/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jmobius.gameserver.model.skills; import java.util.HashMap; import java.util.Map; import com.l2jmobius.gameserver.model.actor.L2Character; public class BlowSuccess { private static Map _success = new HashMap<>(); public static BlowSuccess getInstance() { return SingletonHolder._instance; } private static class SingletonHolder { protected static final BlowSuccess _instance = new BlowSuccess(); } public void remove(L2Character l2Character, Skill skill) { _success.remove(makeKey(l2Character, skill)); } public boolean get(L2Character l2Character, Skill skill) { return _success.get(makeKey(l2Character, skill)); } public void set(L2Character l2Character, Skill skill, boolean success) { _success.put(makeKey(l2Character, skill), success); } private String makeKey(L2Character l2Character, Skill skill) { return "" + l2Character.getObjectId() + ":" + skill.getId(); } }