/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.skillconditionhandlers; import com.l2jmobius.gameserver.enums.SkillConditionAffectType; import com.l2jmobius.gameserver.model.L2Object; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.base.ClassId; import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.Skill; /** * @author UnAfraid */ public class OpCheckClassSkillCondition implements ISkillCondition { private final ClassId _classId; private final SkillConditionAffectType _affectType; private final boolean _isWithin; public OpCheckClassSkillCondition(StatsSet params) { _classId = params.getEnum("classId", ClassId.class); _affectType = params.getEnum("affectType", SkillConditionAffectType.class); _isWithin = params.getBoolean("isWithin"); } @Override public boolean canUse(L2Character caster, Skill skill, L2Object target) { switch (_affectType) { case CASTER: { return caster.isPlayer() && (_isWithin == (_classId == caster.getActingPlayer().getClassId())); } case TARGET: { if ((target != null) && !target.isPlayer()) { return _isWithin == (_classId == target.getActingPlayer().getClassId()); } break; } } return false; } }