/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.skillconditionhandlers; import com.l2jmobius.gameserver.model.L2Object; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.Skill; /** * TODO: Verify me, also should Quest items be counted? * @author UnAfraid */ public class OpEncumberedSkillCondition implements ISkillCondition { private final int _slotsPercent; private final int _weightPercent; public OpEncumberedSkillCondition(StatsSet params) { _slotsPercent = params.getInt("slotsPercent"); _weightPercent = params.getInt("weightPercent"); } @Override public boolean canUse(L2Character caster, Skill skill, L2Object target) { if (!caster.isPlayer()) { return false; } final L2PcInstance player = caster.getActingPlayer(); final int currentSlotsPercent = calcPercent(player.getInventoryLimit(), player.getInventory().getSize(item -> !item.isQuestItem())); final int currentWeightPercent = calcPercent(player.getMaxLoad(), player.getCurrentLoad()); return (currentSlotsPercent >= _slotsPercent) && (currentWeightPercent >= _weightPercent); } private int calcPercent(int max, int current) { return 100 - ((current * 100) / max); } }