/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.itemhandlers; import com.l2jmobius.gameserver.handler.IItemHandler; import com.l2jmobius.gameserver.model.actor.L2Playable; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.actor.request.EnchantItemAttributeRequest; import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; import com.l2jmobius.gameserver.network.SystemMessageId; import com.l2jmobius.gameserver.network.serverpackets.ExChangeAttributeItemList; import com.l2jmobius.gameserver.network.serverpackets.SystemMessage; /** * @author Erlandys */ public class ChangeAttribute implements IItemHandler { @Override public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) { if (!playable.isPlayer()) { playable.sendPacket(SystemMessageId.YOUR_PET_CANNOT_CARRY_THIS_ITEM); return false; } final L2PcInstance activeChar = playable.getActingPlayer(); if (activeChar.isCastingNow()) { return false; } if (activeChar.hasItemRequest()) { activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CHANGING_ATTRIBUTES_IS_IN_PROGRESS_PLEASE_TRY_AGAIN_AFTER_ENDING_THE_PREVIOUS_TASK)); return false; } activeChar.addRequest(new EnchantItemAttributeRequest(activeChar, item.getObjectId())); activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CHANGING_ATTRIBUTES_IS_IN_PROGRESS_PLEASE_TRY_AGAIN_AFTER_ENDING_THE_PREVIOUS_TASK)); activeChar.sendPacket(new ExChangeAttributeItemList(activeChar, item.getObjectId())); return true; } }