/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.skillconditionhandlers; import com.l2jmobius.gameserver.instancemanager.FortManager; import com.l2jmobius.gameserver.model.L2Object; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.entity.Fort; import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.network.SystemMessageId; import com.l2jmobius.gameserver.network.serverpackets.SystemMessage; import com.l2jmobius.gameserver.util.Util; /** * @author Sdw */ public class OpCheckFlagSkillCondition implements ISkillCondition { public OpCheckFlagSkillCondition(StatsSet params) { } @Override public boolean canUse(L2Character caster, Skill skill, L2Object target) { if (!caster.isPlayer()) { return false; } final L2PcInstance player = caster.getActingPlayer(); boolean canTakeFort = true; if (player.isAlikeDead() || player.isCursedWeaponEquipped() || !player.isClanLeader()) { canTakeFort = false; } final Fort fort = FortManager.getInstance().getFort(player); final SystemMessage sm; if ((fort == null) || (fort.getResidenceId() <= 0) || !fort.getSiege().isInProgress() || (fort.getSiege().getAttackerClan(player.getClan()) == null)) { sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS); sm.addSkillName(skill); player.sendPacket(sm); canTakeFort = false; } else if (fort.getFlagPole() != target) { player.sendPacket(SystemMessageId.INVALID_TARGET); canTakeFort = false; } else if (!Util.checkIfInRange(200, player, target, true)) { player.sendPacket(SystemMessageId.THE_DISTANCE_IS_TOO_FAR_AND_SO_THE_CASTING_HAS_BEEN_STOPPED); canTakeFort = false; } return canTakeFort; } }