/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jmobius.gameserver.model;
import java.util.Collection;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import java.util.function.Consumer;
import java.util.function.Predicate;
import java.util.logging.Logger;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.ai.CtrlEvent;
import com.l2jmobius.gameserver.ai.CtrlIntention;
import com.l2jmobius.gameserver.ai.L2CharacterAI;
import com.l2jmobius.gameserver.data.sql.impl.CharNameTable;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2PetInstance;
import com.l2jmobius.gameserver.model.events.EventDispatcher;
import com.l2jmobius.gameserver.model.events.impl.character.npc.OnNpcCreatureSee;
import com.l2jmobius.gameserver.model.interfaces.ILocational;
import com.l2jmobius.gameserver.network.serverpackets.DeleteObject;
import com.l2jmobius.gameserver.util.Util;
public final class L2World
{
private static final Logger _log = Logger.getLogger(L2World.class.getName());
/** Gracia border Flying objects not allowed to the east of it. */
public static final int GRACIA_MAX_X = -166168;
public static final int GRACIA_MAX_Z = 6105;
public static final int GRACIA_MIN_Z = -895;
/** Bit shift, defines number of regions note, shifting by 15 will result in regions corresponding to map tiles shifting by 11 divides one tile to 16x16 regions. */
public static final int SHIFT_BY = 11;
public static final int SHIFT_BY_Z = 10;
public static final int TILE_SIZE = 32768;
/** Map dimensions */
public static final int TILE_X_MIN = 11;
public static final int TILE_Y_MIN = 10;
public static final int TILE_X_MAX = 28;
public static final int TILE_Y_MAX = 26;
public static final int TILE_ZERO_COORD_X = 20;
public static final int TILE_ZERO_COORD_Y = 18;
public static final int MAP_MIN_X = (TILE_X_MIN - TILE_ZERO_COORD_X) * TILE_SIZE;
public static final int MAP_MIN_Y = (TILE_Y_MIN - TILE_ZERO_COORD_Y) * TILE_SIZE;
public static final int MAP_MIN_Z = -TILE_SIZE / 2;
public static final int MAP_MAX_X = ((TILE_X_MAX - TILE_ZERO_COORD_X) + 1) * TILE_SIZE;
public static final int MAP_MAX_Y = ((TILE_Y_MAX - TILE_ZERO_COORD_Y) + 1) * TILE_SIZE;
public static final int MAP_MAX_Z = TILE_SIZE / 2;
/** calculated offset used so top left region is 0,0 */
public static final int OFFSET_X = Math.abs(MAP_MIN_X >> SHIFT_BY);
public static final int OFFSET_Y = Math.abs(MAP_MIN_Y >> SHIFT_BY);
public static final int OFFSET_Z = Math.abs(MAP_MIN_Z >> SHIFT_BY_Z);
/** number of regions */
private static final int REGIONS_X = (MAP_MAX_X >> SHIFT_BY) + OFFSET_X;
private static final int REGIONS_Y = (MAP_MAX_Y >> SHIFT_BY) + OFFSET_Y;
private static final int REGIONS_Z = (MAP_MAX_Z >> SHIFT_BY_Z) + OFFSET_Z;
public static final int REGION_MIN_DIMENSION = Math.min(TILE_SIZE / (TILE_SIZE >> SHIFT_BY_Z), TILE_SIZE / (TILE_SIZE >> SHIFT_BY));
/** Map containing all the players in game. */
private final Map _allPlayers = new ConcurrentHashMap<>();
/** Map containing all the Good players in game. */
private static final Map _allGoodPlayers = new ConcurrentHashMap<>();
/** Map containing all the Evil players in game. */
private static final Map _allEvilPlayers = new ConcurrentHashMap<>();
/** Map containing all visible objects. */
private final Map _allObjects = new ConcurrentHashMap<>();
/** Map used for debug. */
// private final Map _allObjectsDebug = new ConcurrentHashMap<>();
/** Map with the pets instances and their owner ID. */
private final Map _petsInstance = new ConcurrentHashMap<>();
private final L2WorldRegion[][][] _worldRegions = new L2WorldRegion[REGIONS_X + 1][REGIONS_Y + 1][REGIONS_Z + 1];
/** Constructor of L2World. */
protected L2World()
{
for (int x = 0; x <= REGIONS_X; x++)
{
for (int y = 0; y <= REGIONS_Y; y++)
{
for (int z = 0; z <= REGIONS_Z; z++)
{
_worldRegions[x][y][z] = new L2WorldRegion(x, y, z);
}
}
}
_log.info(getClass().getSimpleName() + ": (" + REGIONS_X + " by " + REGIONS_Y + " by " + REGIONS_Z + ") World Region Grid set up.");
}
/**
* Adds an object to the world.
* Example of use:
*
* - Withdraw an item from the warehouse, create an item
* - Spawn a L2Character (PC, NPC, Pet)
*
* @param object
*/
public void storeObject(L2Object object)
{
if (_allObjects.containsKey(object.getObjectId()))
{
// _log.warning(getClass().getSimpleName() + ": Current object: " + object + " already exist in OID map!");
// _log.warning(CommonUtil.getTraceString(Thread.currentThread().getStackTrace()));
// _log.warning(getClass().getSimpleName() + ": Previous object: " + _allObjects.get(object.getObjectId()) + " already exist in OID map!");
// _log.warning(_allObjectsDebug.get(object.getObjectId()));
// _log.warning("---------------------- End ---------------------");
return;
}
_allObjects.put(object.getObjectId(), object);
// _allObjectsDebug.put(object.getObjectId(), CommonUtil.getTraceString(Thread.currentThread().getStackTrace()));
}
/**
* Removes an object from the world.
* Example of use:
*
* - Delete item from inventory, transfer Item from inventory to warehouse
* - Crystallize item
* - Remove NPC/PC/Pet from the world
*
* @param object the object to remove
*/
public void removeObject(L2Object object)
{
_allObjects.remove(object.getObjectId());
// _allObjectsDebug.remove(object.getObjectId());
}
/**
* Example of use:
*
* - Client packets : Action, AttackRequest, RequestJoinParty, RequestJoinPledge...
*
* @param objectId Identifier of the L2Object
* @return the L2Object object that belongs to an ID or null if no object found.
*/
public L2Object findObject(int objectId)
{
return _allObjects.get(objectId);
}
public Collection getVisibleObjects()
{
return _allObjects.values();
}
/**
* Get the count of all visible objects in world.
* @return count off all L2World objects
*/
public int getVisibleObjectsCount()
{
return _allObjects.size();
}
public Collection getPlayers()
{
return _allPlayers.values();
}
public Collection getAllGoodPlayers()
{
return _allGoodPlayers.values();
}
public Collection getAllEvilPlayers()
{
return _allEvilPlayers.values();
}
/**
* If you have access to player objectId use {@link #getPlayer(int playerObjId)}
* @param name Name of the player to get Instance
* @return the player instance corresponding to the given name.
*/
public L2PcInstance getPlayer(String name)
{
return getPlayer(CharNameTable.getInstance().getIdByName(name));
}
/**
* @param objectId of the player to get Instance
* @return the player instance corresponding to the given object ID.
*/
public L2PcInstance getPlayer(int objectId)
{
return _allPlayers.get(objectId);
}
/**
* @param ownerId ID of the owner
* @return the pet instance from the given ownerId.
*/
public L2PetInstance getPet(int ownerId)
{
return _petsInstance.get(ownerId);
}
/**
* Add the given pet instance from the given ownerId.
* @param ownerId ID of the owner
* @param pet L2PetInstance of the pet
* @return
*/
public L2PetInstance addPet(int ownerId, L2PetInstance pet)
{
return _petsInstance.put(ownerId, pet);
}
/**
* Remove the given pet instance.
* @param ownerId ID of the owner
*/
public void removePet(int ownerId)
{
_petsInstance.remove(ownerId);
}
/**
* Remove the given pet instance.
* @param pet the pet to remove
*/
public void removePet(L2PetInstance pet)
{
_petsInstance.remove(pet.getOwner().getObjectId());
}
/**
* Add a L2Object in the world. Concept : L2Object (including PlayerInstance) are identified in _visibleObjects of his current WorldRegion and in _knownObjects of other surrounding L2Characters
* PlayerInstance are identified in _allPlayers of L2World, in _allPlayers of his current WorldRegion and in _knownPlayer of other surrounding L2Characters Actions :
* Add the L2Object object in _allPlayers* of L2World
* Add the L2Object object in _gmList** of GmListTable
* Add object in _knownObjects and _knownPlayer* of all surrounding WorldRegion L2Characters
* If object is a L2Character, add all surrounding L2Object in its _knownObjects and all surrounding PlayerInstance in its _knownPlayer
* * only if object is a PlayerInstance
* ** only if object is a GM PlayerInstance Caution : This method DOESN'T ADD the object in _visibleObjects and _allPlayers* of WorldRegion (need synchronisation)
* Caution : This method DOESN'T ADD the object to _allObjects and _allPlayers* of L2World (need synchronisation) Example of use :
* Drop an Item
* Spawn a L2Character
* Apply Death Penalty of a PlayerInstance
* @param object L2object to add in the world
* @param newRegion WorldRegion in wich the object will be add (not used)
*/
public void addVisibleObject(L2Object object, L2WorldRegion newRegion)
{
// TODO: this code should be obsoleted by protection in putObject func...
if (object.isPlayer())
{
final L2PcInstance player = object.getActingPlayer();
if (!player.isTeleporting())
{
final L2PcInstance old = getPlayer(player.getObjectId());
if (old != null)
{
_log.warning(getClass().getSimpleName() + ": Duplicate character!? Closing both characters (" + player.getName() + ")");
player.logout();
old.logout();
return;
}
addPlayerToWorld(player);
}
}
if (!newRegion.isActive())
{
return;
}
forEachVisibleObject(object, L2Object.class, 1, wo ->
{
if (object.isPlayer() && wo.isVisibleFor((L2PcInstance) object))
{
wo.sendInfo((L2PcInstance) object);
if (wo.isCharacter())
{
final L2CharacterAI ai = ((L2Character) wo).getAI();
if (ai != null)
{
ai.describeStateToPlayer((L2PcInstance) object);
if (wo.isMonster())
{
if (ai.getIntention() == CtrlIntention.AI_INTENTION_IDLE)
{
ai.setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
}
}
}
}
}
if (wo.isPlayer() && object.isVisibleFor((L2PcInstance) wo))
{
object.sendInfo((L2PcInstance) wo);
if (object.isCharacter())
{
final L2CharacterAI ai = ((L2Character) object).getAI();
if (ai != null)
{
ai.describeStateToPlayer((L2PcInstance) wo);
if (object.isMonster())
{
if (ai.getIntention() == CtrlIntention.AI_INTENTION_IDLE)
{
ai.setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
}
}
}
}
}
if (wo.isNpc() && object.isCharacter())
{
EventDispatcher.getInstance().notifyEventAsync(new OnNpcCreatureSee((L2Npc) wo, (L2Character) object, object.isSummon()), (L2Npc) wo);
}
if (object.isNpc() && wo.isCharacter())
{
EventDispatcher.getInstance().notifyEventAsync(new OnNpcCreatureSee((L2Npc) object, (L2Character) wo, wo.isSummon()), (L2Npc) object);
}
});
}
/**
* Adds the player to the world.
* @param player the player to add
*/
public void addPlayerToWorld(L2PcInstance player)
{
_allPlayers.put(player.getObjectId(), player);
if (Config.FACTION_SYSTEM_ENABLED)
{
addFactionPlayerToWorld(player);
}
}
/**
* Remove the player from the world.
* @param player the player to remove
*/
public void removeFromAllPlayers(L2PcInstance player)
{
_allPlayers.remove(player.getObjectId());
if (Config.FACTION_SYSTEM_ENABLED)
{
if (player.isGood())
{
_allGoodPlayers.remove(player.getObjectId());
}
else if (player.isEvil())
{
_allEvilPlayers.remove(player.getObjectId());
}
}
}
public static void addFactionPlayerToWorld(L2PcInstance player)
{
if (player.isGood())
{
_allGoodPlayers.put(player.getObjectId(), player);
}
else if (player.isEvil())
{
_allEvilPlayers.put(player.getObjectId(), player);
}
}
/**
* Remove a L2Object from the world. Concept : L2Object (including PlayerInstance) are identified in _visibleObjects of his current WorldRegion and in _knownObjects of other surrounding L2Characters
* PlayerInstance are identified in _allPlayers of L2World, in _allPlayers of his current WorldRegion and in _knownPlayer of other surrounding L2Characters Actions :
* Remove the L2Object object from _allPlayers* of L2World
* Remove the L2Object object from _visibleObjects and _allPlayers* of WorldRegion
* Remove the L2Object object from _gmList** of GmListTable
* Remove object from _knownObjects and _knownPlayer* of all surrounding WorldRegion L2Characters
* If object is a L2Character, remove all L2Object from its _knownObjects and all PlayerInstance from its _knownPlayer Caution : This method DOESN'T REMOVE the object from _allObjects of L2World * only if object is a PlayerInstance
* ** only if object is a GM PlayerInstance Example of use :
* Pickup an Item
* Decay a L2Character
* @param object L2object to remove from the world
* @param oldRegion WorldRegion in which the object was before removing
*/
public void removeVisibleObject(L2Object object, L2WorldRegion oldRegion)
{
if (object == null)
{
return;
}
if (oldRegion != null)
{
oldRegion.removeVisibleObject(object);
// Go through all surrounding WorldRegion Creatures
oldRegion.forEachSurroundingRegion(w ->
{
for (L2Object wo : w.getVisibleObjects().values())
{
if (wo == object)
{
continue;
}
if (object.isCharacter())
{
final L2Character objectCreature = (L2Character) object;
final L2CharacterAI ai = objectCreature.getAI();
if (ai != null)
{
ai.notifyEvent(CtrlEvent.EVT_FORGET_OBJECT, wo);
}
if (objectCreature.getTarget() == wo)
{
objectCreature.setTarget(null);
}
if (object.isPlayer())
{
object.sendPacket(new DeleteObject(wo));
}
}
if (wo.isCharacter())
{
final L2Character woCreature = (L2Character) wo;
final L2CharacterAI ai = woCreature.getAI();
if (ai != null)
{
ai.notifyEvent(CtrlEvent.EVT_FORGET_OBJECT, object);
}
if (woCreature.getTarget() == object)
{
woCreature.setTarget(null);
}
if (wo.isPlayer())
{
wo.sendPacket(new DeleteObject(object));
}
}
}
return true;
});
if (object.isPlayer())
{
final L2PcInstance player = object.getActingPlayer();
if (!player.isTeleporting())
{
removeFromAllPlayers(player);
}
}
}
}
public void switchRegion(L2Object object, L2WorldRegion newRegion)
{
final L2WorldRegion oldRegion = object.getWorldRegion();
if ((oldRegion == null) || (oldRegion == newRegion))
{
return;
}
oldRegion.forEachSurroundingRegion(w ->
{
if (!newRegion.isSurroundingRegion(w))
{
for (L2Object wo : w.getVisibleObjects().values())
{
if (wo == object)
{
continue;
}
if (object.isCharacter())
{
final L2Character objectCreature = (L2Character) object;
final L2CharacterAI ai = objectCreature.getAI();
if (ai != null)
{
ai.notifyEvent(CtrlEvent.EVT_FORGET_OBJECT, wo);
}
if (objectCreature.getTarget() == wo)
{
objectCreature.setTarget(null);
}
if (object.isPlayer())
{
object.sendPacket(new DeleteObject(wo));
}
}
if (wo.isCharacter())
{
final L2Character woCreature = (L2Character) wo;
final L2CharacterAI ai = woCreature.getAI();
if (ai != null)
{
ai.notifyEvent(CtrlEvent.EVT_FORGET_OBJECT, object);
}
if (woCreature.getTarget() == object)
{
woCreature.setTarget(null);
}
if (wo.isPlayer())
{
wo.sendPacket(new DeleteObject(object));
}
}
}
}
return true;
});
newRegion.forEachSurroundingRegion(w ->
{
if (!oldRegion.isSurroundingRegion(w))
{
for (L2Object wo : w.getVisibleObjects().values())
{
if ((wo == object) || (wo.getInstanceWorld() != object.getInstanceWorld()))
{
continue;
}
if (object.isPlayer() && wo.isVisibleFor((L2PcInstance) object))
{
wo.sendInfo((L2PcInstance) object);
if (wo.isCharacter())
{
final L2CharacterAI ai = ((L2Character) wo).getAI();
if (ai != null)
{
ai.describeStateToPlayer((L2PcInstance) object);
if (wo.isMonster())
{
if (ai.getIntention() == CtrlIntention.AI_INTENTION_IDLE)
{
ai.setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
}
}
}
}
}
if (wo.isPlayer() && object.isVisibleFor((L2PcInstance) wo))
{
object.sendInfo((L2PcInstance) wo);
if (object.isCharacter())
{
final L2CharacterAI ai = ((L2Character) object).getAI();
if (ai != null)
{
ai.describeStateToPlayer((L2PcInstance) wo);
if (object.isMonster())
{
if (ai.getIntention() == CtrlIntention.AI_INTENTION_IDLE)
{
ai.setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
}
}
}
}
}
if (wo.isNpc() && object.isCharacter())
{
EventDispatcher.getInstance().notifyEventAsync(new OnNpcCreatureSee((L2Npc) wo, (L2Character) object, object.isSummon()), (L2Npc) wo);
}
if (object.isNpc() && wo.isCharacter())
{
EventDispatcher.getInstance().notifyEventAsync(new OnNpcCreatureSee((L2Npc) object, (L2Character) wo, wo.isSummon()), (L2Npc) object);
}
}
}
return true;
});
}
public void forEachVisibleObject(L2Object object, Class clazz, int depth, Consumer c)
{
if (object == null)
{
return;
}
final L2WorldRegion centerWorldRegion = getRegion(object);
if (centerWorldRegion == null)
{
return;
}
for (int x = Math.max(centerWorldRegion.getRegionX() - depth, 0); x <= Math.min(centerWorldRegion.getRegionX() + depth, REGIONS_X); x++)
{
for (int y = Math.max(centerWorldRegion.getRegionY() - depth, 0); y <= Math.min(centerWorldRegion.getRegionY() + depth, REGIONS_Y); y++)
{
for (int z = Math.max(centerWorldRegion.getRegionZ() - depth, 0); z <= Math.min(centerWorldRegion.getRegionZ() + depth, REGIONS_Z); z++)
{
for (L2Object visibleObject : _worldRegions[x][y][z].getVisibleObjects().values())
{
if ((visibleObject == null) || (visibleObject == object) || !clazz.isInstance(visibleObject))
{
continue;
}
if (visibleObject.getInstanceWorld() != object.getInstanceWorld())
{
continue;
}
c.accept(clazz.cast(visibleObject));
}
}
}
}
}
public void forEachVisibleObject(L2Object object, Class clazz, Consumer c)
{
forEachVisibleObject(object, clazz, 1, c);
}
public void forEachVisibleObjectInRange(L2Object object, Class clazz, int range, Consumer c)
{
if (object == null)
{
return;
}
final L2WorldRegion centerWorldRegion = getRegion(object);
if (centerWorldRegion == null)
{
return;
}
final int depth = (range / REGION_MIN_DIMENSION) + 1;
for (int x = Math.max(centerWorldRegion.getRegionX() - depth, 0); x <= Math.min(centerWorldRegion.getRegionX() + depth, REGIONS_X); x++)
{
for (int y = Math.max(centerWorldRegion.getRegionY() - depth, 0); y <= Math.min(centerWorldRegion.getRegionY() + depth, REGIONS_Y); y++)
{
for (int z = Math.max(centerWorldRegion.getRegionZ() - depth, 0); z <= Math.min(centerWorldRegion.getRegionZ() + depth, REGIONS_Z); z++)
{
final int x1 = (x - OFFSET_X) << SHIFT_BY;
final int y1 = (y - OFFSET_Y) << SHIFT_BY;
final int z1 = (z - OFFSET_Z) << SHIFT_BY_Z;
final int x2 = ((x + 1) - OFFSET_X) << SHIFT_BY;
final int y2 = ((y + 1) - OFFSET_Y) << SHIFT_BY;
final int z2 = ((z + 1) - OFFSET_Z) << SHIFT_BY_Z;
if (Util.cubeIntersectsSphere(x1, y1, z1, x2, y2, z2, object.getX(), object.getY(), object.getZ(), range))
{
for (L2Object visibleObject : _worldRegions[x][y][z].getVisibleObjects().values())
{
if ((visibleObject == null) || (visibleObject == object) || !clazz.isInstance(visibleObject))
{
continue;
}
if (visibleObject.getInstanceWorld() != object.getInstanceWorld())
{
continue;
}
if (visibleObject.calculateDistance(object, true, false) <= range)
{
c.accept(clazz.cast(visibleObject));
}
}
}
}
}
}
}
public List getVisibleObjects(L2Object object, Class clazz)
{
final List result = new LinkedList<>();
forEachVisibleObject(object, clazz, result::add);
return result;
}
public List getVisibleObjects(L2Object object, Class clazz, Predicate predicate)
{
final List result = new LinkedList<>();
forEachVisibleObject(object, clazz, o ->
{
if (predicate.test(o))
{
result.add(o);
}
});
return result;
}
public List getVisibleObjects(L2Object object, Class clazz, int range)
{
final List result = new LinkedList<>();
forEachVisibleObjectInRange(object, clazz, range, result::add);
return result;
}
public List getVisibleObjects(L2Object object, Class clazz, int range, Predicate predicate)
{
final List result = new LinkedList<>();
forEachVisibleObjectInRange(object, clazz, range, o ->
{
if (predicate.test(o))
{
result.add(o);
}
});
return result;
}
/**
* Calculate the current WorldRegions of the object according to its position (x,y). Example of use :
* Set position of a new L2Object (drop, spawn...)
* Update position of a L2Object after a movement
* @param point position of the object
* @return
*/
public L2WorldRegion getRegion(ILocational point)
{
return getRegion(point.getX(), point.getY(), point.getZ());
}
public L2WorldRegion getRegion(int x, int y, int z)
{
try
{
return _worldRegions[(x >> SHIFT_BY) + OFFSET_X][(y >> SHIFT_BY) + OFFSET_Y][(z >> SHIFT_BY_Z) + OFFSET_Z];
}
catch (ArrayIndexOutOfBoundsException e)
{
_log.warning(getClass().getSimpleName() + ": Incorrect world region X: " + ((x >> SHIFT_BY) + OFFSET_X) + " Y: " + ((y >> SHIFT_BY) + OFFSET_Y) + " Z: " + ((z >> SHIFT_BY_Z) + OFFSET_Z) + " for coordinates x: " + x + " y: " + y + " z: " + z);
return null;
}
}
/**
* Returns the whole 3d array containing the world regions used by ZoneData.java to setup zones inside the world regions
* @return
*/
public L2WorldRegion[][][] getWorldRegions()
{
return _worldRegions;
}
/**
* Check if the current WorldRegions of the object is valid according to its position (x,y). Example of use :
* Init WorldRegions
* @param x X position of the object
* @param y Y position of the object
* @param z Z position of the object
* @return True if the WorldRegion is valid
*/
public static boolean validRegion(int x, int y, int z)
{
return ((x >= 0) && (x <= REGIONS_X) && (y >= 0) && (y <= REGIONS_Y)) && (z >= 0) && (z <= REGIONS_Z);
}
/**
* Deleted all spawns in the world.
*/
public void deleteVisibleNpcSpawns()
{
_log.info(getClass().getSimpleName() + ": Deleting all visible NPC's.");
for (int x = 0; x <= REGIONS_X; x++)
{
for (int y = 0; y <= REGIONS_Y; y++)
{
for (int z = 0; z <= REGIONS_Z; z++)
{
_worldRegions[x][y][z].deleteVisibleNpcSpawns();
}
}
}
_log.info(getClass().getSimpleName() + ": All visible NPC's deleted.");
}
/**
* @return the current instance of L2World
*/
public static L2World getInstance()
{
return SingletonHolder._instance;
}
private static class SingletonHolder
{
protected static final L2World _instance = new L2World();
}
}