/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.skillconditionhandlers; import com.l2jmobius.gameserver.enums.SkillConditionAffectType; import com.l2jmobius.gameserver.model.L2Object; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.Skill; /** * @author Sdw */ public class OpCheckSkillSkillCondition implements ISkillCondition { private final int _skillId; private final SkillConditionAffectType _affectType; public OpCheckSkillSkillCondition(StatsSet params) { _skillId = params.getInt("skillId"); _affectType = params.getEnum("affectType", SkillConditionAffectType.class); } @Override public boolean canUse(L2Character caster, Skill skill, L2Object target) { switch (_affectType) { case CASTER: { return caster.getSkillLevel(_skillId) > 0; } case TARGET: { if ((target != null) && !target.isPlayer()) { return target.getActingPlayer().getSkillLevel(_skillId) > 0; } break; } } return false; } }