/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.skillconditionhandlers; import com.l2jmobius.gameserver.model.L2Object; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.Skill; /** * @author UnAfraid */ public class OpSkillSkillCondition implements ISkillCondition { private final int _skillId; private final int _skillLevel; private final boolean _hasLearned; public OpSkillSkillCondition(StatsSet params) { _skillId = params.getInt("skillId"); _skillLevel = params.getInt("skillLevel"); _hasLearned = params.getBoolean("hasLearned"); } @Override public boolean canUse(L2Character caster, Skill skill, L2Object target) { final Skill requestedSkill = caster.getKnownSkill(_skillId); if (_hasLearned) { return (requestedSkill != null) && (requestedSkill.getLevel() == _skillLevel); } return (requestedSkill == null) || (requestedSkill.getLevel() != _skillLevel); } }