be canceled if stronger effects are used. New effects # that are added will be canceled if they are of lesser priority to the old one. # If False, they will not be canceled, and it will switch to them after the # stronger one runs out, if the lesser one is still in effect. CancelLesserEffect = True # Keep the effects buffs and debuff when you exit the game StoreSkillCooltime = True # Character name restriction # Disallow characters to have a name which contains the words. # Split them with ",". Example: announcements,announce... ForbiddenNames = annou,ammou,amnou,anmou,anou,amou # --------------------------------------------------------------------------- # Buffs # --------------------------------------------------------------------------- # Maximum number of buffs (default = 20 + 4 Divine Inspiration in C5) MaxBuffAmount = 20 # Maximum number of debuffs MaxDebuffAmount = 6 # -------------------------------------- # Alternative time buffs # -------------------------------------- # When the reads, buff, and their duration. # Default: False EnableModifySkillDuration = False # Format: id_skill time; id_skill2, time2 ;.... # Example: #SkillDurationList = 264,3660;265,3660;266,3660;267,3660;268,3660;\ #269,3660;270,3660;304,3660;305,3660;306,3660;308,3660;349,3660;\ #363,3660;364,3660;529,3660;271,3660;272,3660;273,3660;274,3660;\ #275,3660;276,3660;277,3660;307,3660;309,3660;310,3660;311,3660;\ #305,3660;366,3660;530,3660;365,3660;\ #1086,3660;1240,3660;1242,3660;1243,3660;1388,3660;1389,3660;336,3660;\ #1035,3660;1043,3660;1044,3660;1062,3660;1268,3660;1040,3660;1393,3660;\ #1077,3660;1078,3660;1085,3660;1204,3660;1036,3660;1045,3660;1048,3660;\ #1007,3660;1006,3660;1009,3660;1251,3660;1252,3660;1253,3660;1307,3660;\ #1284,3660;1308,3660;1309,3660;1310,3660;1390,3660;1391,3660;1362,3660;\ #1303,3660;1087,3660;1259,3660;1059,3660;1311,3660;1033,3660;1002,3660;\ #1068,3660;1397,3660;1032,3660;1189,3660;1191,3660;1182,3660;1365,3660;\ #1010,3660;1282,3660;1004,3660;1008,3660;1249,3660;1250,3660;1260,3660;\ #1261,3660;1364,3660;1259,3660;1073,3660;1257,3660;1304,3660;1460,3660;\ #1353,3660;1354,3660;1003,3660;1005,3660;\ #1352,3660;1442,3660;1392,3660;\ #1355,3660;1356,3660;1357,3660;1363,3660;1461,3660;1413,3660;1414,3660 SkillDurationList = # --------------------------------------------------------------------------- # Class Master # --------------------------------------------------------------------------- # Allow Change Class with ClassMaster AllowClassMasters = False # Allow Upgrade Strider with ClassMaster AllowClassMastersStriderUpdate = False # Allow to define which class is allowed to be assigned through class master AllowClassMastersFirstClass = True AllowClassMastersSecondClass = True AllowClassMastersThirdClass = True # Config for special Class Master npc that can change players occupation # If you need change occupation only use quest then set this to False (Default) # Syntax: occupation number;[required item id(count)],[],...;[reward item id(count)],[],...;occupation number... # Examples: # # ConfigClassMaster = 1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)] # 1st occupation change for 100.000 Adena (item id 57) # 2nd occupation change for 1.000.0000 Adena (item id 57) # 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575) # On 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622) # # ConfigClassMaster = 1;[];[];2;[];[];3;[];[] # 1st, 2nd, 3rd occupation change for free, without rewards ConfigClassMaster = 1;[];[];2;[];[];3;[];[] # Class Manager Handled Remotely at Level 20/40/76 AllowRemoteClassMasters = True # --------------------------------------------------------------------------- # Voice-command for turning off XP-gain # --------------------------------------------------------------------------- # Player can use .xpoff to disable XP-gain, and .xpon to enable again. # Default: False EnableExpGainCommands = False