/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import java.util.StringTokenizer; import com.l2jmobius.gameserver.enums.ShotType; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.conditions.Condition; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.effects.L2EffectType; import com.l2jmobius.gameserver.model.items.type.WeaponType; import com.l2jmobius.gameserver.model.skills.BuffInfo; import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.stats.Formulas; import com.l2jmobius.gameserver.model.stats.Stats; import com.l2jmobius.gameserver.network.SystemMessageId; import com.l2jmobius.gameserver.network.serverpackets.SystemMessage; /** * Physical Attack effect implementation. * @author Adry_85 */ public final class PhysicalAttack extends AbstractEffect { private final String _type1; private final double _valueReduce; private final String _type2; private final double _valueIncrease; private final boolean _isLastAttack; public PhysicalAttack(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); _type1 = params.getString("weaponTypeDec", "NONE"); _valueReduce = params.getDouble("valueDec", 1); _type2 = params.getString("weaponTypeInc", "NONE"); _valueIncrease = params.getDouble("valueInc", 1); _isLastAttack = params.getBoolean("isLastAttack", false); } @Override public boolean calcSuccess(BuffInfo info) { return !Formulas.calcPhysicalSkillEvasion(info.getEffector(), info.getEffected(), info.getSkill()); } @Override public L2EffectType getEffectType() { return L2EffectType.PHYSICAL_ATTACK; } @Override public boolean isInstant() { return true; } @Override public void onStart(BuffInfo info) { final L2Character target = info.getEffected(); final L2Character activeChar = info.getEffector(); final Skill skill = info.getSkill(); if (activeChar.isAlikeDead()) { return; } if (((info.getSkill().getFlyRadius() > 0) || (skill.getFlyType() != null)) && activeChar.isMovementDisabled()) { final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS); sm.addSkillName(skill); activeChar.sendPacket(sm); return; } if (target.isPlayer() && target.getActingPlayer().isFakeDeath()) { target.stopFakeDeath(true); } int damage = 0; final boolean ss = skill.isPhysical() && activeChar.isChargedShot(ShotType.SOULSHOTS); final byte shld = Formulas.calcShldUse(activeChar, target, skill); // Physical damage critical rate is only affected by STR. boolean crit = false; if (skill.getBaseCritRate() > 0) { crit = Formulas.calcCrit(activeChar, target, skill); } damage = (int) Formulas.calcPhysDam(activeChar, target, skill, shld, false, ss); if (crit) { damage *= 2; } if ((activeChar.getActiveWeaponItem() != null) && (_type1 != "NONE") && (_type2 != "NONE")) { StringTokenizer st = new StringTokenizer(_type1, ","); while (st.hasMoreTokens()) { final String item = st.nextToken().trim(); if (activeChar.getActiveWeaponItem().getItemType() == WeaponType.valueOf(item)) { damage *= _valueReduce; break; } } st = new StringTokenizer(_type2, ","); while (st.hasMoreTokens()) { final String item = st.nextToken().trim(); if (activeChar.getActiveWeaponItem().getItemType() == WeaponType.valueOf(item)) { damage *= _valueIncrease; break; } } } if (damage > 0) { // reduce damage if target has maxdamage buff final double maxDamage = (target.getStat().calcStat(Stats.MAX_SKILL_DAMAGE, 0, null, null)); if (maxDamage > 0) { damage = (int) maxDamage; } activeChar.sendDamageMessage(target, damage, false, crit, false); if (_isLastAttack && !target.isPlayer() && !target.isRaid()) { if (damage < target.getCurrentHp()) { target.setCurrentHp(1); } else { target.reduceCurrentHp(damage, activeChar, skill); } } else { target.reduceCurrentHp(damage, activeChar, skill); target.notifyDamageReceived(damage, activeChar, skill, crit, false); } // Check if damage should be reflected Formulas.calcDamageReflected(activeChar, target, skill, crit); } else { activeChar.sendPacket(SystemMessageId.YOUR_ATTACK_HAS_FAILED); } if (skill.isSuicideAttack()) { activeChar.doDie(activeChar); } } }