/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.conditions.Condition; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.effects.EffectFlag; import com.l2jmobius.gameserver.model.effects.L2EffectType; /** * @author Zealar */ public final class BlockDamage extends AbstractEffect { public enum BlockType { HP, MP } private final BlockType _type; public BlockDamage(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); _type = params.getEnum("type", BlockType.class, BlockType.HP); } @Override public int getEffectFlags() { return _type == BlockType.HP ? EffectFlag.BLOCK_HP.getMask() : EffectFlag.BLOCK_MP.getMask(); } @Override public L2EffectType getEffectType() { return L2EffectType.BLOCK_DAMAGE; } }