# --------------------------------------------------------------------------- # Raidboss Settings # --------------------------------------------------------------------------- # If True: Player can heal RB # If False: Player can't heal RB # Default: True PlayersCanHealRb = True # Return GrandBosses/RaidBosses to spawnpoint # ATTENTION: if specific boss lock rage is defined, it has # major priority then this one. # Default: 5000 RBlockRage = 5000 # Return Specific RB to spawnpoint. In order to define specific # ranges, it's necessary to define a string as BossId,Range;BossId,Range; # Optionally, it's possible to disable the range check with value -1. # Example: RaidBossesSpecificLockRage = 29028,10000;29019,-1; to have # Valakas 10k as range and no range check for Interlude Antharas. RaidBossesSpecificLockRage = 29028,-1;29019,-1;29020,-1;29022,-1;29014,-1;29045,-1;29046,-1;29047,-1; # Raid boss stats (PAtk,Pdef,etc..) based just on Database Values # and without STR,WIT,CON,MEN,INT,DEX influences. # ATTENTION: enabling this option, raids could be simple to kill, # check your database to increase their stats.. # # True: All RaidBoss and Grandboss haven't the Bonus of Stats. (Easy to kill) # False: All RaidBoss and Grandboss have the Bonus of Stats. (Hard to kill) # Default: False AltRaidsStatsBonus = False # Allow Direct Teleport To Boss Rooms # If you put true the player can go on BOSS_ZONE without Quests # If you put false the player will teleported on near town # Default: False AllowDirectTeleportToBossRoom = False # --------------------------------------------------------------------------- # Antharas # --------------------------------------------------------------------------- # If true, the Interlude Script is used, meanwhile if you want new # script feature (different Antharas Instances since weak to strong # Antharas as for Freya) just set false AntharasOldScript = True # Time to close the entrance after the first teleport the player. # The value in seconds. AntharasClose = 1200 # Time to wait until Antharas despawn without fighting it. Value in minutes. # Default: 240 AntharasDespawnTime = 240 # Time Antharas respawn after the murder. Total time respawn shield as follows: # The first value + value in the range from 0 up to the second value. # Value in hours. AntharasRespFirst = 180 AntharasRespSecond = 24 # Wait minutes AntharasWaitTime = 30 # Antharas Power Multipler # Default 1.0 = retail AntharasPowerMultiplier = 1.0 # --------------------------------------------------------------------------- # Baium # --------------------------------------------------------------------------- # Time left Baium into hibernation after the last attack on him. # The value in seconds. BaiumSleep = 1800 # Time respawn Bayoumi after the murder. Total time respawn shield as follows: # The first value + value in the range from 0 up to the second value. # Value in hours. BaiumRespFirst = 112 BaiumRespSecond = 16 # Baium Power Multipler # Default 1.0 = retail BaiumPowerMultiplier = 1.0 # --------------------------------------------------------------------------- # Core # --------------------------------------------------------------------------- # Time minion respawn after their murder. # The value in seconds. CoreRespMinion = 60 # Time respawn core after the murder. Total time respawn shield as follows: # The first value + value in the range from 0 up to the second value. # Value in hours. CoreRespFirst = 33 CoreRespSecond = 8 #Default 0 = retail CoreLevel = 0 CoreRingChance = 0 # Core Power Multipler # Default 1.0 = retail CorePowerMultiplier = 1.0 # --------------------------------------------------------------------------- # Zaken # --------------------------------------------------------------------------- # Time respawn core after the murder. Total time respawn shield as follows: # The first value + value in the range from 0 up to the second value. # Value in hours. ZakenRespFirst = 60 ZakenRespSecond = 8 # Default 0 = retail ZakenLevel = 0 ZakenEarringChance = 0 # Zaken Power Multipler # Default 1.0 = retail ZakenPowerMultiplier = 1.0 # --------------------------------------------------------------------------- # Orfen # --------------------------------------------------------------------------- # Time respawn core after the murder. Total time respawn shield as follows: # The first value + value in the range from 0 up to the second value. # Value in hours. OrfenRespFirst = 20 OrfenRespSecond = 8 # Default 0 = retail OrfenLevel = 0 OrfenEarringChance = 0 # Orfen Power Multipler # Default 1.0 = retail OrfenPowerMultiplier = 1.0 # --------------------------------------------------------------------------- # Valakas # --------------------------------------------------------------------------- # Time respawn valakas after the murder. Total time respawn shield as follows: # The first value + value in the range from 0 up to the second value. # Value in hours. ValakasRespFirst = 192 ValakasRespSecond = 44 # Time to wait into Valakas lair until his spawn once entered with quest. Value in minutes. ValakasWaitTime = 30 # Time to wait until Valakas despawn without fighting it. Value in minutes. # Default = 240 ValakasDespawnTime = 240 ValakasPowerMultiplier = 1.0 # --------------------------------------------------------------------------- # Queen Ant # --------------------------------------------------------------------------- # Time minion respawn after their murder. # The value in seconds. # Nurses QueenAntRespNurse = 60 # Royal Guard QueenAntRespRoyal = 120 # QA respawn time after the murder. Total time respawn shield as follows: # The first value + value in the range from 0 up to the second value. # Value in hours. QueenAntRespFirst = 20 QueenAntRespSecond = 8 # Default 0 = retail QALevel = 0 QARingChance = 0 # QA Power Multipler # Default 1.0 = retail QueenAntPowerMultiplier = 1.0 # --------------------------------------------------------------------------- # Frintezza # --------------------------------------------------------------------------- # Frintezza respawn time after the murder. Total time respawn shield as follows: # The first value + value in the range from 0 up to the second value. # Value in hours. FrintezzaRespFirst = 48 FrintezzaRespSecond = 8 # Frintezza Power Multipler # Default 1.0 = retail FrintezzaPowerMultiplier = 1.0 # Minimum Parties Number to enter into Frintezza FrintezzaMinParties = 4 # Maximum Parties Number to enter into Frintezza FrintezzaMaxParties = 5 # Bypass Frintezza Enter Parties checks BypassPartiesCheck = False # Raid Bosses minions will increase them power based on this multiplier # in this mode: power = retail_power * ((level_diff/10)*LevelDiffMultiplier) LevelDiffMultiplierMinion = 0.5 # --------------------------------------------------------------------------- # High Priest van Halter # --------------------------------------------------------------------------- # Time for the High Priest van Halter. # Value in seconds. Interval 300-864000 # The time taken from random FixIntervalOfVanHalter before FixIntervalOfVanHalter + RandomIntervalOfVanHalter. FixIntervalOfHalter = 172800 RandomIntervalOfHalter = 86400 # Delay before the High Priest van Halter. # The value in seconds in the interval 5-60 AppTimeOfHalter = 20 # Time Activity High Priest van Halter. # The value in seconds in the interval 7200-86400 ActivityTimeOfHalter = 21600 # Battle with High Priest van Halter. # The value in seconds in the interval 7200-21600 FightTimeOfHalter = 7200 # Of spawn Royal Guard Helper calling. # The value in the interval 1-6 CallRoyalGuardHelperCount = 6 # The value in seconds in the interval 1-60 CallRoyalGuardHelperInterval = 10 # Interval opening / closing the doors of the altar. # The value in seconds in the interval 60-5400 IntervalOfDoorOfAlter = 5400 # Time of closing the doors of the altar after some one zashol. # The value in seconds in the interval 60-600 TimeOfLockUpDoorOfAltar = 180