/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.ai; import com.l2jserver.gameserver.model.actor.instance.L2AirShipInstance; import com.l2jserver.gameserver.model.actor.instance.L2ShuttleInstance; import com.l2jserver.gameserver.network.serverpackets.shuttle.ExShuttleMove; /** * @author UnAfraid */ public class L2ShuttleAI extends L2VehicleAI { public L2ShuttleAI(L2AirShipInstance.AIAccessor accessor) { super(accessor); } @Override public void moveTo(int x, int y, int z) { if (!_actor.isMovementDisabled()) { _clientMoving = true; _accessor.moveTo(x, y, z); _actor.broadcastPacket(new ExShuttleMove(getActor(), x, y, z)); } } @Override public L2ShuttleInstance getActor() { return (L2ShuttleInstance) _actor; } }