/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.skillconditionhandlers; import com.l2jmobius.gameserver.enums.Race; import com.l2jmobius.gameserver.model.L2Object; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.Skill; /** * @author UnAfraid */ public class TargetRaceSkillCondition implements ISkillCondition { private final Race _race; public TargetRaceSkillCondition(StatsSet params) { _race = params.getEnum("race", Race.class); } @Override public boolean canUse(L2Character caster, Skill skill, L2Object target) { if ((target == null) || !target.isCharacter()) { return false; } final L2Character targetCreature = (L2Character) target; return targetCreature.getRace() == _race; } }